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Difference between revisions of "Spriggan"
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==Details== | ==Details== | ||
− | + | *Command Input: {{right}}{{down}}{{z}} | |
*This skill is [[Punisher|Punisher's]] counterpart. | *This skill is [[Punisher|Punisher's]] counterpart. | ||
*Damage scaling is slightly higher than punisher of the same rank | *Damage scaling is slightly higher than punisher of the same rank |
Revision as of 23:07, 18 February 2015
Description
Slides into the enemy and creates a shockwave that damages any nearby enemies. The female gunner then jumps into the air and fires rapidly at the enemy while it is on the ground. Deals physical damage.
Prerequisite
- Character Level 10
Details
- Command Input:
- This skill is Punisher's counterpart.
- Damage scaling is slightly higher than punisher of the same rank
- Spriggan does a fixed number of shoots regardless of the equiped weapond (5) + shockwave to nearby enemies (shockwave damage depends of the str of the user as it counts as fixed damage)
- The animation lenght is almost always the same regardless of the equiped weapond but is slightly longer with slow weaponds such as muskets or handcannons
- It can grab downed enemies while punisher cannot
- The range of the grab is slightly longer than punisher because of the sliding animation
- Counts as a grab move and ignores superarmor. The user is invincible until the animation ends (use of handcannon extends the invincibility frame).
- Inflicts additional splash damage to nearby opponents once the target is knocked down.
- Only Rangers can learn Spriggan beyond level 10 (despite of this currenly the skill can be ranked over 10 with any gunner subclass).
- Can be improved with Spriggan Upgrade but the upgrade is rather deceptive as it just increases 1 shoot per lv while decreasing shockwave and shoot strength
- Recommended as an utility skill to escape a group of enemies and not mainly used as a offensive skill so many will prefer leaving it at 1 or 5 for its cancel
- Note that the shockwave damage changes depending of the amount of str that the user have because it counts as a fixed damage skill.
Skill Growth
Lv | Lv Req | SP | MP | Physical Damage | |
---|---|---|---|---|---|
Shots | Shockwave | ||||
1 | 10 | 15 | 12 | --- | --- |
2 | 12 | --- | --- | ||
3 | 14 | 13 | --- | --- | |
4 | 16 | --- | --- | ||
5 | 18 | 14 | --- | --- | |
6 | 20 | 15 | --- | --- | |
7 | 22 | --- | --- | ||
8 | 24 | 16 | --- | --- | |
9 | 26 | 177%+171 | 2070 | ||
10 (M) | 28 | 17 | 188%+183 | 2195 |