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Difference between revisions of "Shadow Cut"
m (Added Shadow Dancer Immobility bonus in notes) |
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=uqdeOyLu8LI | |Video=uqdeOyLu8LI | ||
|Class=Thief | |Class=Thief | ||
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|PrerequisiteSkill=None | |PrerequisiteSkill=None | ||
|Command={{Down}}{{Up}}{{Z}} | |Command={{Down}}{{Up}}{{Z}} | ||
− | |Description=Slashes | + | |Description=Slashes at an enemy, causing Immobility that ignores Hit Recovery with Neutral Physical damage, and then moves behind the enemy for another chance to attack.<p>Additionally Holds enemies for [[Shadow Dancer]]s.<p>Inside the Arena, this additional Hold feature is disabled, but Shadow Dancers can Immobilize their targets for longer than other Thief classes can. |
− | |||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | *{{CastTime|Dungeon=Instant}} | + | *{{SkillAttribute|Master Level|50}} |
− | *{{Cooldown|Dungeon= | + | *{{SkillAttribute|Max Level|60}} |
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=5 sec.|Arena=8 sec.}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Enemy Immobility Duration|Dungeon=2 sec.|Arena=varies}} | ||
+ | *{{SkillAttribute|Shadow Dancer Immobility Duration|Dungeon=100%|Arena=150%}} | ||
+ | |||
|Notes= | |Notes= | ||
− | *Can be improved with | + | *Can be improved with {{IconLink|Shadow Cut Upgrade}}, increasing the skill's Atk., and immobility duration at the cost of cooldown. |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | |-{{ | + | {{tabs |
− | ! | + | |name=Skill Growths |
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 46 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|118|41}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|778|6208|46}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !MP | |
− | !MP | + | !Atk. |
− | ! | + | !Enemy Immobility Duration |
− | !Enemy Immobility | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|118|41}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|43|305|41}}% | |
− | + | {{!}} <!--Immo--> {{Calc|{{#var:i}}|0.14|0.4|41|1|2}} sec. | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 09:37, 28 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Slashes at an enemy, causing Immobility that ignores Hit Recovery with Neutral Physical damage, and then moves behind the enemy for another chance to attack.
Additionally Holds enemies for Shadow Dancers.
Inside the Arena, this additional Hold feature is disabled, but Shadow Dancers can Immobilize their targets for longer than other Thief classes can.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec. (8 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Enemy Immobility Duration: 2 sec. (varies in Arena )
- Shadow Dancer Immobility Duration: 100% (150% in Arena )
Notes
- Can be improved with Shadow Cut Upgrade, increasing the skill's Atk., and immobility duration at the cost of cooldown.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. |
---|---|---|---|
1 | 5 | 15 | 778% |
2 | 7 | 18 | 899% |
3 | 9 | 20 | 1019% |
4 | 11 | 23 | 1140% |
5 | 13 | 25 | 1261% |
6 | 15 | 28 | 1381% |
7 | 17 | 30 | 1502% |
8 | 19 | 33 | 1623% |
9 | 21 | 36 | 1743% |
10 | 23 | 38 | 1864% |
11 | 25 | 41 | 1985% |
12 | 27 | 43 | 2105% |
13 | 29 | 46 | 2226% |
14 | 31 | 48 | 2347% |
15 | 33 | 51 | 2467% |
16 | 35 | 54 | 2588% |
17 | 37 | 56 | 2709% |
18 | 39 | 59 | 2829% |
19 | 41 | 61 | 2950% |
20 | 43 | 64 | 3071% |
21 | 45 | 67 | 3191% |
22 | 47 | 69 | 3312% |
23 | 49 | 72 | 3433% |
24 | 51 | 74 | 3553% |
25 | 53 | 77 | 3674% |
26 | 55 | 79 | 3795% |
27 | 57 | 82 | 3915% |
28 | 59 | 85 | 4036% |
29 | 61 | 87 | 4157% |
30 | 63 | 90 | 4277% |
31 | 65 | 92 | 4398% |
32 | 67 | 95 | 4519% |
33 | 69 | 97 | 4639% |
34 | 71 | 100 | 4760% |
35 | 73 | 103 | 4881% |
36 | 75 | 105 | 5001% |
37 | 77 | 108 | 5122% |
38 | 79 | 110 | 5243% |
39 | 81 | 113 | 5363% |
40 | 83 | 115 | 5484% |
41 | 85 | 118 | 5605% |
42 | 87 | 121 | 5725% |
43 | 89 | 123 | 5846% |
44 | 91 | 126 | 5967% |
45 | 93 | 128 | 6087% |
46 | 95 | 131 | 6208% |
47 | 97 | 133 | 6329% |
48 | 99 | 136 | 6449% |
49 | 101 | 139 | 6570% |
50 | 103 | 141 | 6691% |
51 | 105 | 144 | 6811% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |