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Difference between revisions of "Ground Tackle"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
− | {{ | + | |Video=AGBARFauIkE |
− | + | |Gender=Male | |
− | + | |Class=Brawler | |
− | + | |Type=Active | |
+ | |PrerequisiteLevel=35 | ||
+ | |Command={{Left}}{{Right}}{{Right}}{{Z}} | ||
+ | |Description=Rakes the ground as he moves forward, inflicting Magical damage. Attacks enemies in your path with a chance of causing {{IconLink|Blind (Status)}}.<br>Use with the Backward key to move a shorter distance. (Disabled inside the Arena.) | ||
− | == | + | |Attributes= |
+ | *{{SP per level|40}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=20 sec.}} | ||
+ | *'''Arena Beginning Cooldown''': 20 sec. | ||
+ | *{{CubeCost|1}} | ||
+ | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Multi-hit Count|Dungeon=3}} | ||
+ | *{{SkillAttribute|Blind Duration|Dungeon=5 sec.}} | ||
+ | *{{SkillAttribute|Damage to Grab-immune Monsters|Dungeon=+20%|Arena=+50%}} | ||
− | = | + | |Notes= |
+ | *The Brawler gains {{IconLink|Super Armor (Status)}} for the duration of this skill. | ||
+ | * This skill can be used against enemies stuck on walls to deal more damage. | ||
+ | *Can be improved with {{IconLink|Ground Tackle Upgrade}}, increasing the skill's Atk. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | * | + | <small> |
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !{{IconLink|Blind (Status)}} Chance | ||
+ | !{{IconLink|Blind (Status)}} Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1078|33}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|2751|11677|33}}% | ||
+ | {{!}} <!--Blind Chance--> {{Calc|{{#var:i}}|30|89|33}}% | ||
+ | {{!}} <!--Blind Lv--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
− | = | + | |tab2=Arena |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | + | !MP | |
− | ! | + | !Atk. |
− | ! | + | !{{IconLink|Blind (Status)}} Chance |
− | ! | + | !{{IconLink|Blind (Status)}} Level |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|200|1078|33}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|80|284|26}}% | |
− | + | {{!}} <!--Blind Chance--> {{Calc|{{#var:i}}|18|46|26}}% | |
− | + | {{!}} <!--Blind Lv--> {{#expr: 40+2*({{#var:i}}-1)}} | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 17:48, 2 January 2020
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Description
Rakes the ground as he moves forward, inflicting Magical damage. Attacks enemies in your path with a chance of causing Blind (Status).
Use with the Backward key to move a shorter distance. (Disabled inside the Arena.)
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec.
- Arena Beginning Cooldown: 20 sec.
- This skill consumes 1
Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Count: 3
- Blind Duration: 5 sec.
- Damage to Grab-immune Monsters: +20% (+50% in Arena )
Notes
- The Brawler gains
Super Armor (Status) for the duration of this skill.
- This skill can be used against enemies stuck on walls to deal more damage.
- Can be improved with
Ground Tackle Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | ![]() |
![]() |
---|---|---|---|---|---|
1 | 35 | 200 | 2751% | 30% | 40 |
2 | 37 | 227 | 3030% | 32% | 42 |
3 | 39 | 255 | 3309% | 34% | 44 |
4 | 41 | 282 | 3588% | 36% | 46 |
5 | 43 | 310 | 3867% | 37% | 48 |
6 | 45 | 337 | 4146% | 39% | 50 |
7 | 47 | 365 | 4425% | 41% | 52 |
8 | 49 | 392 | 4704% | 43% | 54 |
9 | 51 | 420 | 4983% | 45% | 56 |
10 | 53 | 447 | 5261% | 47% | 58 |
11 | 55 | 474 | 5540% | 48% | 60 |
12 | 57 | 502 | 5819% | 50% | 62 |
13 | 59 | 529 | 6098% | 52% | 64 |
14 | 61 | 557 | 6377% | 54% | 66 |
15 | 63 | 584 | 6656% | 56% | 68 |
16 | 65 | 612 | 6935% | 58% | 70 |
17 | 67 | 639 | 7214% | 60% | 72 |
18 | 69 | 666 | 7493% | 61% | 74 |
19 | 71 | 694 | 7772% | 63% | 76 |
20 | 73 | 721 | 8051% | 65% | 78 |
21 | 75 | 749 | 8330% | 67% | 80 |
22 | 77 | 776 | 8609% | 69% | 82 |
23 | 79 | 804 | 8888% | 71% | 84 |
24 | 81 | 831 | 9167% | 72% | 86 |
25 | 83 | 859 | 9446% | 74% | 88 |
26 | 85 | 886 | 9724% | 76% | 90 |
27 | 87 | 913 | 10003% | 78% | 92 |
28 | 89 | 941 | 10282% | 80% | 94 |
29 | 91 | 968 | 10561% | 82% | 96 |
30 | 93 | 996 | 10840% | 83% | 98 |
31 | 95 | 1023 | 11119% | 85% | 100 |
32 | 97 | 1051 | 11398% | 87% | 102 |
33 | 99 | 1078 | 11677% | 89% | 104 |
34 | 101 | 1105 | 11956% | 91% | 106 |
35 | 103 | 1133 | 12235% | 93% | 108 |
36 | 105 | 1160 | 12514% | 95% | 110 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |