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Difference between revisions of "Hammer Kick"

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__NOTOC__
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{{SkillPage
[[Category:Skills]]
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|Name={{PAGENAME}}
[[Category:Fighter Skills]]
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|AltName=Korean: 해머 킥
[[Category:M. Fighter Skills]]
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|NameTab=Female
{{youtube tn|wOaIkH0TW7U|400}}
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|NameTab2=Male
[[Image:HammerKick.gif|left]][[Image:MF1.png]] Fiercely throw a kick, pushing enemies away.
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|Video=wOaIkH0TW7U|400
 +
|Video2=
 +
|DiffIcon=Yes
 +
|Gender=Both
 +
|Class=Fighter
 +
|Class2=
 +
|Type=Active
 +
|Command={{Up}} (hold) {{Z}}
 +
|PrerequisiteLevel=1
 +
|Description=Fiercely throws a kick, pushing enemies backwards.
  
 +
|Attributes=
 +
*{{SP per level|15}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|3 sec.}}
 +
*{{Cancelable}}
  
== Details ==
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|Notes=
*Command Input: {{Up}}{{Z}}
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*Can be improved with [[File:Hammer Kick Upgrade.png]] [[File:Hammer Kick Upgrade (Male).png]] [[Hammer Kick Upgrade]].
 
+
*Shares the same animation of the last hit in female fighter's normal attack combo.
*Exact same animations as the Fighter's last hit of normal combo.
+
*Shares the same animation of the third hit in the male fighter's normal attack combo.
 
*Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
 
*Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
*Useful for surprise attack, and chasing after the target.
+
*Female Fighter's Hammer Kick can kick downed enemies. Male Fighter's Hammer Kick '''can not'''.
  
 
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|SkillGrowth=
== Fighter ==
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<span style="display:none">{{</span>
{| float="left" border="0" cellpadding="5" cellspacing="1" style="background-color: #aaaaaa;"
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<small>
|- {{Bgblue}}
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{{tabs
!rowspan="1"|Lv
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|name=Gender
!rowspan="1"|Lv Req
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|tab1=Female
!rowspan="1"|SP
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|contents1=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 
!MP
 
!MP
!Physical Atk
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!Physical Atk.
!Push Back
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!Launching Strength
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||-||-||rowspan="2"|5||140%+60||100.0%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 2||3||rowspan="19"|25||151%+82||102.5%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
| 3||5||5||162%+107||105.0%
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{{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1151|8042|60}}%
| 4||7||6||173%+134||107.5%
+
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|100|201.8|60|1|1}}%
|-{{SkillRow}}
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{{!}}-
| 5||9||6||184%+163||110.0%
+
}}
|-{{SkillRow}}
 
| 6||11||7||195%+195||112.5%
 
|-{{SkillRow}}
 
| 7||13||7||206%+230||115.0%
 
|-{{SkillRow}}
 
| 8||15||8||217%+267||117.5%
 
|-{{SkillRow}}
 
| 9||17||8||228%+307||120.0%
 
|-{{SkillRow}}
 
| 10||19||9||239%+349||122.5%
 
|-{{SkillRow}}
 
| 11||21||9||251%+394||125.0%
 
|-{{SkillRow}}
 
| 12||23||9||262%+441||127.5%
 
|-{{SkillRow}}
 
| 13||25||10||273%+491||130.0%
 
|-{{SkillRow}}
 
| 14||27||10||284%+543||132.5%
 
|-{{SkillRow}}
 
| 15||29||11||295%+598||135.0%
 
|-{{SkillRow}}
 
| 16||31||11||306%+655||137.5%
 
|-{{SkillRow}}
 
| 17||33||12||317%+715||140.0%
 
|-{{SkillRow}}
 
| 18||35||12||328%+778||142.5%
 
|-{{SkillRow}}
 
| 19||37||13||339%+843||145.0%
 
|-{{MaxSkillRow}}
 
| 20 (M)||39||13||350%+910||147.5%
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
{| float="right" border="0" cellpadding="5" cellspacing="1" style="background-color: #aaaaaa;"
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|tab2=Male
|- {{Bgblue}}
+
|contents2=
!rowspan="1"|Lv
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<span style="display:none">{{</span>
!rowspan="1"|Lv Req
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="1"|SP
+
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 
!MP
 
!MP
!Physical Atk
+
!Physical Atk.
!Push Back
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!Launching Strength
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||-||-||10||180%+186||100.0%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 2||3||rowspan="19"|15||11||205%+211||101.8%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
| 3||5||12||230%+235||103.5%
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|216|1974|60}}%
| 4||7||14||254%+264||105.3%
+
{{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|100|201.8|60|1|1}}%
|-{{SkillRow}}
+
{{!}}-
| 5||9||15||279%+289||107.0%
+
}}
|-{{SkillRow}}
 
| 6||11||17||304%+314||108.5%
 
|-{{SkillRow}}
 
| 7||13||18||329%+339||110.3%
 
|-{{SkillRow}}
 
| 8||15||21||354%+364||112.0%
 
|-{{SkillRow}}
 
| 9||17||22||379%+393||113.8%
 
|-{{SkillRow}}
 
| 10||19||23||403%+418||115.5%
 
|-{{SkillRow}}
 
| 11||21||25||428%+442||117.3%
 
|-{{SkillRow}}
 
| 12||23||26||453%+467||119.0%
 
|-{{SkillRow}}
 
| 13||25||28||478%+492||120.8%
 
|-{{SkillRow}}
 
| 14||27||29||503%+521||122.5%
 
|-{{SkillRow}}
 
| 15||29||31||528%+546||124.3%
 
|-{{SkillRow}}
 
| 16||31||32||552%+571||125.8%
 
|-{{SkillRow}}
 
| 17||33||33||577%+596||127.5%
 
|-{{SkillRow}}
 
| 18||35||35||602%+625||129.3%
 
|-{{SkillRow}}
 
| 19||37||-||-||-
 
|-{{MaxSkillRow}}
 
| 20 (M)||39||-||-||-
 
 
|}
 
|}
{{NavSkillsFighter|open|closed}}
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<span style="display:none">}}</span>
{{NavSkillsMFighter|open|closed}}
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}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 13:52, 25 April 2022


Hammer Kick (Female).png Hammer Kick (Male).png Hammer Kick

Active Skill
Class:

Male Fighter
Female Fighter

Command: Upkey.png (hold) Z.png
Prerequisite Level: 1
Prerequisite Skills: None
Alternate Names: Korean: 해머 킥

Description

Fiercely throws a kick, pushing enemies backwards.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3 sec.
  • Basic Attack Cancelable Skill

Notes

  • Can be improved with Hammer Kick Upgrade (Female).png Hammer Kick Upgrade (Male).png Hammer Kick Upgrade.
  • Shares the same animation of the last hit in female fighter's normal attack combo.
  • Shares the same animation of the third hit in the male fighter's normal attack combo.
  • Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
  • Female Fighter's Hammer Kick can kick downed enemies. Male Fighter's Hammer Kick can not.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Launching Strength
1 1 10 1151% 100%
2 3 11 1268% 101.7%
3 5 13 1385% 103.5%
4 7 14 1501% 105.2%
5 9 16 1618% 106.9%
6 11 17 1735% 108.6%
7 13 19 1852% 110.4%
8 15 20 1969% 112.1%
9 17 22 2085% 113.8%
10 19 23 2202% 115.5%
11 21 25 2319% 117.3%
12 23 26 2436% 119%
13 25 28 2553% 120.7%
14 27 29 2669% 122.4%
15 29 31 2786% 124.2%
16 31 32 2903% 125.9%
17 33 34 3020% 127.6%
18 35 35 3137% 129.3%
19 37 37 3253% 131.1%
20 39 38 3370% 132.8%
21 41 39 3487% 134.5%
22 43 41 3604% 136.2%
23 45 42 3721% 138%
24 47 44 3837% 139.7%
25 49 45 3954% 141.4%
26 51 47 4071% 143.1%
27 53 48 4188% 144.9%
28 55 50 4305% 146.6%
29 57 51 4421% 148.3%
30 59 53 4538% 150%
31 61 54 4655% 151.8%
32 63 56 4772% 153.5%
33 65 57 4888% 155.2%
34 67 59 5005% 156.9%
35 69 60 5122% 158.7%
36 71 62 5239% 160.4%
37 73 63 5356% 162.1%
38 75 65 5472% 163.8%
39 77 66 5589% 165.6%
40 79 68 5706% 167.3%
41 81 69 5823% 169%
42 83 70 5940% 170.7%
43 85 72 6056% 172.5%
44 87 73 6173% 174.2%
45 89 75 6290% 175.9%
46 91 76 6407% 177.6%
47 93 78 6524% 179.4%
48 95 79 6640% 181.1%
49 97 81 6757% 182.8%
50 99 82 6874% 184.5%
51 101 84 6991% 186.3%
52 103 85 7108% 188%
53 105 87 7224% 189.7%
54 107 88 7341% 191.4%
55 109 90 7458% 193.2%
56 111 91 7575% 194.9%
57 113 93 7692% 196.6%
58 115 94 7808% 198.3%
59 117 96 7925% 200.1%
60 119 97 8042% 201.8%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism