Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Mountain Press"
m |
|||
Line 10: | Line 10: | ||
|Command= {{right}}{{down}}+{{z}} | |Command= {{right}}{{down}}+{{z}} | ||
− | |Description= Falls vertically from the air, pommeling an enemy downward | + | |Description= Falls vertically from the air, pommeling an enemy downward. |
*Cannot be used while the Female Slayer is standing on the ground. | *Cannot be used while the Female Slayer is standing on the ground. | ||
− | * | + | *Upon landing, this skill sends forth a shockwave that damages surrounding enemies. |
|Attributes= | |Attributes= | ||
+ | *{{SP per level|15}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | |||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=3 sec}} | + | *{{Cooldown|Dungeon=3 sec|Arena=5 sec}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
Line 27: | Line 27: | ||
*Can only be used in air unless you have {{IconLink|Crushing Bludgeon Mastery}}. | *Can only be used in air unless you have {{IconLink|Crushing Bludgeon Mastery}}. | ||
*Can also be used from a {{IconLink|Backstep}} (Except in the Arena). | *Can also be used from a {{IconLink|Backstep}} (Except in the Arena). | ||
+ | *Can be improved with {{IconLink|Mountain Press Upgrade}}, increasing the skill's multi-hit count. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Shock Wave Atk. | ||
+ | !Shock Wave Size | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|48}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|106|611|48}}% | ||
+ | {{!}} <!--ShockAtk--> {{Calc|{{#var:i}}|636|3672|48}}% | ||
+ | {{!}} <!--ShockSize--> +{{Calc|{{#var:i}}|110|185|48}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Shock Wave Atk. | ||
+ | !Shock Wave Size | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|48}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|31|182|41}}% | ||
+ | {{!}} <!--ShockAtk--> {{Calc|{{#var:i}}|19|109|41}}% | ||
+ | {{!}} <!--ShockSize--> +{{Calc|{{#var:i}}|84|124|41}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 20:59, 17 November 2019
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Falls vertically from the air, pommeling an enemy downward.
- Cannot be used while the Female Slayer is standing on the ground.
- Upon landing, this skill sends forth a shockwave that damages surrounding enemies.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3 sec (5 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Minimum Height: 10 px (100 px in Arena )
Notes
- Can only be used in air unless you have Crushing Bludgeon Mastery.
- Can also be used from a Backstep (Except in the Arena).
- Can be improved with Mountain Press Upgrade, increasing the skill's multi-hit count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Shock Wave Atk. | Shock Wave Size |
---|---|---|---|---|---|
1 | 5 | 10 | 106% | 636% | +110% |
2 | 7 | 12 | 117% | 701% | +112% |
3 | 9 | 14 | 127% | 765% | +113% |
4 | 11 | 16 | 138% | 830% | +115% |
5 | 13 | 17 | 149% | 894% | +116% |
6 | 15 | 19 | 160% | 959% | +118% |
7 | 17 | 21 | 170% | 1024% | +120% |
8 | 19 | 23 | 181% | 1088% | +121% |
9 | 21 | 25 | 192% | 1153% | +123% |
10 | 23 | 27 | 203% | 1217% | +124% |
11 | 25 | 29 | 213% | 1282% | +126% |
12 | 27 | 30 | 224% | 1347% | +128% |
13 | 29 | 32 | 235% | 1411% | +129% |
14 | 31 | 34 | 246% | 1476% | +131% |
15 | 33 | 36 | 256% | 1540% | +132% |
16 | 35 | 38 | 267% | 1605% | +134% |
17 | 37 | 40 | 278% | 1670% | +136% |
18 | 39 | 41 | 289% | 1734% | +137% |
19 | 41 | 43 | 299% | 1799% | +139% |
20 | 43 | 45 | 310% | 1863% | +140% |
21 | 45 | 47 | 321% | 1928% | +142% |
22 | 47 | 49 | 332% | 1993% | +144% |
23 | 49 | 51 | 342% | 2057% | +145% |
24 | 51 | 53 | 353% | 2122% | +147% |
25 | 53 | 54 | 364% | 2186% | +148% |
26 | 55 | 56 | 375% | 2251% | +150% |
27 | 57 | 58 | 385% | 2315% | +151% |
28 | 59 | 60 | 396% | 2380% | +153% |
29 | 61 | 62 | 407% | 2445% | +155% |
30 | 63 | 64 | 418% | 2509% | +156% |
31 | 65 | 66 | 428% | 2574% | +158% |
32 | 67 | 67 | 439% | 2638% | +159% |
33 | 69 | 69 | 450% | 2703% | +161% |
34 | 71 | 71 | 461% | 2768% | +163% |
35 | 73 | 73 | 471% | 2832% | +164% |
36 | 75 | 75 | 482% | 2897% | +166% |
37 | 77 | 77 | 493% | 2961% | +167% |
38 | 79 | 78 | 504% | 3026% | +169% |
39 | 81 | 80 | 514% | 3091% | +171% |
40 | 83 | 82 | 525% | 3155% | +172% |
41 | 85 | 84 | 536% | 3220% | +174% |
42 | 87 | 86 | 547% | 3284% | +175% |
43 | 89 | 88 | 557% | 3349% | +177% |
44 | 91 | 90 | 568% | 3414% | +179% |
45 | 93 | 91 | 579% | 3478% | +180% |
46 | 95 | 93 | 590% | 3543% | +182% |
47 | 97 | 95 | 600% | 3607% | +183% |
48 | 99 | 97 | 611% | 3672% | +185% |
49 | 101 | 99 | 622% | 3737% | +187% |
50 | 103 | 101 | 632% | 3801% | +188% |
51 | 105 | 103 | 643% | 3866% | +190% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |