Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Break Shot"

From DFO World Wiki
Jump to: navigation, search
m
(Updated numbers + added Arena values)
Line 6: Line 6:
 
|Video=
 
|Video=
 
|Video2=
 
|Video2=
|DiffIcon=
 
|Gender=
 
 
|Class=Troubleshooter
 
|Class=Troubleshooter
 
|Class2=
 
|Class2=
 
|Type=Active
 
|Type=Active
|Type2=
 
|Type3=
 
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
 
|PrerequisiteSkill={{IconLink|Double Barrels}} Lv1
 
|PrerequisiteSkill={{IconLink|Double Barrels}} Lv1
 
|Command={{left}}{{right}}{{z}}
 
|Command={{left}}{{right}}{{z}}
|Description=
+
|Description=Strikes enemies in the leg with his sword.<br>The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.<br>
Strikes enemies in the leg with his sword. The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.<br>
+
Use with the Forward key to slide forward as you attack.
Use the Forward key to slide forward as you attack.
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=5 sec.}}
+
*{{Cooldown|Dungeon=5 sec|Arena=6 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Brake Shot Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
Line 45: Line 45:
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}}
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|584|2660|36}}%
+
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|752|3578|38}}%
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1364|6208|36}}%
+
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1756|8349|38}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Sword Strike Atk.
 +
!Shooting Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}}
 +
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|29|124|33}}%
 +
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|68|290|33}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 19:41, 8 November 2019


Break Shot.png Break Shot

No Video
Active Skill
Class:

Troubleshooter

Command: Leftkey.pngRightkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: Double Barrels.png Double Barrels Lv1

Description

Strikes enemies in the leg with his sword.
The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.
Use with the Forward key to slide forward as you attack.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec (6 sec in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Sword Strike Atk. Shooting Atk.
1 20 40 752% 1756%
2 22 46 828% 1934%
3 24 52 905% 2112%
4 26 58 981% 2291%
5 28 64 1058% 2469%
6 30 70 1134% 2647%
7 32 77 1210% 2825%
8 34 83 1287% 3003%
9 36 89 1363% 3182%
10 38 95 1439% 3360%
11 40 101 1516% 3538%
12 42 107 1592% 3716%
13 44 113 1669% 3894%
14 46 119 1745% 4072%
15 48 125 1821% 4251%
16 50 131 1898% 4429%
17 52 137 1974% 4607%
18 54 143 2050% 4785%
19 56 150 2127% 4963%
20 58 156 2203% 5142%
21 60 162 2280% 5320%
22 62 168 2356% 5498%
23 64 174 2432% 5676%
24 66 180 2509% 5854%
25 68 186 2585% 6033%
26 70 192 2661% 6211%
27 72 198 2738% 6389%
28 74 204 2814% 6567%
29 76 210 2891% 6745%
30 78 216 2967% 6923%
31 80 223 3043% 7102%
32 82 229 3120% 7280%
33 84 235 3196% 7458%
34 86 241 3272% 7636%
35 88 247 3349% 7814%
36 90 253 3425% 7993%
37 92 259 3502% 8171%
38 94 265 3578% 8349%
39 96 271 3654% 8527%
40 98 277 3731% 8705%
41 100 283 3807% 8884%
42 102 290 3884% 9062%
43 104 296 3960% 9240%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Troubleshooter Skills
Active:Break Shot.png Break Shot Diffusion Burst.png Diffusion Burst Disastrous Quake.png Disastrous Quake Double Barrels.png Double Barrels G-CTF.png G-CTF Igniting Slash.png Igniting Slash Oppression.png Oppression Rolling Move.png Rolling Move Surprise Present.png Surprise Present Swashbuckler's Refreshment.png Swashbuckler's Refreshment Sword Bomb.png Sword Bomb
Passive:Handle Explosives.png Handle Explosives Square Sword Mastery.png Square Sword Mastery Veteran's Combat Technique.png Veteran's Combat Technique
Awakening:Firepower Reinforcement.png Firepower Reinforcement G-Widow.png G-Widow Get On Fire.png Get On Fire Perfect Batting.png Perfect Batting
2nd Awakening:Incredible.png Incredible Outlaw of the Wilderness.png Outlaw of the Wilderness The Nine Barrels.png The Nine Barrels Violent Smash.png Violent Smash
Neo: Awakening:Climax.png Climax Hard-boiled.png Hard-boiled Terminating Slugger.png Terminating Slugger

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism