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Difference between revisions of "Brick Buster"
(Now that I know how to properly format MaxLevelRow let's fix these tiny chart errors, shall we?) |
(Finally cleaned up and updated. Phew.) |
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Line 11: | Line 11: | ||
|Type2= | |Type2= | ||
|Type3= | |Type3= | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=25 |
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
Line 24: | Line 24: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant}} |
− | *{{Cooldown|Dungeon=6 sec|Arena=10 sec}} | + | *{{Cooldown|Dungeon=6 sec.|Arena=10 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
Line 32: | Line 32: | ||
*The brick can hit Downed targets. | *The brick can hit Downed targets. | ||
*Chance of inflicting {{IconLink|Stun (Status)}} on a target doubles with Back Attack. | *Chance of inflicting {{IconLink|Stun (Status)}} on a target doubles with Back Attack. | ||
+ | **This does not apply to the shrapnel attack. | ||
*The {{IconLink|Stun (Status)}} chance goes up as the {{IconLink|Stun (Status)}} level is higher than the target's level, and vice versa. | *The {{IconLink|Stun (Status)}} chance goes up as the {{IconLink|Stun (Status)}} level is higher than the target's level, and vice versa. | ||
*Be aware of its short reach, the user must be close to the target. | *Be aware of its short reach, the user must be close to the target. | ||
Line 39: | Line 40: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | { | + | <small> |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {{#vardefine:brickstunlevel|100%}}<!--Create variable "brickstunlevel" that holds the stun level of the brick attack--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | {|{{SkillTableHeader}} | |
− | | | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
+ | !rowspan=2|MP | ||
+ | !colspan=4|Brick Attack | ||
+ | !colspan=4|Shrapnel Attack | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional<br>{{IconLink|Poison (Status)}} Atk. | ||
|- | |- | ||
− | | | + | !Brick Atk. (Magical)||Brick {{IconLink|Stun (Status)}} Chance||Brick {{IconLink|Stun (Status)}} Duration||Brick {{IconLink|Stun (Status)}} Level |
+ | !Shrapnel Atk. (Magical)||Shrapnel {{IconLink|Stun (Status)}} Chance||Brick {{IconLink|Stun (Status)}} Level||Brick {{IconLink|Stun (Status)}} Duration | ||
+ | !Brick Attack {{IconLink|Poison (Status)}} Atk. (Magical)||Shrapnel Attack {{IconLink|Poison (Status)}} Atk. (Magical) | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|282|38}} | ||
+ | |||
+ | {{!}} <!--Brick Atk. (Magical)--> {{Calc|{{#var:i}}|1384|6584|38}}% | ||
+ | <!--Brick Stun Chance--> {{#ifexpr: {{#var:i}} mod 60 = 1 | {{!}} rowspan="60"{{!}}{{#var:brickstunlevel}}{{#vardefine:brickstunlevel|{{#expr: {{#var:brickstunlevel}} + 1 }} }} }} | ||
+ | {{!}} <!--Brick Stun Duration--> {{Calc|{{#var:i}}|3|6|38}} sec. | ||
+ | {{!}} <!--Brick Stun Level--> {{Calc|{{#var:i}}|27|101|38}} | ||
+ | |||
+ | {{!}} <!--Shrapnel Atk. (Magical)--> {{Calc|{{#var:i}}|947|4504|38}}% | ||
+ | {{!}} <!--Shrapnel Stun Chance--> {{#ifexpr: {{#var:i}} < 20 | {{Calc|{{#var:i}}|50|100|20}} | 100 }}% | ||
+ | {{!}} <!--Shrapnel Stun Level--> {{Calc|{{#var:i}}|27|101|38}} | ||
+ | {{!}} <!--Shrapnel Stun Duration--> {{Calc|{{#var:i}}|2|5|38}} sec. | ||
+ | |||
+ | {{!}} <!--Brick Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|137|658|38}}% | ||
+ | {{!}} <!--Shrapnel Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|94|450|38}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:brickstunlevel|100%}}<!--Create variable "brickstunlevel" that holds the stun level of the brick attack--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !colspan=4|Brick Attack | ||
+ | !colspan=4|Shrapnel Attack | ||
+ | !colspan=2|{{IconLink|Apply Poison}} Additional<br>{{IconLink|Poison (Status)}} Atk. | ||
|- | |- | ||
− | | | + | !Brick Atk. (Magical)||Brick {{IconLink|Stun (Status)}} Chance||Brick {{IconLink|Stun (Status)}} Duration||Brick {{IconLink|Stun (Status)}} Level |
− | | | + | !Shrapnel Atk. (Magical)||Shrapnel {{IconLink|Stun (Status)}} Chance||Brick {{IconLink|Stun (Status)}} Level||Brick {{IconLink|Stun (Status)}} Duration |
− | + | !Brick Attack {{IconLink|Poison (Status)}} Atk. (Magical)||Shrapnel Attack {{IconLink|Poison (Status)}} Atk. (Magical) | |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|282|38}} |
− | + | ||
− | + | {{!}} <!--Brick Atk. (Magical)--> {{Calc|{{#var:i}}|62|302|38}}% | |
− | + | <!--Brick Stun Chance--> {{#ifexpr: {{#var:i}} mod 60 = 1 | {{!}} rowspan="60"{{!}}{{#var:brickstunlevel}}{{#vardefine:brickstunlevel|{{#expr: {{#var:brickstunlevel}} + 1 }} }} }} | |
− | | | + | {{!}} <!--Brick Stun Duration--> {{Calc|{{#var:i}}|2|4|38}} sec. |
− | + | {{!}} <!--Brick Stun Level--> {{Calc|{{#var:i}}|27|101|38}} | |
− | | | + | |
− | + | {{!}} <!--Shrapnel Atk. (Magical)--> {{Calc|{{#var:i}}|44|215|38}}% | |
− | + | {{!}} <!--Shrapnel Stun Chance--> {{Calc|{{#var:i}}|30|60|38}}% | |
− | + | {{!}} <!--Shrapnel Stun Level--> {{Calc|{{#var:i}}|27|101|38}} | |
− | + | {{!}} <!--Shrapnel Stun Duration--> {{Calc|{{#var:i}}|2|3|38}} sec. | |
− | + | ||
− | + | {{!}} <!--Brick Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|20|68|38}}% | |
− | + | {{!}} <!--Shrapnel Attack Poison Atk. (Magical)--> {{Calc|{{#var:i}}|20|68|38}}% | |
− | | | + | {{!}}- |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 14:24, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Smashes an enemy with a brick that you're holding. The shattered brick shards damage nearby enemies.
Stun (Status) Chance doubles when attacking with a Back Attack. (Not applicable to shattered brick shards.)
If the Stun (Status) level is higher than the target's level, hit Chance and effects decrease.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 6 sec. (10 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- The brick can hit Downed targets.
- Chance of inflicting Stun (Status) on a target doubles with Back Attack.
- This does not apply to the shrapnel attack.
- The Stun (Status) chance goes up as the Stun (Status) level is higher than the target's level, and vice versa.
- Be aware of its short reach, the user must be close to the target.
- Be cautious of using the skill on groups of enemies, as the delay after attacking may leave the user vulnerable to attacks.
- Can be improved with Brick Buster Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Brick Attack | Shrapnel Attack | Apply Poison Additional Poison (Status) Atk. | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Brick Atk. (Magical) | Brick Stun (Status) Chance | Brick Stun (Status) Duration | Brick Stun (Status) Level | Shrapnel Atk. (Magical) | Shrapnel Stun (Status) Chance | Brick Stun (Status) Level | Brick Stun (Status) Duration | Brick Attack Poison (Status) Atk. (Magical) | Shrapnel Attack Poison (Status) Atk. (Magical) | |||
1 | 25 | 50 | 1384% | 100% | 3 sec. | 27 | 947% | 50% | 27 | 2 sec. | 137% | 94% |
2 | 27 | 56 | 1525% | 3 sec. | 29 | 1043% | 53% | 29 | 2 sec. | 151% | 104% | |
3 | 29 | 63 | 1665% | 3 sec. | 31 | 1139% | 55% | 31 | 2 sec. | 165% | 113% | |
4 | 31 | 69 | 1806% | 3 sec. | 33 | 1235% | 58% | 33 | 2 sec. | 179% | 123% | |
5 | 33 | 75 | 1946% | 3 sec. | 35 | 1332% | 61% | 35 | 2 sec. | 193% | 132% | |
6 | 35 | 81 | 2087% | 3 sec. | 37 | 1428% | 63% | 37 | 2 sec. | 207% | 142% | |
7 | 37 | 88 | 2227% | 3 sec. | 39 | 1524% | 66% | 39 | 2 sec. | 221% | 152% | |
8 | 39 | 94 | 2368% | 4 sec. | 41 | 1620% | 68% | 41 | 3 sec. | 236% | 161% | |
9 | 41 | 100 | 2508% | 4 sec. | 43 | 1716% | 71% | 43 | 3 sec. | 250% | 171% | |
10 | 43 | 106 | 2649% | 4 sec. | 45 | 1812% | 74% | 45 | 3 sec. | 264% | 181% | |
11 | 45 | 113 | 2789% | 4 sec. | 47 | 1908% | 76% | 47 | 3 sec. | 278% | 190% | |
12 | 47 | 119 | 2930% | 4 sec. | 49 | 2004% | 79% | 49 | 3 sec. | 292% | 200% | |
13 | 49 | 125 | 3070% | 4 sec. | 51 | 2101% | 82% | 51 | 3 sec. | 306% | 209% | |
14 | 51 | 132 | 3211% | 4 sec. | 53 | 2197% | 84% | 53 | 3 sec. | 320% | 219% | |
15 | 53 | 138 | 3352% | 4 sec. | 55 | 2293% | 87% | 55 | 3 sec. | 334% | 229% | |
16 | 55 | 144 | 3492% | 4 sec. | 57 | 2389% | 89% | 57 | 3 sec. | 348% | 238% | |
17 | 57 | 150 | 3633% | 4 sec. | 59 | 2485% | 92% | 59 | 3 sec. | 362% | 248% | |
18 | 59 | 157 | 3773% | 4 sec. | 61 | 2581% | 95% | 61 | 3 sec. | 376% | 258% | |
19 | 61 | 163 | 3914% | 4 sec. | 63 | 2677% | 97% | 63 | 3 sec. | 390% | 267% | |
20 | 63 | 169 | 4054% | 5 sec. | 65 | 2774% | 100% | 65 | 4 sec. | 405% | 277% | |
21 | 65 | 175 | 4195% | 5 sec. | 67 | 2870% | 100% | 67 | 4 sec. | 419% | 286% | |
22 | 67 | 182 | 4335% | 5 sec. | 69 | 2966% | 100% | 69 | 4 sec. | 433% | 296% | |
23 | 69 | 188 | 4476% | 5 sec. | 71 | 3062% | 100% | 71 | 4 sec. | 447% | 306% | |
24 | 71 | 194 | 4616% | 5 sec. | 73 | 3158% | 100% | 73 | 4 sec. | 461% | 315% | |
25 | 73 | 200 | 4757% | 5 sec. | 75 | 3254% | 100% | 75 | 4 sec. | 475% | 325% | |
26 | 75 | 207 | 4898% | 5 sec. | 77 | 3350% | 100% | 77 | 4 sec. | 489% | 335% | |
27 | 77 | 213 | 5038% | 5 sec. | 79 | 3447% | 100% | 79 | 4 sec. | 503% | 344% | |
28 | 79 | 219 | 5179% | 5 sec. | 81 | 3543% | 100% | 81 | 4 sec. | 517% | 354% | |
29 | 81 | 226 | 5319% | 5 sec. | 83 | 3639% | 100% | 83 | 4 sec. | 531% | 363% | |
30 | 83 | 232 | 5460% | 5 sec. | 85 | 3735% | 100% | 85 | 4 sec. | 545% | 373% | |
31 | 85 | 238 | 5600% | 5 sec. | 87 | 3831% | 100% | 87 | 4 sec. | 559% | 383% | |
32 | 87 | 244 | 5741% | 6 sec. | 89 | 3927% | 100% | 89 | 5 sec. | 574% | 392% | |
33 | 89 | 251 | 5881% | 6 sec. | 91 | 4023% | 100% | 91 | 5 sec. | 588% | 402% | |
34 | 91 | 257 | 6022% | 6 sec. | 93 | 4119% | 100% | 93 | 5 sec. | 602% | 412% | |
35 | 93 | 263 | 6162% | 6 sec. | 95 | 4216% | 100% | 95 | 5 sec. | 616% | 421% | |
36 | 95 | 269 | 6303% | 6 sec. | 97 | 4312% | 100% | 97 | 5 sec. | 630% | 431% | |
37 | 97 | 276 | 6443% | 6 sec. | 99 | 4408% | 100% | 99 | 5 sec. | 644% | 440% | |
38 | 99 | 282 | 6584% | 6 sec. | 101 | 4504% | 100% | 101 | 5 sec. | 658% | 450% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |