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Difference between revisions of "Crescent"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |Video= | + | |Video= |
|Gender= | |Gender= | ||
|Class= Sword Master | |Class= Sword Master | ||
Line 15: | Line 15: | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|40}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | |||
*{{Cooldown|Dungeon=15 sec}} | *{{Cooldown|Dungeon=15 sec}} | ||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Minimum Charge Time| | + | *{{SkillAttribute|Minimum Charge Time|0 sec.}} |
− | *{{SkillAttribute|Full Charge Atk.| | + | *{{SkillAttribute|Full Charge Atk.|+20%}} |
|Notes= | |Notes= | ||
Line 30: | Line 30: | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
+ | !Lv Req | ||
+ | !MP | ||
+ | !Multi-hit Atk. | ||
+ | !Explosion Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 21 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 110+((385-110)/(21-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Slash Atk.--> {{#expr: 1658+((6947-1658)/(21-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Charging Time--> {{#ifexpr:{{#var:i}} < 10| 0.6 | 0.5 }} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:12, 30 April 2019
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Description
The Sword Master slashes 360 degrees as she draws her sword. Charging this skill increases the Atk. and movement distance. Use the directional keys to stay on the current spot or to move forwards/diagonal. Your character moves forward if no directional key is pressed.
Swift Katana Mastery automatically casts a fully charged Crescent.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Cooldown: 15 sec
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Minimum Charge Time: 0 sec.
- Full Charge Atk.: +20%
Notes
- This skill's movement can be slightly adjusted by holding or while casting or with the opposite facing direction ( or ) to slash in place.
- This skill can be instantly cast by tapping the skill key; the charge is not required but you will not move.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 35 | 110 | 1658% | 0.6 sec. |
2 | 38 | 124 | 1922% | 0.6 sec. |
3 | 41 | 138 | 2187% | 0.6 sec. |
4 | 44 | 151 | 2451% | 0.6 sec. |
5 | 47 | 165 | 2716% | 0.6 sec. |
6 | 50 | 179 | 2980% | 0.6 sec. |
7 | 53 | 193 | 3245% | 0.6 sec. |
8 | 56 | 206 | 3509% | 0.6 sec. |
9 | 59 | 220 | 3774% | 0.6 sec. |
10 | 62 | 234 | 4038% | 0.5 sec. |
11 | 65 | 248 | 4303% | 0.5 sec. |
12 | 68 | 261 | 4567% | 0.5 sec. |
13 | 71 | 275 | 4831% | 0.5 sec. |
14 | 74 | 289 | 5096% | 0.5 sec. |
15 | 77 | 303 | 5360% | 0.5 sec. |
16 | 80 | 316 | 5625% | 0.5 sec. |
17 | 83 | 330 | 5889% | 0.5 sec. |
18 | 86 | 344 | 6154% | 0.5 sec. |
19 | 89 | 358 | 6418% | 0.5 sec. |
20 | 92 | 371 | 6683% | 0.5 sec. |
21 | 95 | 385 | 6947% | 0.5 sec. |
22 | 98 | 399 | 7211% | 0.5 sec. |
23 | 101 | 413 | 7476% | 0.5 sec. |
24 | 104 | 426 | 7740% | 0.5 sec. |
25 | 107 | 440 | 8005% | 0.5 sec. |
26 | 110 | 454 | 8269% | 0.5 sec. |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |