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Difference between revisions of "Ascending Sword"
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|Type2= | |Type2= | ||
|PrerequisiteLevel= 1 | |PrerequisiteLevel= 1 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill= |
|Command= {{Z}} | |Command= {{Z}} | ||
|Description= Lifts the enemy with an upper slash. Grants {{IconLink|Super Armor (Status)}} while attacking. | |Description= Lifts the enemy with an upper slash. Grants {{IconLink|Super Armor (Status)}} while attacking. | ||
Line 18: | Line 18: | ||
*{{Cooldown|Dungeon=2 sec}} | *{{Cooldown|Dungeon=2 sec}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|MP Cost|-}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Ascending Sword Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | !Launching Strength | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|100|200|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|131.4|142.9|10|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | !Launching Strength | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|83|198|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|100|142.9|10|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:34, 17 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Lifts the enemy with an upper slash. Grants Super Armor (Status) while attacking.
Attributes
- Master Level: 10
- Max Level: 20
- SP per level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Basic Attack Cancelable Skill
- MP Cost: -
Notes
- Can be improved with Ascending Sword Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Launching Strength |
---|---|---|---|
1 | 1 | 100% | 131.4% |
2 | 4 | 111% | 132.7% |
3 | 7 | 122% | 134% |
4 | 10 | 133% | 135.2% |
5 | 13 | 144% | 136.5% |
6 | 16 | 156% | 137.8% |
7 | 19 | 167% | 139.1% |
8 | 22 | 178% | 140.3% |
9 | 25 | 189% | 141.6% |
10 | 28 | 200% | 142.9% |
11 | 31 | 211% | 144.2% |
12 | 34 | 222% | 145.5% |
13 | 37 | 233% | 146.7% |
14 | 40 | 244% | 148% |
15 | 43 | 256% | 149.3% |
16 | 46 | 267% | 150.6% |
17 | 49 | 278% | 151.8% |
18 | 52 | 289% | 153.1% |
19 | 55 | 300% | 154.4% |
20 | 58 | 311% | 155.7% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |