Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Shadow Cut"

From DFO World Wiki
Jump to: navigation, search
m (Added Shadow Dancer Immobility bonus in notes)
 
Line 1: Line 1:
{{Missing Info|Skill data may be outdated.}}
 
 
{{SkillPage
 
{{SkillPage
|Name=Shadow Cut
+
|Name={{PAGENAME}}
 
|Video=uqdeOyLu8LI
 
|Video=uqdeOyLu8LI
 
|Class=Thief
 
|Class=Thief
Line 8: Line 7:
 
|PrerequisiteSkill=None
 
|PrerequisiteSkill=None
 
|Command={{Down}}{{Up}}{{Z}}
 
|Command={{Down}}{{Up}}{{Z}}
|Description=Slashes and immobilizes an enemy, inflicting Neutral Physical Damage.
+
|Description=Slashes at an enemy, causing Immobility that ignores Hit Recovery with Neutral Physical damage, and then moves behind the enemy for another chance to attack.<p>Additionally Holds enemies for [[Shadow Dancer]]s.<p>Inside the Arena, this additional Hold feature is disabled, but Shadow Dancers can Immobilize their targets for longer than other Thief classes can.
Afterwards, you move behind that enemy.
 
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*{{CastTime|Dungeon=Instant}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|Dungeon=6 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Dungeon=Instant Cast}}
 +
*{{Cooldown|Dungeon=5 sec.|Arena=8 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 +
*{{SkillAttribute|Enemy Immobility Duration|Dungeon=2 sec.|Arena=varies}}
 +
*{{SkillAttribute|Shadow Dancer Immobility Duration|Dungeon=100%|Arena=150%}}
 +
 
|Notes=
 
|Notes=
*Can be improved with [[Shadow Cut Upgrade]].
+
*Can be improved with {{IconLink|Shadow Cut Upgrade}}, increasing the skill's Atk., and immobility duration at the cost of cooldown.
*Shadow Dancers get 100% improved Immobility Duration.
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<small>
|-{{Bgblue}}
+
{{tabs
!Lv
+
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|118|41}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|778|6208|46}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 
!Lv Req
 
!Lv Req
!SP Req
+
!MP
!MP Cost
+
!Atk.
!Physical Attack<br/>Strength
+
!Enemy Immobility Duration
!Enemy Immobility<br/>Duration
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1 || 5 || rowspan="45" | 15 || 15
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|| 240% + {{AbsoluteDamage|Tooltip=606|IndependantAttack=1189}} || 0.80s
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}}
| 2 || 7 || 17
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|15|118|41}}
|| 277% + {{AbsoluteDamage|Tooltip=701|IndependantAttack=1189}} || 0.85s
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|43|305|41}}%
|-{{SkillRow}}
+
{{!}} <!--Immo--> {{Calc|{{#var:i}}|0.14|0.4|41|1|2}} sec.
| 3 || 9 || 19
+
{{!}}-
|| 314% + {{AbsoluteDamage|Tooltip=796|IndependantAttack=1189}} || 0.90s
+
}}
|-{{SkillRow}}
 
| 4 || 11 || 21
 
|| 352% + {{AbsoluteDamage|Tooltip=891|IndependantAttack=1189}} || 0.95s
 
|-{{SkillRow}}
 
| 5 || 13 || 23
 
|| 389% + {{AbsoluteDamage|Tooltip=986|IndependantAttack=1189}} || 0.99s
 
|-{{SkillRow}}
 
| 6 || 15 || 26
 
|| 426% + {{AbsoluteDamage|Tooltip=1081|IndependantAttack=1189}} || 1.04s
 
|-{{SkillRow}}
 
| 7 || 17 || 28
 
|| 463% + {{AbsoluteDamage|Tooltip=1165|IndependantAttack=1189}} || 1.09s
 
|-{{SkillRow}}
 
| 8 || 19 || 30
 
|| 501% + {{AbsoluteDamage|Tooltip=1260|IndependantAttack=1189}} || 1.14s
 
|-{{SkillRow}}
 
| 9 || 21 || 32
 
|| 538% + {{AbsoluteDamage|Tooltip=1355|IndependantAttack=1189}} || 1.19s
 
|-{{SkillRow}}
 
| 10 || 23 || 34
 
|| 575% + {{AbsoluteDamage|Tooltip=1450|IndependantAttack=1189}} || 1.23s
 
|-{{SkillRow}}
 
| 11 || 25 || 37
 
|| 612% + {{AbsoluteDamage|Tooltip=1545|IndependantAttack=1189}} || 1.28s
 
|-{{SkillRow}}
 
| 12 || 27 || 39
 
|| 650% + {{AbsoluteDamage|Tooltip=1640|IndependantAttack=1189}} || 1.33s
 
|-{{SkillRow}}
 
| 13 || 29 || 41
 
|| 687% + {{AbsoluteDamage|Tooltip=1735|IndependantAttack=1189}} || 1.38s
 
|-{{SkillRow}}
 
| 14 || 31 || 43
 
|| 724% + {{AbsoluteDamage|Tooltip=1831|IndependantAttack=1189}} || 1.43s
 
|-{{SkillRow}}
 
| 15 || 33 || 46
 
|| 761% + {{AbsoluteDamage|Tooltip=1926|IndependantAttack=1189}} || 1.48s
 
|-{{SkillRow}}
 
| 16 || 35 || 48
 
|| 799% + {{AbsoluteDamage|Tooltip=2021|IndependantAttack=1189}} || 1.52s
 
|-{{SkillRow}}
 
| 17 || 37 || 50
 
|| 836% + {{AbsoluteDamage|Tooltip=2116|IndependantAttack=1189}} || 1.57s
 
|-{{SkillRow}}
 
| 18 || 39 || 52
 
|| 873% + {{AbsoluteDamage|Tooltip=2211|IndependantAttack=1189}} || 1.62s
 
|-{{SkillRow}}
 
| 19 || 41 || 54
 
|| 910% + {{AbsoluteDamage|Tooltip=2294|IndependantAttack=1189}} || 1.67s
 
|-{{SkillRow}}
 
| 20 || 43 || 57
 
|| 948% + {{AbsoluteDamage|Tooltip=2389|IndependantAttack=1189}} || 1.72s
 
|-{{SkillRow}}
 
| 21 || 45 || 59
 
|| 985% + {{AbsoluteDamage|Tooltip=2485|IndependantAttack=1189}} || 1.77s
 
|-{{SkillRow}}
 
| 22 || 47 || 61
 
|| 1022% + {{AbsoluteDamage|Tooltip=2580|IndependantAttack=1189}} || 1.81s
 
|-{{SkillRow}}
 
| 23 || 49 || 63
 
|| 1059% + {{AbsoluteDamage|Tooltip=2675|IndependantAttack=1189}} || 1.86s
 
|-{{SkillRow}}
 
| 24 || 51 || 66
 
|| 1097% + {{AbsoluteDamage|Tooltip=2770|IndependantAttack=1189}} || 1.91s
 
|-{{SkillRow}}
 
| 25 || 53 || 68
 
|| 1134% + {{AbsoluteDamage|Tooltip=2865|IndependantAttack=1189}} || 1.96s
 
|-{{SkillRow}}
 
| 26 || 55 || 70
 
|| 1171% + {{AbsoluteDamage|Tooltip=2960|IndependantAttack=1189}} || 2.00s
 
|-{{SkillRow}}
 
| 27 || 57 || 72
 
|| 1208% + {{AbsoluteDamage|Tooltip=3055|IndependantAttack=1189}} || 2.06s
 
|-{{SkillRow}}
 
| 28 || 59 || 74
 
|| 1246% + {{AbsoluteDamage|Tooltip=3150|IndependantAttack=1189}} || 2.10s
 
|-{{SkillRow}}
 
| 29 || 61 || 77
 
|| 1283% + {{AbsoluteDamage|Tooltip=3245|IndependantAttack=1189}} || 2.15s
 
|-{{SkillRow}}
 
| 30 || 63 || 79
 
|| 1320% + {{AbsoluteDamage|Tooltip=3341|IndependantAttack=1189}} || 2.20s
 
|-{{SkillRow}}
 
| 31 || 65 || 81
 
|| 1357% + {{AbsoluteDamage|Tooltip=3424|IndependantAttack=1189}} || 2.25s
 
|-{{SkillRow}}
 
| 32 || 67 || 83
 
|| 1394% + {{AbsoluteDamage|Tooltip=3519|IndependantAttack=1189}} || 2.30s
 
|-{{SkillRow}}
 
| 33 || 69 || 85
 
|| 1432% + {{AbsoluteDamage|Tooltip=3614|IndependantAttack=1189}} || 2.35s
 
|-{{SkillRow}}
 
| 34 || 71 || 88
 
|| 1469% + {{AbsoluteDamage|Tooltip=3709|IndependantAttack=1189}} || 2.39s
 
|-{{SkillRow}}
 
| 35 || 73 || 90
 
|| 1506% + {{AbsoluteDamage|Tooltip=3804|IndependantAttack=1189}} || 2.44s
 
|-{{SkillRow}}
 
| 36 || 75 || 92
 
|| 1543% + {{AbsoluteDamage|Tooltip=3899|IndependantAttack=1189}} || 2.49s
 
|-{{SkillRow}}
 
| 37 || 77 || 94
 
|| 1581% + {{AbsoluteDamage|Tooltip=3995|IndependantAttack=1189}} || 2.54s
 
|-{{SkillRow}}
 
| 38 || 79 || 97
 
|| 1618% + {{AbsoluteDamage|Tooltip=4090|IndependantAttack=1189}} || 2.59s
 
|-{{SkillRow}}
 
| 39 || 81 || 99
 
|| 1655% + {{AbsoluteDamage|Tooltip=4554|IndependantAttack=1294}} || 2.63s
 
|-{{SkillRow}}
 
| 40 || 83 || 101
 
|| 1692% + {{AbsoluteDamage|Tooltip=4658|IndependantAttack=1294}} || 2.68s
 
|-{{MaxSkillRow}}
 
| 41 || 85 || 103
 
|| 1730% + {{AbsoluteDamage|Tooltip=4761|IndependantAttack=1294}} || 2.73s
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 09:37, 28 December 2019


Shadow Cut.png Shadow Cut

Active Skill
Class:

Thief

Command: Downkey.pngUpkey.pngZ.png
Prerequisite Level: 5
Prerequisite Skills: None

Description

Slashes at an enemy, causing Immobility that ignores Hit Recovery with Neutral Physical damage, and then moves behind the enemy for another chance to attack.

Additionally Holds enemies for Shadow Dancers.

Inside the Arena, this additional Hold feature is disabled, but Shadow Dancers can Immobilize their targets for longer than other Thief classes can.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec. (8 sec. in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Enemy Immobility Duration: 2 sec. (varies in Arena )
  • Shadow Dancer Immobility Duration: 100% (150% in Arena )

Notes

  • Can be improved with Shadow Cut Upgrade.png Shadow Cut Upgrade, increasing the skill's Atk., and immobility duration at the cost of cooldown.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk.
1 5 15 778%
2 7 18 899%
3 9 20 1019%
4 11 23 1140%
5 13 25 1261%
6 15 28 1381%
7 17 30 1502%
8 19 33 1623%
9 21 36 1743%
10 23 38 1864%
11 25 41 1985%
12 27 43 2105%
13 29 46 2226%
14 31 48 2347%
15 33 51 2467%
16 35 54 2588%
17 37 56 2709%
18 39 59 2829%
19 41 61 2950%
20 43 64 3071%
21 45 67 3191%
22 47 69 3312%
23 49 72 3433%
24 51 74 3553%
25 53 77 3674%
26 55 79 3795%
27 57 82 3915%
28 59 85 4036%
29 61 87 4157%
30 63 90 4277%
31 65 92 4398%
32 67 95 4519%
33 69 97 4639%
34 71 100 4760%
35 73 103 4881%
36 75 105 5001%
37 77 108 5122%
38 79 110 5243%
39 81 113 5363%
40 83 115 5484%
41 85 118 5605%
42 87 121 5725%
43 89 123 5846%
44 91 126 5967%
45 93 128 6087%
46 95 131 6208%
47 97 133 6329%
48 99 136 6449%
49 101 139 6570%
50 103 141 6691%
51 105 144 6811%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism