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Difference between revisions of "Rabbit Punch"

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|Description=Swings the barrel of his gun and hits enemies on the nape, pulling them toward him. He then slashes at the pulled enemies, finishing them.
 
|Description=Swings the barrel of his gun and hits enemies on the nape, pulling them toward him. He then slashes at the pulled enemies, finishing them.
 
|Attributes=
 
|Attributes=
 +
*{{SP per level|15}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{SP per level|15}}
 
 
*{{CastTime|Dungeon=Instant Cast}}
 
*{{CastTime|Dungeon=Instant Cast}}
*{{Cooldown|Dungeon=6 sec}}
+
*{{Cooldown|Dungeon=6 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Barrel-swinging<br>Physical Atk.||Slashing Physical Atk.
+
!Barrel-swinging<br>Physical Atk.
|-
+
!Slashing Physical Atk.
| n || 10+2(n-1) || 1+1.675(n-1) || 794%+80.65(n-1)% || 1192%+120.95(n-1)%
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 1+((71-1)/(43-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Barrel-swinging Physical Atk.--> {{#expr: 794+((4181-794)/(43-1))*({{#var:i}}-1) round 0}}%
 +
{{!}} <!--Slashing Physical Atk.--> {{#expr: 1192+((6272-1192)/(43-1))*({{#var:i}}-1) round 0}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:36, 11 November 2018


Rabbit Punch.png Rabbit Punch

No Video
Active Skill
Class:

Agent

Command: Rightkey.pngDownkey.pngZ.png
Prerequisite Level: 10
Prerequisite Skills: None

Description

Swings the barrel of his gun and hits enemies on the nape, pulling them toward him. He then slashes at the pulled enemies, finishing them.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 6 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Barrel-swinging
Physical Atk.
Slashing Physical Atk.
1 10 1 794% 1192%
2 12 3 875% 1313%
3 14 4 955% 1434%
4 16 6 1036% 1555%
5 18 8 1117% 1676%
6 20 9 1197% 1797%
7 22 11 1278% 1918%
8 24 13 1359% 2039%
9 26 14 1439% 2160%
10 28 16 1520% 2281%
11 30 18 1600% 2402%
12 32 19 1681% 2522%
13 34 21 1762% 2643%
14 36 23 1842% 2764%
15 38 24 1923% 2885%
16 40 26 2004% 3006%
17 42 28 2084% 3127%
18 44 29 2165% 3248%
19 46 31 2246% 3369%
20 48 33 2326% 3490%
21 50 34 2407% 3611%
22 52 36 2488% 3732%
23 54 38 2568% 3853%
24 56 39 2649% 3974%
25 58 41 2729% 4095%
26 60 43 2810% 4216%
27 62 44 2891% 4337%
28 64 46 2971% 4458%
29 66 48 3052% 4579%
30 68 49 3133% 4700%
31 70 51 3213% 4821%
32 72 53 3294% 4942%
33 74 54 3375% 5062%
34 76 56 3455% 5183%
35 78 58 3536% 5304%
36 80 59 3617% 5425%
37 82 61 3697% 5546%
38 84 63 3778% 5667%
39 86 64 3858% 5788%
40 88 66 3939% 5909%
41 90 68 4020% 6030%
42 92 69 4100% 6151%
43 94 71 4181% 6272%
44 96 73 4262% 6393%
45 98 74 4342% 6514%
46 100 76 4423% 6635%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism