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Difference between revisions of "Break Shot"
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(Updated numbers + added Arena values) |
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|Video= | |Video= | ||
|Video2= | |Video2= | ||
− | |||
− | |||
|Class=Troubleshooter | |Class=Troubleshooter | ||
|Class2= | |Class2= | ||
|Type=Active | |Type=Active | ||
− | |||
− | |||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
|PrerequisiteSkill={{IconLink|Double Barrels}} Lv1 | |PrerequisiteSkill={{IconLink|Double Barrels}} Lv1 | ||
|Command={{left}}{{right}}{{z}} | |Command={{left}}{{right}}{{z}} | ||
− | |Description= | + | |Description=Strikes enemies in the leg with his sword.<br>The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.<br> |
− | Strikes enemies in the leg with his sword. The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.<br> | + | Use with the Forward key to slide forward as you attack. |
− | Use the Forward key to slide forward as you attack. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|20}} | *{{SP per level|20}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=5 sec | + | *{{Cooldown|Dungeon=5 sec|Arena=6 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Brake Shot Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 45: | Line 45: | ||
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}} | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}} | ||
− | {{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|752|3578|38}}% |
− | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1756|8349|38}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Sword Strike Atk. | ||
+ | !Shooting Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}} | ||
+ | {{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|29|124|33}}% | ||
+ | {{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|68|290|33}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:41, 8 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | Double Barrels Lv1 |
Description
Strikes enemies in the leg with his sword.
The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.
Use with the Forward key to slide forward as you attack.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec (6 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Brake Shot Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Sword Strike Atk. | Shooting Atk. |
---|---|---|---|---|
1 | 20 | 40 | 752% | 1756% |
2 | 22 | 46 | 828% | 1934% |
3 | 24 | 52 | 905% | 2112% |
4 | 26 | 58 | 981% | 2291% |
5 | 28 | 64 | 1058% | 2469% |
6 | 30 | 70 | 1134% | 2647% |
7 | 32 | 77 | 1210% | 2825% |
8 | 34 | 83 | 1287% | 3003% |
9 | 36 | 89 | 1363% | 3182% |
10 | 38 | 95 | 1439% | 3360% |
11 | 40 | 101 | 1516% | 3538% |
12 | 42 | 107 | 1592% | 3716% |
13 | 44 | 113 | 1669% | 3894% |
14 | 46 | 119 | 1745% | 4072% |
15 | 48 | 125 | 1821% | 4251% |
16 | 50 | 131 | 1898% | 4429% |
17 | 52 | 137 | 1974% | 4607% |
18 | 54 | 143 | 2050% | 4785% |
19 | 56 | 150 | 2127% | 4963% |
20 | 58 | 156 | 2203% | 5142% |
21 | 60 | 162 | 2280% | 5320% |
22 | 62 | 168 | 2356% | 5498% |
23 | 64 | 174 | 2432% | 5676% |
24 | 66 | 180 | 2509% | 5854% |
25 | 68 | 186 | 2585% | 6033% |
26 | 70 | 192 | 2661% | 6211% |
27 | 72 | 198 | 2738% | 6389% |
28 | 74 | 204 | 2814% | 6567% |
29 | 76 | 210 | 2891% | 6745% |
30 | 78 | 216 | 2967% | 6923% |
31 | 80 | 223 | 3043% | 7102% |
32 | 82 | 229 | 3120% | 7280% |
33 | 84 | 235 | 3196% | 7458% |
34 | 86 | 241 | 3272% | 7636% |
35 | 88 | 247 | 3349% | 7814% |
36 | 90 | 253 | 3425% | 7993% |
37 | 92 | 259 | 3502% | 8171% |
38 | 94 | 265 | 3578% | 8349% |
39 | 96 | 271 | 3654% | 8527% |
40 | 98 | 277 | 3731% | 8705% |
41 | 100 | 283 | 3807% | 8884% |
42 | 102 | 290 | 3884% | 9062% |
43 | 104 | 296 | 3960% | 9240% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |