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Difference between revisions of "Bone Shield Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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− | |||
− | |||
− | |||
− | |||
|Class=Thief | |Class=Thief | ||
|Class2= | |Class2= | ||
|Type=Passive | |Type=Passive | ||
|Type2=TP | |Type2=TP | ||
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− | |||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |PrerequisiteSkill={{IconLink|Bone Shield}} | + | |PrerequisiteSkill={{IconLink|Bone Shield}} Lv1 |
− | |Description= | + | |Description=Increases Atk. and Bone Fragment creation count. |
− | Increases Atk. and Bone Fragment creation count. | + | *{{SkillAttribute|Atk. per Level|+8%}} |
+ | *{{SkillAttribute|Bone Fragment creation count per level|+1}} | ||
|Attributes= | |Attributes= | ||
*{{TP per level|1}} | *{{TP per level|1}} | ||
− | *{{SkillAttribute| | + | *{{SkillAttribute|Master Level|5}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Max Level|7}} |
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| {{SkillTableHeader}} | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!Atk. | !Atk. | ||
− | !Bone Fragment< | + | !Bone Fragment Creation Count |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}% | |
− | + | {{!}} <!--Bone--> +{{#var:i}} | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 20:57, 3 December 2019
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Bone Shield Lv1 |
Description
Increases Atk. and Bone Fragment creation count.
- Atk. per Level: +8%
- Bone Fragment creation count per level: +1
Attributes
- TP per level: 1
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Bone Fragment Creation Count |
---|---|---|---|
1 | 50 | +8% | +1 |
2 | 55 | +16% | +2 |
3 | 60 | +24% | +3 |
4 | 65 | +32% | +4 |
5 | 70 | +40% | +5 |
6 | 75 | +48% | +6 |
7 | 80 | +56% | +7 |
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |