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Difference between revisions of "Sand Splash"
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− | + | {{SkillPage | |
− | [[ | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 헬터 스켈터 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=mWoX4FlipnU | ||
+ | |Video2=2E8MtSiNSu4 | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel='''Female:''' 10<br>'''Male:''' 15 | ||
+ | |Command={{Left}}{{Right}}+{{Z}} | ||
+ | |Description= | ||
+ | Resolves to a dirty trick: throws sand to attack and [[File:Blind (Status).png]] [[Status Effects#Blind|Blinds]] enemies. | ||
− | {{ | + | Blinded enemies have their {{IconLink|Hit Rate}} and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level. |
− | + | *Only Brawlers can use this skill in the middle of another skill/Basic Attack. | |
− | + | <br> | |
− | + | '''[Special Function]'''<br> | |
− | [[ | + | [For Brawlers]<br> |
− | + | - Cancellable | |
− | + | |Attributes= | |
− | + | *{{SP per level|15}} | |
− | * | + | *{{SkillAttribute|Master Level|50}} |
− | + | *{{SkillAttribute|Max Level|60}} | |
− | + | *{{CastTime|Instant Cast}} | |
− | + | *{{Cooldown|3 sec.}} | |
− | + | *{{Cancelable}} ''(Brawlers only)'' | |
− | * | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Sand Splash Upgrade}}. | ||
*Possess piercing property. | *Possess piercing property. | ||
*The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits). | *The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits). | ||
**The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length. | **The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length. | ||
− | |||
*Blinded targets will have low accuracy and vision briefly. | *Blinded targets will have low accuracy and vision briefly. | ||
*Although there is no casting time, there are frames of animation before the activation. | *Although there is no casting time, there are frames of animation before the activation. | ||
*One level of this skill is given to players automatically when advancing subclasses | *One level of this skill is given to players automatically when advancing subclasses | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | {| | + | <small> |
− | | | + | {{tabs |
− | !rowspan="2"| | + | |name=Gender |
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan="2"|Level | ||
+ | !rowspan="2"|Lv Req | ||
+ | !rowspan="2"|MP | ||
+ | !rowspan="2"|Magical Atk. | ||
+ | !colspan="5"|Blind | ||
+ | !rowspan="2"|[Apply Poison Additional Poison Atk.]<br>Poison Atk. (Magical) | ||
+ | |- | ||
+ | !Chance | ||
+ | !Duration | ||
+ | !Enemy Visual Range | ||
+ | !Enemy Hit Rate | ||
+ | !Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|133|60}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|635|5160|60}}% | ||
+ | <!-- Blind --> | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|50|152|60}}% | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|5|15|60}} sec. | ||
+ | {{!}} <!--Enemy Range--> -{{Calc|{{#var:i}}|20|122|60}}% | ||
+ | {{!}} <!--Hit Rate--> -{{Calc|{{#var:i}}|3|17|60}}% | ||
+ | {{!}} <!--BlindLv--> {{Calc|{{#var:i}}|13|93|41}} | ||
+ | <!-- --> | ||
+ | {{!}} <!--Poison Atk.--> {{Calc|{{#var:i}}|63|514|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan="2"|Level | ||
!rowspan="2"|Lv Req | !rowspan="2"|Lv Req | ||
− | |||
!rowspan="2"|MP | !rowspan="2"|MP | ||
− | !rowspan="2"| | + | !rowspan="2"|Magical Atk. |
!colspan="5"|Blind | !colspan="5"|Blind | ||
− | |- | + | |- |
− | + | !Chance | |
− | + | !Duration | |
− | | | + | !Enemy Visual Range |
− | + | !Enemy Hit Rate | |
− | + | !Level | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|133|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1203|9756|60}}% | |
− | | | + | <!-- Blind --> |
− | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|50|152|60}}% | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|5|15|60}} sec. | |
− | + | {{!}} <!--Enemy Range--> -{{Calc|{{#var:i}}|20|122|60}}% | |
− | + | {{!}} <!--Hit Rate--> -{{Calc|{{#var:i}}|3|17|60}}% | |
− | + | {{!}} <!--BlindLv--> {{Calc|{{#var:i}}|17|91|38}} | |
− | + | <!-- --> | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | <span style="display:none">}}</span> |
− | + | }} | |
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:11, 25 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | Female: 10 Male: 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 헬터 스켈터 |
Description
Resolves to a dirty trick: throws sand to attack and Blinds enemies.
Blinded enemies have their Hit Rate and visual range decreased. The Blinding Chance and effect increases if your Blinding level is higher than the target's Character level.
- Only Brawlers can use this skill in the middle of another skill/Basic Attack.
[Special Function]
[For Brawlers]
- Cancellable
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3 sec.
- Basic Attack Cancelable Skill (Brawlers only)
Notes
- Can be improved with Sand Splash Upgrade.
- Possess piercing property.
- The projectile spreads out as a clone starting from the fighter's center. (Therefore this skill is capable of point blank hits).
- The projectile also goes through an arc-like motion in the air, being able to hit enemies in the air from beginning of the skill, and short enemies near the end of the projectile's length.
- Blinded targets will have low accuracy and vision briefly.
- Although there is no casting time, there are frames of animation before the activation.
- One level of this skill is given to players automatically when advancing subclasses
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Magical Atk. | Blind | [Apply Poison Additional Poison Atk.] Poison Atk. (Magical) | ||||
---|---|---|---|---|---|---|---|---|---|
Chance | Duration | Enemy Visual Range | Enemy Hit Rate | Level | |||||
1 | 10 | 15 | 635% | 50% | 5 sec. | -20% | -3% | 13 | 63% |
2 | 12 | 17 | 712% | 52% | 5 sec. | -22% | -3% | 15 | 71% |
3 | 14 | 19 | 788% | 53% | 5 sec. | -23% | -3% | 17 | 78% |
4 | 16 | 21 | 865% | 55% | 6 sec. | -25% | -4% | 19 | 86% |
5 | 18 | 23 | 942% | 57% | 6 sec. | -27% | -4% | 21 | 94% |
6 | 20 | 25 | 1018% | 59% | 6 sec. | -29% | -4% | 23 | 101% |
7 | 22 | 27 | 1095% | 60% | 6 sec. | -30% | -4% | 25 | 109% |
8 | 24 | 29 | 1172% | 62% | 6 sec. | -32% | -5% | 27 | 117% |
9 | 26 | 31 | 1249% | 64% | 6 sec. | -34% | -5% | 29 | 124% |
10 | 28 | 33 | 1325% | 66% | 7 sec. | -36% | -5% | 31 | 132% |
11 | 30 | 35 | 1402% | 67% | 7 sec. | -37% | -5% | 33 | 139% |
12 | 32 | 37 | 1479% | 69% | 7 sec. | -39% | -6% | 35 | 147% |
13 | 34 | 39 | 1555% | 71% | 7 sec. | -41% | -6% | 37 | 155% |
14 | 36 | 41 | 1632% | 72% | 7 sec. | -42% | -6% | 39 | 162% |
15 | 38 | 43 | 1709% | 74% | 7 sec. | -44% | -6% | 41 | 170% |
16 | 40 | 45 | 1785% | 76% | 8 sec. | -46% | -7% | 43 | 178% |
17 | 42 | 47 | 1862% | 78% | 8 sec. | -48% | -7% | 45 | 185% |
18 | 44 | 49 | 1939% | 79% | 8 sec. | -49% | -7% | 47 | 193% |
19 | 46 | 51 | 2016% | 81% | 8 sec. | -51% | -7% | 49 | 201% |
20 | 48 | 53 | 2092% | 83% | 8 sec. | -53% | -8% | 51 | 208% |
21 | 50 | 55 | 2169% | 85% | 8 sec. | -55% | -8% | 53 | 216% |
22 | 52 | 57 | 2246% | 86% | 9 sec. | -56% | -8% | 55 | 224% |
23 | 54 | 59 | 2322% | 88% | 9 sec. | -58% | -8% | 57 | 231% |
24 | 56 | 61 | 2399% | 90% | 9 sec. | -60% | -8% | 59 | 239% |
25 | 58 | 63 | 2476% | 91% | 9 sec. | -61% | -9% | 61 | 246% |
26 | 60 | 65 | 2552% | 93% | 9 sec. | -63% | -9% | 63 | 254% |
27 | 62 | 67 | 2629% | 95% | 9 sec. | -65% | -9% | 65 | 262% |
28 | 64 | 69 | 2706% | 97% | 10 sec. | -67% | -9% | 67 | 269% |
29 | 66 | 71 | 2782% | 98% | 10 sec. | -68% | -10% | 69 | 277% |
30 | 68 | 73 | 2859% | 100% | 10 sec. | -70% | -10% | 71 | 285% |
31 | 70 | 75 | 2936% | 102% | 10 sec. | -72% | -10% | 73 | 292% |
32 | 72 | 77 | 3013% | 104% | 10 sec. | -74% | -10% | 75 | 300% |
33 | 74 | 79 | 3089% | 105% | 10 sec. | -75% | -11% | 77 | 308% |
34 | 76 | 81 | 3166% | 107% | 11 sec. | -77% | -11% | 79 | 315% |
35 | 78 | 83 | 3243% | 109% | 11 sec. | -79% | -11% | 81 | 323% |
36 | 80 | 85 | 3319% | 111% | 11 sec. | -81% | -11% | 83 | 331% |
37 | 82 | 87 | 3396% | 112% | 11 sec. | -82% | -12% | 85 | 338% |
38 | 84 | 89 | 3473% | 114% | 11 sec. | -84% | -12% | 87 | 346% |
39 | 86 | 91 | 3549% | 116% | 11 sec. | -86% | -12% | 89 | 353% |
40 | 88 | 93 | 3626% | 117% | 12 sec. | -87% | -12% | 91 | 361% |
41 | 90 | 95 | 3703% | 119% | 12 sec. | -89% | -12% | 93 | 369% |
42 | 92 | 97 | 3779% | 121% | 12 sec. | -91% | -13% | 95 | 376% |
43 | 94 | 99 | 3856% | 123% | 12 sec. | -93% | -13% | 97 | 384% |
44 | 96 | 101 | 3933% | 124% | 12 sec. | -94% | -13% | 99 | 392% |
45 | 98 | 103 | 4010% | 126% | 12 sec. | -96% | -13% | 101 | 399% |
46 | 100 | 105 | 4086% | 128% | 13 sec. | -98% | -14% | 103 | 407% |
47 | 102 | 107 | 4163% | 130% | 13 sec. | -100% | -14% | 105 | 415% |
48 | 104 | 109 | 4240% | 131% | 13 sec. | -101% | -14% | 107 | 422% |
49 | 106 | 111 | 4316% | 133% | 13 sec. | -103% | -14% | 109 | 430% |
50 | 108 | 113 | 4393% | 135% | 13 sec. | -105% | -15% | 111 | 438% |
51 | 110 | 115 | 4470% | 136% | 13 sec. | -106% | -15% | 113 | 445% |
52 | 112 | 117 | 4546% | 138% | 14 sec. | -108% | -15% | 115 | 453% |
53 | 114 | 119 | 4623% | 140% | 14 sec. | -110% | -15% | 117 | 460% |
54 | 116 | 121 | 4700% | 142% | 14 sec. | -112% | -16% | 119 | 468% |
55 | 118 | 123 | 4777% | 143% | 14 sec. | -113% | -16% | 121 | 476% |
56 | 120 | 125 | 4853% | 145% | 14 sec. | -115% | -16% | 123 | 483% |
57 | 122 | 127 | 4930% | 147% | 14 sec. | -117% | -16% | 125 | 491% |
58 | 124 | 129 | 5007% | 149% | 15 sec. | -119% | -17% | 127 | 499% |
59 | 126 | 131 | 5083% | 150% | 15 sec. | -120% | -17% | 129 | 506% |
60 | 128 | 133 | 5160% | 152% | 15 sec. | -122% | -17% | 131 | 514% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |
"Female:" can not be assigned to a declared number type with value 10.