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Difference between revisions of "Nightmare"
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− | {{ | + | ''This article is about the Avenger skill. '''Nightmare''' is also the first awakening title for the [[Shadow Dancer]] class. For the unique {{IconLink|Midnight Carnival}} talisman, see {{Item|Nightmare (Talisman)}}.'' |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 악몽 |
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|Class=Avenger | |Class=Avenger | ||
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|Type=Passive | |Type=Passive | ||
|Type2=Awakening | |Type2=Awakening | ||
− | + | |PrerequisiteLevel=48 | |
− | |PrerequisiteLevel= | ||
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|Description= | |Description= | ||
− | + | Increases Demon Gauge gain.</br> | |
− | Increases | + | Increases Atk. for Demonized Normal attacks, Dark Slasher, and Execution. The effects of nightmares additionally increase Doom Guardian skill Atk.</br></br> |
+ | '''[Special Function]'''</br> | ||
+ | - Increases Demon Gauge gain. | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|45}} |
− | *{{ | + | *{{SkillAttribute|Master Level|30}} |
− | + | *{{SkillAttribute|Max Level|40}} | |
− | *{{SkillAttribute| | + | |
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|Notes= | |Notes= | ||
* Automatically obtained upon awakening. | * Automatically obtained upon awakening. | ||
Line 34: | Line 23: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:demongauge|1,1,1,1,1,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,6}}<!--Create an array named "demongauge" and fill it with X values--> |
− | ! | + | {|{{SkillTableHeader}} |
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !Demon Gauge Gain | |
− | !Demon Gauge Gain | + | !Demonized Normal Attack Atk. |
− | !Attack | + | !Execution Atk. |
− | |-{{ | + | !Skill Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 18 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MasterSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Demon Gauge--> +{{#arrayindex:demongauge| {{#expr: {{#var:i}}-1 }} }} | |
− | + | {{!}} <!--DNA Atk.--> +{{#var:i}}% | |
− | |-{{ | + | {{!}} <!--E Atk.--> +{{Calc|{{#var:i}}|2|30|15}}% |
− | + | {{!}} <!--Skill Atk.--> +{{Calc|{{#var:i}}|1.5|22.5|15|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 16:43, 14 May 2021
This article is about the Avenger skill. Nightmare is also the first awakening title for the Shadow Dancer class. For the unique Midnight Carnival talisman, see Nightmare.
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 악몽 |
Description
Increases Demon Gauge gain.
Increases Atk. for Demonized Normal attacks, Dark Slasher, and Execution. The effects of nightmares additionally increase Doom Guardian skill Atk.
[Special Function]
- Increases Demon Gauge gain.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
Notes
- Automatically obtained upon awakening.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Demon Gauge Gain | Demonized Normal Attack Atk. | Execution Atk. | Skill Atk. |
---|---|---|---|---|---|
1 | 48 | +1 | +1% | +2% | +1.5% |
2 | 51 | +1 | +2% | +4% | +3% |
3 | 54 | +1 | +3% | +6% | +4.5% |
4 | 57 | +1 | +4% | +8% | +6% |
5 | 60 | +1 | +5% | +10% | +7.5% |
6 | 63 | +2 | +6% | +12% | +9% |
7 | 66 | +2 | +7% | +14% | +10.5% |
8 | 69 | +2 | +8% | +16% | +12% |
9 | 72 | +2 | +9% | +18% | +13.5% |
10 | 75 | +2 | +10% | +20% | +15% |
11 | 78 | +2 | +11% | +22% | +16.5% |
12 | 81 | +2 | +12% | +24% | +18% |
13 | 84 | +2 | +13% | +26% | +19.5% |
14 | 87 | +2 | +14% | +28% | +21% |
15 | 90 | +3 | +15% | +30% | +22.5% |
16 | 93 | +3 | +16% | +32% | +24% |
17 | 96 | +3 | +17% | +34% | +25.5% |
18 | 99 | +3 | +18% | +36% | +27% |
19 | 102 | +3 | +19% | +38% | +28.5% |
20 | 105 | +3 | +20% | +40% | +30% |
21 | 108 | +3 | +21% | +42% | +31.5% |
22 | 111 | +3 | +22% | +44% | +33% |
23 | 114 | +4 | +23% | +46% | +34.5% |
24 | 117 | +4 | +24% | +48% | +36% |
25 | 120 | +4 | +25% | +50% | +37.5% |
26 | 123 | +4 | +26% | +52% | +39% |
27 | 126 | +4 | +27% | +54% | +40.5% |
28 | 129 | +4 | +28% | +56% | +42% |
29 | 132 | +4 | +29% | +58% | +43.5% |
30 | 135 | +4 | +30% | +60% | +45% |
31 | 138 | +5 | +31% | +62% | +46.5% |
32 | 141 | +5 | +32% | +64% | +48% |
33 | 144 | +5 | +33% | +66% | +49.5% |
34 | 147 | +5 | +34% | +68% | +51% |
35 | 150 | +5 | +35% | +70% | +52.5% |
36 | 153 | +5 | +36% | +72% | +54% |
37 | 156 | +5 | +37% | +74% | +55.5% |
38 | 159 | +5 | +38% | +76% | +57% |
39 | 162 | +5 | +39% | +78% | +58.5% |
40 | 165 | +6 | +40% | +80% | +60% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |