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Difference between revisions of "Lurking Dragon"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video= | |Video= | ||
− | |||
|Class= Exorcist | |Class= Exorcist | ||
+ | |AltName=Korean: 잠룡 | ||
|Type= Passive | |Type= Passive | ||
− | |||
|PrerequisiteLevel= 15 | |PrerequisiteLevel= 15 | ||
|PrerequisiteSkill= {{IconLink|Giant Weapon Launcher}} Lv1 | |PrerequisiteSkill= {{IconLink|Giant Weapon Launcher}} Lv1 | ||
− | |Description= | + | |Description=The last hit of your basic attacks (Giant Weapon downward strike), {{IconLink|Giant Weapon Launcher}}, {{IconLink|Floor Smasher}}, {{IconLink|Crucifix Wind}}, {{IconLink|Spinning Cross}}, and {{IconLink|Atomic Smash}} can be charged. |
+ | Attacks, once fully charged, are automatically launched after a while. | ||
+ | |||
+ | '''[Downward Giant Weapon Strike]'''<br> | ||
+ | Atk. bonus | ||
+ | Max-charged: Super Armor, shockwave | ||
+ | |||
+ | '''[Giant Weapon Launcher]'''<br> | ||
+ | Atk. and launching strength bonus | ||
+ | Max-charged: Blade shockwave, earthquake shock wave | ||
+ | |||
+ | '''[Crucifix Wind]'''<br> | ||
+ | Atk. and the last on-the-spot spinning duration bonus | ||
+ | Max-charged: 1 more spin before the throw, size +50% | ||
+ | |||
+ | '''[Floor Smasher]'''<br> | ||
+ | Super Armor with the downward strike | ||
+ | Max-charged: Atk. and attack range bonus | ||
+ | |||
+ | '''[Spinning Cross]'''<br> | ||
+ | Max-charged: Spinning speed and spin count bonus | ||
+ | |||
+ | '''[Atomic Smash]'''<br> | ||
+ | Max-charged: Atk. bonus | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SkillAttribute|Master Level|1}} |
+ | *{{SkillAttribute|Max Level|11}} | ||
+ | *{{SP per level|50}} | ||
*'''Basic Attack Downward Strike''': | *'''Basic Attack Downward Strike''': | ||
− | **{{SkillAttribute|Charge Time|Dungeon=0.2 sec.}} | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.2 sec.}} |
*{{IconLink|Giant Weapon Launcher}} | *{{IconLink|Giant Weapon Launcher}} | ||
− | **{{SkillAttribute|Charge Time|Dungeon= | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.2 sec.}} |
+ | **{{SkillAttribute|Launching Strength|Dungeon=+50}} | ||
*{{IconLink|Crucifix Wind}} | *{{IconLink|Crucifix Wind}} | ||
− | **{{SkillAttribute|Charge Time|0.3 sec.}} | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.3 sec.}} |
*{{IconLink|Floor Smasher}} | *{{IconLink|Floor Smasher}} | ||
− | **{{SkillAttribute|Charge Time|0.3 sec.}} | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.3 sec.}} |
+ | **{{SkillAttribute|Shock Wave Range|Dungeon=+10%}} | ||
*{{IconLink|Spinning Cross}} | *{{IconLink|Spinning Cross}} | ||
− | **{{SkillAttribute|Charge Time|Dungeon= | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.5 sec.}} |
+ | **{{SkillAttribute|Spinning Speed|Dungeon=+100%}} | ||
+ | **{{SkillAttribute|Spins|Dungeon=+2}} | ||
*{{IconLink|Atomic Smash}} | *{{IconLink|Atomic Smash}} | ||
− | **{{SkillAttribute|Charge Time|Dungeon= | + | **{{SkillAttribute|Charge Time|Dungeon=-sec.|Arena=0.5 sec.}} |
|Notes= | |Notes= | ||
*When fully charged (aside from effects shown in skill growth): | *When fully charged (aside from effects shown in skill growth): | ||
− | **The downward strike of your basic attack combo is super armored and does a fourth hit via a | + | **The downward strike of your basic attack combo is super armored and does a fourth hit via a shockwave. |
− | **{{IconLink|Giant Weapon Launcher}} gets a blade effect extending its forward and upward hitbox and | + | **{{IconLink|Giant Weapon Launcher}} gets a blade effect extending its forward and upward hitbox and shockwave is generated behind the Exorcist when his weapon strikes the floor behind him. Giant Weapon Launcher is able to hit 2-3 times with these effects depending on positioning and enemy size. |
**{{IconLink|Floor Smasher}}'s downward strike is super armored. | **{{IconLink|Floor Smasher}}'s downward strike is super armored. | ||
− | + | **Every move can be charged for a maximum of 10 seconds after reaching full charge before automatically executing. | |
− | |||
− | **Every move | ||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | {{tabs |
+ | |name=SkillGrowths | ||
+ | |tab1=Giant Weapon Downward Strike | ||
+ | |contents1=<span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Downward Strike Atk. | ||
+ | !Downward Strike Shockwave Range | ||
+ | !Downward Strike Shockwave Atk. | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Downward Strike Atk.--> +{{Calc|{{#var:i}}|60|100|11}}% | ||
+ | {{!}} <!--Downward Strike Shockwave Range--> {{Calc|{{#var:i}}|250|300|11}}px | ||
+ | {{!}} <!--Downward Strike Shockwave Atk.--> {{Calc|{{#var:i}}|200|300|11}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Giant Weapon Launcher | ||
+ | |contents2=<span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | !Blade Atk. | ||
+ | !Shockwave Range | ||
+ | !Shockwave Atk. | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|40|65|11}}% | ||
+ | {{!}} <!--Blade Atk.--> {{Calc|{{#var:i}}|100|150|11}}% | ||
+ | {{!}} <!--Shockwave Range--> {{Calc|{{#var:i}}|300|400|11}}px | ||
+ | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|100|150|11}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab3=Crucifix Wind | ||
+ | |contents3=<span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Melee Atk. | ||
+ | !Ranged Atk. | ||
+ | !Duration | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Melee Atk.--> {{Calc|{{#var:i}}|25|45|11}}% | ||
+ | {{!}} <!--Ranged Atk.--> {{Calc|{{#var:i}}|40|80|11}}% | ||
+ | {{!}} <!--Duration--> +{{Calc|{{#var:i}}|1.3|1.8|11|1|1}} sec. | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab4=Floor Smasher | ||
+ | |contents4=<span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | <!-- START: TABLE HEADERS --> | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | <!-- END: TABLE HEADERS --> | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | ||
+ | <!-- START: SKILL DATA EXPRESSIONS --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|30|60|11}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab5=Atomic Smash | ||
+ | |contents5=<span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | <!-- START: TABLE HEADERS --> |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | + | !Atk. | |
− | + | <!-- END: TABLE HEADERS --> | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | !{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | ! | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|30|60|11}}% | |
− | + | {{!}}- | |
− | + | <!-- END: SKILL DATA EXPRESSIONS --> | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
+ | <span style="display:none">}}</span> |
Latest revision as of 08:57, 28 November 2020
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | Giant Weapon Launcher Lv1 |
Alternate Names: | Korean: 잠룡 |
Description
The last hit of your basic attacks (Giant Weapon downward strike), Giant Weapon Launcher, Floor Smasher, Crucifix Wind, Spinning Cross, and Atomic Smash can be charged.
Attacks, once fully charged, are automatically launched after a while.
[Downward Giant Weapon Strike]
Atk. bonus
Max-charged: Super Armor, shockwave
[Giant Weapon Launcher]
Atk. and launching strength bonus
Max-charged: Blade shockwave, earthquake shock wave
[Crucifix Wind]
Atk. and the last on-the-spot spinning duration bonus
Max-charged: 1 more spin before the throw, size +50%
[Floor Smasher]
Super Armor with the downward strike
Max-charged: Atk. and attack range bonus
[Spinning Cross]
Max-charged: Spinning speed and spin count bonus
[Atomic Smash]
Max-charged: Atk. bonus
Attributes
- Master Level: 1
- Max Level: 11
- SP per level: 50
- Basic Attack Downward Strike:
- Charge Time: -sec. (0.2 sec. in Arena )
- Giant Weapon Launcher
- Charge Time: -sec. (0.2 sec. in Arena )
- Launching Strength: +50
- Crucifix Wind
- Charge Time: -sec. (0.3 sec. in Arena )
- Floor Smasher
- Charge Time: -sec. (0.3 sec. in Arena )
- Shock Wave Range: +10%
- Spinning Cross
- Charge Time: -sec. (0.5 sec. in Arena )
- Spinning Speed: +100%
- Spins: +2
- Atomic Smash
- Charge Time: -sec. (0.5 sec. in Arena )
Notes
- When fully charged (aside from effects shown in skill growth):
- The downward strike of your basic attack combo is super armored and does a fourth hit via a shockwave.
- Giant Weapon Launcher gets a blade effect extending its forward and upward hitbox and shockwave is generated behind the Exorcist when his weapon strikes the floor behind him. Giant Weapon Launcher is able to hit 2-3 times with these effects depending on positioning and enemy size.
- Floor Smasher's downward strike is super armored.
- Every move can be charged for a maximum of 10 seconds after reaching full charge before automatically executing.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Downward Strike Atk. | Downward Strike Shockwave Range | Downward Strike Shockwave Atk. |
---|---|---|---|---|
1 | 15 | +60% | 250px | 200% |
2 | 20 | +64% | 255px | 210% |
3 | 25 | +68% | 260px | 220% |
4 | 30 | +72% | 265px | 230% |
5 | 35 | +76% | 270px | 240% |
6 | 40 | +80% | 275px | 250% |
7 | 45 | +84% | 280px | 260% |
8 | 50 | +88% | 285px | 270% |
9 | 55 | +92% | 290px | 280% |
10 | 60 | +96% | 295px | 290% |
11 | 65 | +100% | 300px | 300% |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |