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Difference between revisions of "Flying Squirrel"
JPTheMonkey (talk | contribs) (→Skill Growth) |
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− | + | {{SkillPage | |
− | {{ | + | |Name=Flying Squirrel |
− | + | |Video= | |
+ | |Class=Thief | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=15 | ||
+ | |ElementAttribute=Fire | ||
+ | |Command={{Up}}{{Right}}{{Z}} | ||
+ | |Description=Quickly jumps toward an enemy, inflicting Fire Damage and launching the enemy into the air. This skill can be used from land or air, or multiple times from the air. Atk. and Explosion Range builds up with each successful hit. | ||
− | == | + | |Attributes= |
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=10 sec}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Atk. per Additional Hit|Dungeon=+10%}} | ||
+ | *{{SkillAttribute|Atk. per Additional Finishing Attack Hit|Dungeon=+30%}} | ||
+ | *{{SkillAttribute|Explosion Range per Additional Hit|Dungeon=+10%}} | ||
+ | *{{SkillAttribute|Explosion Range per Additional Finishing Attack Hit|Dungeon=+10%}} | ||
− | + | |Notes= | |
+ | *Can be used multiple times in midair, with damage and explosion range increasing each successful hit. | ||
+ | *Can be improved with {{IconLink|Flying Squirrel Upgrade}}, increasing the skill's explosion range and final hit Atk. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | == | + | |name=Skill Growths |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | {| | + | !Level |
− | |- {{ | + | !Lv Req |
+ | !MP | ||
+ | !Atk. | ||
+ | !Explosion Range Rate | ||
+ | !Max Use Count | ||
+ | !Finishing Strength Rate | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: {{Calc|{{#var:i}}|11|69|41}}/1.15 round 0}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|168|980|41}}% | ||
+ | {{!}} <!--Explosion--> {{Calc|{{#var:i}}|100|128|41}}% | ||
+ | {{!}} <!--Max Use--> {{Calc|{{#var:i}}|3|7|41}} | ||
+ | {{!}} <!--Finishing--> {{Calc|{{#var:i}}|400|676|41}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
− | + | !MP | |
− | !MP | + | !Atk. |
− | ! | + | !Explosion Range Rate |
− | !Explosion Range | + | !Max Use Count |
− | !Max Use | + | !Finishing Strength Rate |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{#expr: {{Calc|{{#var:i}}|11|60|36}}/1.15 round 0}} | |
− | | | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|31|158|36}}% |
− | + | {{!}} <!--Explosion--> {{Calc|{{#var:i}}|100|124|36}}% | |
− | + | {{!}} <!--Max Use--> {{Calc|{{#var:i}}|2|3|36}} | |
− | + | {{!}} <!--Finishing--> {{Calc|{{#var:i}}|200|321|36}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 09:12, 28 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Quickly jumps toward an enemy, inflicting Fire Damage and launching the enemy into the air. This skill can be used from land or air, or multiple times from the air. Atk. and Explosion Range builds up with each successful hit.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 10 sec
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Atk. per Additional Hit: +10%
- Atk. per Additional Finishing Attack Hit: +30%
- Explosion Range per Additional Hit: +10%
- Explosion Range per Additional Finishing Attack Hit: +10%
- Fire Element Attribute
Notes
- Can be used multiple times in midair, with damage and explosion range increasing each successful hit.
- Can be improved with Flying Squirrel Upgrade, increasing the skill's explosion range and final hit Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Explosion Range Rate | Max Use Count | Finishing Strength Rate |
---|---|---|---|---|---|---|
1 | 15 | 10 | 168% | 100% | 3 | 400% |
2 | 17 | 10 | 188% | 101% | 3 | 407% |
3 | 19 | 12 | 209% | 101% | 3 | 414% |
4 | 21 | 13 | 229% | 102% | 3 | 421% |
5 | 23 | 15 | 249% | 103% | 3 | 428% |
6 | 25 | 16 | 270% | 104% | 4 | 435% |
7 | 27 | 17 | 290% | 104% | 4 | 441% |
8 | 29 | 18 | 310% | 105% | 4 | 448% |
9 | 31 | 20 | 330% | 106% | 4 | 455% |
10 | 33 | 21 | 351% | 106% | 4 | 462% |
11 | 35 | 23 | 371% | 107% | 4 | 469% |
12 | 37 | 23 | 391% | 108% | 4 | 476% |
13 | 39 | 24 | 412% | 108% | 4 | 483% |
14 | 41 | 26 | 432% | 109% | 4 | 490% |
15 | 43 | 27 | 452% | 110% | 4 | 497% |
16 | 45 | 29 | 473% | 111% | 5 | 504% |
17 | 47 | 30 | 493% | 111% | 5 | 510% |
18 | 49 | 31 | 513% | 112% | 5 | 517% |
19 | 51 | 32 | 533% | 113% | 5 | 524% |
20 | 53 | 34 | 554% | 113% | 5 | 531% |
21 | 55 | 35 | 574% | 114% | 5 | 538% |
22 | 57 | 36 | 594% | 115% | 5 | 545% |
23 | 59 | 37 | 615% | 115% | 5 | 552% |
24 | 61 | 38 | 635% | 116% | 5 | 559% |
25 | 63 | 40 | 655% | 117% | 5 | 566% |
26 | 65 | 41 | 676% | 118% | 6 | 573% |
27 | 67 | 43 | 696% | 118% | 6 | 579% |
28 | 69 | 43 | 716% | 119% | 6 | 586% |
29 | 71 | 45 | 736% | 120% | 6 | 593% |
30 | 73 | 46 | 757% | 120% | 6 | 600% |
31 | 75 | 48 | 777% | 121% | 6 | 607% |
32 | 77 | 49 | 797% | 122% | 6 | 614% |
33 | 79 | 50 | 818% | 122% | 6 | 621% |
34 | 81 | 51 | 838% | 123% | 6 | 628% |
35 | 83 | 52 | 858% | 124% | 6 | 635% |
36 | 85 | 54 | 879% | 125% | 7 | 642% |
37 | 87 | 55 | 899% | 125% | 7 | 648% |
38 | 89 | 57 | 919% | 126% | 7 | 655% |
39 | 91 | 57 | 939% | 127% | 7 | 662% |
40 | 93 | 59 | 960% | 127% | 7 | 669% |
41 | 95 | 60 | 980% | 128% | 7 | 676% |
42 | 97 | 61 | 1000% | 129% | 7 | 683% |
43 | 99 | 63 | 1021% | 129% | 7 | 690% |
44 | 101 | 63 | 1041% | 130% | 7 | 697% |
45 | 103 | 65 | 1061% | 131% | 7 | 704% |
46 | 105 | 66 | 1082% | 132% | 8 | 711% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |