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Difference between revisions of "Flying Squirrel"

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[[Category:Skills]] [[Category:Thief Skills]]
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{{SkillPage
{{youtube tn|L-GXRP3sFY4}}
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|Name=Flying Squirrel
__TOC__
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|Video=
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|Class=Thief
 +
|Type=Active
 +
|PrerequisiteLevel=15
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|ElementAttribute=Fire
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|Command={{Up}}{{Right}}{{Z}}
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|Description=Quickly jumps toward an enemy, inflicting Fire Damage and launching the enemy into the air. This skill can be used from land or air, or multiple times from the air. Atk. and Explosion Range builds up with each successful hit.
  
==Description==
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|Attributes=
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*{{SP per level|20}}
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*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Dungeon=Instant Cast}}
 +
*{{Cooldown|Dungeon=10 sec}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Atk. per Additional Hit|Dungeon=+10%}}
 +
*{{SkillAttribute|Atk. per Additional Finishing Attack Hit|Dungeon=+30%}}
 +
*{{SkillAttribute|Explosion Range per Additional Hit|Dungeon=+10%}}
 +
*{{SkillAttribute|Explosion Range per Additional Finishing Attack Hit|Dungeon=+10%}}
  
[[Image:FlyingSquirrel.gif|left]] Jumps forward with your hand full of explosives. If an enemy is hit, you throw the explosives and rise a little higher. More points into the skill means more charges. Can be used in mid air.
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|Notes=
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*Can be used multiple times in midair, with damage and explosion range increasing each successful hit.
 +
*Can be improved with {{IconLink|Flying Squirrel Upgrade}}, increasing the skill's explosion range and final hit Atk.
  
==Prerequisite==
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|SkillGrowth=
 
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<span style="display:none">{{</span>
 
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<small>
 
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{{tabs
==Detail==
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|name=Skill Growths
 
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|tab1=Dungeon
 
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|contents1=<span style="display: none;">{{</span>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
==Skill Growth==
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{|{{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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!Level
|- {{Bgblue}}
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!Lv Req
 +
!MP
 +
!Atk.
 +
!Explosion Range Rate
 +
!Max Use Count
 +
!Finishing Strength Rate
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: {{Calc|{{#var:i}}|11|69|41}}/1.15 round 0}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|168|980|41}}%
 +
{{!}} <!--Explosion--> {{Calc|{{#var:i}}|100|128|41}}%
 +
{{!}} <!--Max Use--> {{Calc|{{#var:i}}|3|7|41}}
 +
{{!}} <!--Finishing--> {{Calc|{{#var:i}}|400|676|41}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 
!Level
 
!Level
!LV Req
+
!Lv Req
!SP Req
+
!MP
!MP Cost
+
!Atk.
!Magical<br/>Attack
+
!Explosion Range Rate
!Explosion Range<br/>Ratio
+
!Max Use Count
!Max Use<br/>Count
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!Finishing Strength Rate
!Finish Strength<br/> Ratio
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Attack Increase<br/>Per Additional<br/>Hit
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Attack Increase<br/>Per Additional<br/>Finishing Hit
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{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
!Explosion Range<br/>Increase Per<br/>Additional Hit
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{{!}} <!--Level--> {{#var:i}}
!Explosion Range<br/>Increase Per<br/>Additional Finishing<br/>Hit
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{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--MP--> {{#expr: {{Calc|{{#var:i}}|11|60|36}}/1.15 round 0}}
| 1 || 15 || rowspan="40" | 20 || 9
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|31|158|36}}%
|| 84% + {{AbsoluteDamage|Tooltip=998|IndependantAttack=1189}} || 100.0%
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{{!}} <!--Explosion--> {{Calc|{{#var:i}}|100|124|36}}%
| rowspan="5" | 3 || 400% || rowspan="40" | +10% || rowspan="40" | +30%
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{{!}} <!--Max Use--> {{Calc|{{#var:i}}|2|3|36}}
| rowspan="40" | +10% || rowspan="40" | +30%
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{{!}} <!--Finishing--> {{Calc|{{#var:i}}|200|321|36}}%
|-{{SkillRow}}
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{{!}}-
| 2 || 17 || 9
+
}}
|| 94% + {{AbsoluteDamage|Tooltip=1117|IndependantAttack=1189}} || 101.0% || 407%
 
|-{{SkillRow}}
 
| 3 || 19 || 10
 
|| 104% + {{AbsoluteDamage|Tooltip=1236|IndependantAttack=1189}} || 101.0% || 414%
 
|-{{SkillRow}}
 
| 4 || 21 || 11
 
|| 114% + {{AbsoluteDamage|Tooltip=1355|IndependantAttack=1189}} || 102.0% || 421%
 
|-{{SkillRow}}
 
| 5 || 23 || 12
 
|| 125% + {{AbsoluteDamage|Tooltip=1486|IndependantAttack=1189}} || 103.0% || 428%
 
|-{{SkillRow}}
 
| 6 || 25 || 13
 
|| 135% + {{AbsoluteDamage|Tooltip=1605|IndependantAttack=1189}} || 103.0% || rowspan="10" | 4 || 434%
 
|-{{SkillRow}}
 
| 7 || 27 || 14
 
|| 145% + {{AbsoluteDamage|Tooltip=1724|IndependantAttack=1189}} || 104.0% || 441%
 
|-{{SkillRow}}
 
| 8 || 29 || 15
 
|| 155% + {{AbsoluteDamage|Tooltip=1842|IndependantAttack=1189}} || 105.0% || 448%
 
|-{{SkillRow}}
 
| 9 || 31 || 16
 
|| 165% + {{AbsoluteDamage|Tooltip=1961|IndependantAttack=1189}} || 106.0% || 455%
 
|-{{SkillRow}}
 
| 10 || 33 || 17
 
|| 175% + {{AbsoluteDamage|Tooltip=2080|IndependantAttack=1189}} || 106.0% || 462%
 
|-{{SkillRow}}
 
| 11 || 35 || 18
 
|| 185% + {{AbsoluteDamage|Tooltip=2199|IndependantAttack=1189}} || 107.0% || 469%
 
|-{{SkillRow}}
 
| 12 || 37 || 18
 
|| 196% + {{AbsoluteDamage|Tooltip=2330|IndependantAttack=1189}} || 108.0% || 476%
 
|-{{SkillRow}}
 
| 13 || 39 || 19
 
|| 206% + {{AbsoluteDamage|Tooltip=2449|IndependantAttack=1189}} || 108.0% || 483%
 
|-{{SkillRow}}
 
| 14 || 41 || 20
 
|| 216% + {{AbsoluteDamage|Tooltip=2568|IndependantAttack=1189}} || 109.0% || 490%
 
|-{{SkillRow}}
 
| 15 || 43 || 22
 
|| 226% + {{AbsoluteDamage|Tooltip=2687|IndependantAttack=1189}} || 110.0% || 497%
 
|-{{SkillRow}}
 
| 16 || 45 || 23
 
|| 236% + {{AbsoluteDamage|Tooltip=2806|IndependantAttack=1189}} || 110.0% || rowspan="10" | 5 || 503%
 
|-{{SkillRow}}
 
| 17 || 47 || 24
 
|| 246% + {{AbsoluteDamage|Tooltip=2924|IndependantAttack=1189}} || 111.0% || 510%
 
|-{{SkillRow}}
 
| 18 || 49 || 25
 
|| 256% + {{AbsoluteDamage|Tooltip=3043|IndependantAttack=1189}} || 112.0% || 517%
 
|-{{SkillRow}}
 
| 19 || 51 || 26
 
|| 266% + {{AbsoluteDamage|Tooltip=3162|IndependantAttack=1189}} || 112.0% || 524%
 
|-{{SkillRow}}
 
| 20 || 53 || 27
 
|| 277% + {{AbsoluteDamage|Tooltip=3293|IndependantAttack=1189}} || 113.0% || 531%
 
|-{{SkillRow}}
 
| 21 || 55 || 27
 
|| 287% + {{AbsoluteDamage|Tooltip=3412|IndependantAttack=1189}} || 114.0% || 538%
 
|-{{SkillRow}}
 
| 22 || 57 || 28
 
|| 297% + {{AbsoluteDamage|Tooltip=3531|IndependantAttack=1189}} || 114.0% || 545%
 
|-{{SkillRow}}
 
| 23 || 59 || 29
 
|| 307% + {{AbsoluteDamage|Tooltip=3650|IndependantAttack=1189}} || 115.0% || 552%
 
|-{{SkillRow}}
 
| 24 || 61 || 30
 
|| 317% + {{AbsoluteDamage|Tooltip=3769|IndependantAttack=1189}} || 116.0% || 559%
 
|-{{SkillRow}}
 
| 25 || 63 || 31
 
|| 327% + {{AbsoluteDamage|Tooltip=3888|IndependantAttack=1189}} || 117.0% || 566%
 
|-{{SkillRow}}
 
| 26 || 65 || 32
 
|| 337% + {{AbsoluteDamage|Tooltip=4006|IndependantAttack=1189}} || 117.0% || rowspan="7" | 6 || 572%
 
|-{{SkillRow}}
 
| 27 || 67 || 33
 
|| 348% + {{AbsoluteDamage|Tooltip=4137|IndependantAttack=1189}} || 118.0% || 579%
 
|-{{SkillRow}}
 
| 28 || 69 || 34
 
|| 358% + {{AbsoluteDamage|Tooltip=4256|IndependantAttack=1189}} || 119.0% || 586%
 
|-{{SkillRow}}
 
| 29 || 71 || 36
 
|| 368% + {{AbsoluteDamage|Tooltip=4375|IndependantAttack=1189}} || 119.0% || 593%
 
|-{{SkillRow}}
 
| 30 || 73 || 36
 
|| 378% + {{AbsoluteDamage|Tooltip=4494|IndependantAttack=1189}} || 120.0% || 600%
 
|-{{SkillRow}}
 
| 31 || 75 || 37
 
|| 388% + {{AbsoluteDamage|Tooltip=4613|IndependantAttack=1189}} || 121.0% || 607%
 
|-{{SkillRow}}
 
| 32 || 77 || 38
 
|| 398% + {{AbsoluteDamage|Tooltip=4732|IndependantAttack=1189}} || 121.0% || 614%
 
|-{{SkillRow}}
 
| 33 || 79 || 39
 
|| 408% + {{AbsoluteDamage|Tooltip=4851|IndependantAttack=1189}} || 122.0% || rowspan="4" | 7 || 621%
 
|-{{SkillRow}}
 
| 34 || 81 || 40
 
|| 419% + {{AbsoluteDamage|Tooltip=5421|IndependantAttack=1294}} || 123.0% || 628%
 
|-{{SkillRow}}
 
| 35 || 83 || 41
 
|| 429% + {{AbsoluteDamage|Tooltip=5551|IndependantAttack=1294}} || 123.0% || 634%
 
|-{{MaxSkillRow}}
 
| 36 || 85 || 42
 
|| 439% + {{AbsoluteDamage|Tooltip=5680|IndependantAttack=1294}} || 124.0% || 641%
 
 
|}
 
|}
{{NavSkillsThief|open|closed}}
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<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
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<span style="display:none">}}</span>
 +
}}

Latest revision as of 09:12, 28 December 2019


Flying Squirrel.png Flying Squirrel

No Video
Active Skill
Class:

Thief

Command: Upkey.pngRightkey.pngZ.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Quickly jumps toward an enemy, inflicting Fire Damage and launching the enemy into the air. This skill can be used from land or air, or multiple times from the air. Atk. and Explosion Range builds up with each successful hit.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 10 sec
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Atk. per Additional Hit: +10%
  • Atk. per Additional Finishing Attack Hit: +30%
  • Explosion Range per Additional Hit: +10%
  • Explosion Range per Additional Finishing Attack Hit: +10%

Notes

  • Can be used multiple times in midair, with damage and explosion range increasing each successful hit.
  • Can be improved with Flying Squirrel Upgrade.png Flying Squirrel Upgrade, increasing the skill's explosion range and final hit Atk.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Explosion Range Rate Max Use Count Finishing Strength Rate
1 15 10 168% 100% 3 400%
2 17 10 188% 101% 3 407%
3 19 12 209% 101% 3 414%
4 21 13 229% 102% 3 421%
5 23 15 249% 103% 3 428%
6 25 16 270% 104% 4 435%
7 27 17 290% 104% 4 441%
8 29 18 310% 105% 4 448%
9 31 20 330% 106% 4 455%
10 33 21 351% 106% 4 462%
11 35 23 371% 107% 4 469%
12 37 23 391% 108% 4 476%
13 39 24 412% 108% 4 483%
14 41 26 432% 109% 4 490%
15 43 27 452% 110% 4 497%
16 45 29 473% 111% 5 504%
17 47 30 493% 111% 5 510%
18 49 31 513% 112% 5 517%
19 51 32 533% 113% 5 524%
20 53 34 554% 113% 5 531%
21 55 35 574% 114% 5 538%
22 57 36 594% 115% 5 545%
23 59 37 615% 115% 5 552%
24 61 38 635% 116% 5 559%
25 63 40 655% 117% 5 566%
26 65 41 676% 118% 6 573%
27 67 43 696% 118% 6 579%
28 69 43 716% 119% 6 586%
29 71 45 736% 120% 6 593%
30 73 46 757% 120% 6 600%
31 75 48 777% 121% 6 607%
32 77 49 797% 122% 6 614%
33 79 50 818% 122% 6 621%
34 81 51 838% 123% 6 628%
35 83 52 858% 124% 6 635%
36 85 54 879% 125% 7 642%
37 87 55 899% 125% 7 648%
38 89 57 919% 126% 7 655%
39 91 57 939% 127% 7 662%
40 93 59 960% 127% 7 669%
41 95 60 980% 128% 7 676%
42 97 61 1000% 129% 7 683%
43 99 63 1021% 129% 7 690%
44 101 63 1041% 130% 7 697%
45 103 65 1061% 131% 7 704%
46 105 66 1082% 132% 8 711%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism