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Difference between revisions of "Endure"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: 인듀어
 
|Class=Demonic Lancer
 
|Class=Demonic Lancer
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=10
 
|PrerequisiteLevel=10
|Command={{down}}{{down}}{{x}}
+
|Command={{down}}{{down}}+{{x}}
|Description=Take enemy's attacks in order to counter-attack.<br>Knockback distance increases depending on the amount of damage taken.<br>After being knocked back, you may perform a counter attack by pressing the {{X}} key.
+
|Description=Take enemy's attacks in order to counter-attack.<br>
 +
Knockback distance increases depending on the amount of damage taken.<br>
 +
After being knocked back, you may perform a counter attack by pressing the {{X}} key.<br><br>
 +
'''[Special Function]'''<br>
 +
- Press X after being pushed a certain distance away to counterattack.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Master Level|5}}
 
*{{SkillAttribute|Max Level|10}}
 
*{{SkillAttribute|Max Level|10}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=6 sec.}}
+
*{{Cooldown|6 sec.}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|MP Cost|4}}
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
 
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 +
!MP
 
!Counter Piercing Atk.
 
!Counter Piercing Atk.
 
!Damage Reduction
 
!Damage Reduction
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|737|1037|5}}%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|4|5|10}}
{{!}} <!--DmgReduc--> {{Calc|{{#var:i}}|25|65|5}}%
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|737|1411|10}}%
 +
{{!}} <!--DmgReduc--> {{Calc|{{#var:i}}|25|115|10}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Counter Piercing Atk.
 
!Damage Reduction
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|74|104|5}}%
 
{{!}} <!--DmgReduc--> {{Calc|{{#var:i}}|25|65|5}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 17:19, 15 March 2021


Endure.png Endure

No Video
Active Skill
Class:

Demonic Lancer

Command: Downkey.pngDownkey.png+X.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 인듀어

Description

Take enemy's attacks in order to counter-attack.
Knockback distance increases depending on the amount of damage taken.
After being knocked back, you may perform a counter attack by pressing the X.png key.

[Special Function]
- Press X after being pushed a certain distance away to counterattack.

Attributes

  • SP per level: 20
  • Master Level: 5
  • Max Level: 10
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • Basic Attack Cancelable Skill


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Counter Piercing Atk. Damage Reduction
1 10 4 737% 25%
2 12 4 812% 35%
3 14 4 887% 45%
4 16 4 962% 55%
5 18 4 1037% 65%
6 20 5 1111% 75%
7 22 5 1186% 85%
8 24 5 1261% 95%
9 26 5 1336% 105%
10 28 5 1411% 115%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Demonic Lancer Skills
Active:Ankle Cut (Demonic Lancer).png Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer).png Double Throw (Demonic Lancer) Endure.png Endure Helm Shot.png Helm Shot Hook and Throw.png Hook and Throw Paratrooper.png Paratrooper Partisan Suit.png Partisan Suit Quick Punto.png Quick Punto Side Slash.png Side Slash Surround Break.png Surround Break
Passive:None! Please add appropriate skills to Category: Demonic Lancer Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism