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Difference between revisions of "Backstreet Fighting Trick"

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{{Missing Info| Please provide a working video for this page if you can.}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=
+
|Video=piz5VaFcy3E
 
|Gender=Male
 
|Gender=Male
 
|Class=Brawler
 
|Class=Brawler
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
 
 
|Command={{Up}}{{Up}}{{Space}}
 
|Command={{Up}}{{Up}}{{Space}}
|Description=
+
|Description=Increases Atk. for Basic attacks, {{IconLink|Sand Splash}}, and the Advanced Class skills.<br>{{IconLink|Sand Splash}}, {{IconLink|Block Throw}}, {{IconLink|Poison Throw}}, {{IconLink|Needle Throw}}, and Throwing items throw 2 weapons in a row at the cost of 2 Throwing items. {{IconLink|Poison Throw}} throws a Firebomb for the second throw when {{IconLink|Back Pocket}} is turned on.<br>Also increases the explosion/poison pillar sizes of {{IconLink|Explosive Hook}} / [[File: Venom Mine (Male).png]] [[Venom Mine]].<br>{{IconLink|Strengthened Throw}} precedes this skill when used together with it.
While active, [[Sand Splash]], [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and any throwing weapons (items) will be thrown twice instead of once on use.<br>
 
 
 
If used when {{IconLink|Back Pocket}} is turned on, produces different effects:
 
*{{IconLink|Poison Throw}} throws a Fire Bottle after the Poison Bottle.
 
*{{IconLink|Block Throw}} throws an Iron Brick after the common brick.
 
<br/>
 
  
 
|Attributes=
 
|Attributes=
*{{SP per level|30}}
+
*{{SP per level|20}}
*{{CastTime|Dungeon=0.6 secs}}
+
*{{SkillAttribute|Master Level|10}}
*{{Cooldown|Dungeon=40 secs}}
+
*{{SkillAttribute|Max Level|20}}
 +
*{{CastTime|Dungeon=0.6 sec}}
 +
*{{Cooldown|Dungeon=5 sec|Arena=40 sec}}
 +
*{{SkillAttribute|Duration|Dungeon=- sec.|Arena=varies}}
 +
*{{SkillAttribute|{{IconLink|Sand Splash}} Atk.|Dungeon=-50%|Arena=varies}}
 +
*{{SkillAttribute|{{IconLink|Needle Throw}} Atk.|Dungeon=-10%|Arena=varies}}
 +
*{{SkillAttribute|{{IconLink|Poison Throw}} / {{IconLink|Block Throw}} Atk.|Dungeon=-40%|Arena=varies}}
 +
*{{SkillAttribute|{{IconLink|Explosive Hook}} Explosion Size|Dungeon=varies|Arena=-%}}
 +
*{{SkillAttribute|[[File: Venom Mine (Male).png]] [[Venom Mine]] Poison Pillar Size|Dungeon=varies|Arena=-%}}
 +
*{{SkillAttribute|Basic Attack / {{IconLink|Sand Splash}} / Advanced Class Skill Atk.|Dungeon=varies|Arena=-%}}
  
 
|Notes=
 
|Notes=
*Note that each cast of a throw will will use 2 charges, matching the animation.
+
*Note that each cast of a Throwing item will will use 2 charges, matching the animation.
**You will only throw one item like normal if you have only 1 charge of [[Sand Splash]], [[Poison Throw]], [[Needle Throw]], [[Block Throw]], or only 1 of the throwing item.
+
**You will only throw one item like normal if you have only 1 charge of {{IconLink|Poison Throw}}, {{IconLink|Needle Throw}}, {{IconLink|Block Throw}}, i.e. only 1 of the Throwing item.
*This skill does not work in combination with the Strengthen Throw buff.
+
*This skill does not work in combination with the {{IconLink|Strengthened Throw}} buff, with {{IconLink|Strengthened Throw}} preceding {{IconLink|Backstreet Fighting Trick}} when used together with it.
*[[Net Throw]] can NOT be thrown twice with this skill, despite being a throwing weapon.
+
*{{IconLink|Net Throw}} can '''NOT''' be thrown twice with this skill, despite being a Throwing item.
 +
* Throwing Weapons (example: [[File:Boomerang.png]] [[Throwing Weapons#Boomerang|Boomerang]] and [[File:Combat Boomerang.png]] [[Throwing Weapons#Combat Boomerang|Combat Boomerang]]) can be double-thrown while under the effects of {{IconLink|Backstreet Fighting Trick}}, ignoring the item's cooldown.
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
|name=gameModes
+
|name=Skill Growths
 
+
|tab1=Dungeon
|tab1=PVE
+
|contents1=<span style="display: none;">{{</span>
|contents1=
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
<span style="display:none">{{</span>
+
{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
!Level
|- {{Bgblue}}
 
!Lv
 
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Duration
+
!{{IconLink|Explosive Hook}} Explosion Size
!Sand Splash Attack Damage
+
![[File:Venom Mine (Male).png]] [[Venom Mine]] Poison Pillar Size
!Poison Throw Attack Damage
+
!Basic Attack / {{IconLink|Sand Splash}} / Advanced Class Skill Atk.
!Needle Throw Attack Damage
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Block Throw Attack Damage
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Explosive Hook Explosion Size
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
|1||20||24||rowspan="10"|40 secs||-50%||-40%||-40%||-40%||+30%
+
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|194|629|10}} + {{Calc|{{#var:i}}|1.6|5.2|10|1|1}} per Sec.
|2||23||31||-48%||-38%||-38%||-38%||+33%
+
{{!}} <!--Explosive Hook--> +{{Calc|{{#var:i}}|21|30|10}}%
|-{{SkillRow}}
+
{{!}} <!--Venom Mine--> +{{Calc|{{#var:i}}|11|20|10}}%
|3||26||39||-47%||-37%||-37%||-37%||+36%
+
{{!}} <!--Basic Attack--> +{{Calc|{{#var:i}}|7|25|10}}%
|-{{SkillRow}}
+
{{!}}-
|4||29||46||-45%||-35%||-35%||-35%||+39%
+
}}
|-{{SkillRow}}
 
|5||32||54||-44%||-34%||-34%||-34%||+42%
 
|-{{SkillRow}}
 
|6||35||61||-42%||-32%||-32%||-32%||+45%
 
|-{{SkillRow}}
 
|7||38||69||-41%||-31%||-31%||-31%||+48%
 
|-{{SkillRow}}
 
|8||41||77||-39%||-29%||-29%||-29%||+51%
 
|-{{SkillRow}}
 
|9||44||84||-37%||-27%||-27%||-27%||+54%
 
|-{{MaxSkillRow}}
 
|Master||47||92||-36%||-26%||-26%||-26%||+57%
 
 
|}
 
|}
<span style="display:none">}}</span>
+
<span style="display: none;">}}</span>
  
|tab2=PVP
+
|tab2=Arena
|contents2=
+
|contents2=<span style="display: none;">{{</span>
<span style="display:none">{{</span>
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
{|{{SkillTableHeader}}
|- {{Bgblue}}
+
!Level
!Lv
 
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
 
!Duration
 
!Duration
!Sand Splash Attack Damage
+
!{{IconLink|Sand Splash}} Atk.
!Poison Throw Attack Damage
+
!{{IconLink|Needle Throw}} Atk.
!Needle Throw Attack Damage
+
!{{IconLink|Poison Throw}} / {{IconLink|Block Throw}} Atk.
!Block Throw Attack Damage
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Explosive Hook Explosion Size
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
|1||20||24||6 secs||-70%||-40%||-40%||-40%||rowspan="10"|+0%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}}
|2||23||31||6.5 secs||-68%||-38%||-38%||-38%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|24|92|10}}
|-{{SkillRow}}
+
{{!}} <!--Duration--> {{Calc|{{#var:i}}|8.5|10.3|10|1|1}} sec.
|3||26||39||6.9 secs||-67%||-37%||-37%||-37%
+
{{!}} <!--Sand Splash--> -{{Calc|{{#var:i}}|81|63|10}}%
|-{{SkillRow}}
+
{{!}} <!--Needle Throw--> -{{Calc|{{#var:i}}|51|33|10}}%
|4||29||46||7.4 secs||-65%||-35%||-35%||-35%
+
{{!}} <!--Poison/Block--> -{{Calc|{{#var:i}}|51|33|10}}%
|-{{SkillRow}}
+
{{!}}-
|5||32||54||7.9 secs||-64%||-34%||-34%||-34%
+
}}
|-{{SkillRow}}
 
|6||35||61||8.4 secs||-62%||-32%||-32%||-32%
 
|-{{SkillRow}}
 
|7||38||69||8.8 secs||-61%||-31%||-31%||-31%
 
|-{{SkillRow}}
 
|8||41||77||9.3 secs||-59%||-29%||-29%||-29%
 
|-{{SkillRow}}
 
|9||44||84||9.8 secs||-57%||-27%||-27%||-27%
 
|-{{MaxSkillRow}}
 
|Master||47||92||10.3 secs||-56%||-26%||-26%||-26%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
}}
 
 
 
}}
 
}}

Latest revision as of 10:31, 29 December 2019


Backstreet Fighting Trick.png Backstreet Fighting Trick

Active Skill
Class:

Male Brawler

Command: Upkey.pngUpkey.pngSpacebar.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

Increases Atk. for Basic attacks, Sand Splash.png Sand Splash, and the Advanced Class skills.
Sand Splash.png Sand Splash, Block Throw.png Block Throw, Poison Throw.png Poison Throw, Needle Throw.png Needle Throw, and Throwing items throw 2 weapons in a row at the cost of 2 Throwing items. Poison Throw.png Poison Throw throws a Firebomb for the second throw when Back Pocket.png Back Pocket is turned on.
Also increases the explosion/poison pillar sizes of Explosive Hook.png Explosive Hook / Venom Mine (Male).png Venom Mine.
Strengthened Throw.png Strengthened Throw precedes this skill when used together with it.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: 0.6 sec
  • Cooldown: 5 sec (40 sec in Arena )
  • Duration: - sec. (varies in Arena )
  • Sand Splash.png Sand Splash Atk.: -50% (varies in Arena )
  • Needle Throw.png Needle Throw Atk.: -10% (varies in Arena )
  • Poison Throw.png Poison Throw / Block Throw.png Block Throw Atk.: -40% (varies in Arena )
  • Explosive Hook.png Explosive Hook Explosion Size: varies (-% in Arena )
  • Venom Mine (Male).png Venom Mine Poison Pillar Size: varies (-% in Arena )
  • Basic Attack / Sand Splash.png Sand Splash / Advanced Class Skill Atk.: varies (-% in Arena )

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Explosive Hook.png Explosive Hook Explosion Size Venom Mine (Male).png Venom Mine Poison Pillar Size Basic Attack / Sand Splash.png Sand Splash / Advanced Class Skill Atk.
1 20 194 + 1.6 per Sec. +21% +11% +7%
2 23 242 + 2 per Sec. +22% +12% +9%
3 26 291 + 2.4 per Sec. +23% +13% +11%
4 29 339 + 2.8 per Sec. +24% +14% +13%
5 32 387 + 3.2 per Sec. +25% +15% +15%
6 35 436 + 3.6 per Sec. +26% +16% +17%
7 38 484 + 4 per Sec. +27% +17% +19%
8 41 532 + 4.4 per Sec. +28% +18% +21%
9 44 581 + 4.8 per Sec. +29% +19% +23%
10 47 629 + 5.2 per Sec. +30% +20% +25%
11 50 677 + 5.6 per Sec. +31% +21% +27%
12 53 726 + 6 per Sec. +32% +22% +29%
13 56 774 + 6.4 per Sec. +33% +23% +31%
14 59 822 + 6.8 per Sec. +34% +24% +33%
15 62 871 + 7.2 per Sec. +35% +25% +35%
16 65 919 + 7.6 per Sec. +36% +26% +37%
17 68 967 + 8 per Sec. +37% +27% +39%
18 71 1016 + 8.4 per Sec. +38% +28% +41%
19 74 1064 + 8.8 per Sec. +39% +29% +43%
20 77 1112 + 9.2 per Sec. +40% +30% +45%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Brawler Skills
Active:Backstreet Fighting Trick.png Backstreet Fighting Trick Block Throw.png Block Throw Explosive Hook.png Explosive Hook Ground Tackle.png Ground Tackle Mount (Female).png Mount Needle Throw.png Needle Throw Net Throw.png Net Throw Strengthened Throw.png Strengthened Throw Taunt.png Taunt Venom Mine.png Venom Mine Vicious Lariat.png Vicious Lariat
Passive:Auto Load.png Auto Load Back Pocket.png Back Pocket Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Blood Rage Chain.png Blood Rage Chain Cursed Quake.png Cursed Quake Dirty Barrel.png Dirty Barrel Thousand Hands.png Thousand Hands
2nd Awakening:Cave-in.png Cave-in Chain Drive.png Chain Drive Rule Break.png Rule Break Upgraded Poison Mine- Firelock.png Upgraded Poison Mine: Firelock
Neo: Awakening:Bad Ending.png Bad Ending Picaresque.png Picaresque Road to Hell.png Road to Hell

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism