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Difference between revisions of "Nen Guard Upgrade"
Legendoforc (talk | contribs) m (→Skill Growth) |
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− | == Description == | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |Gender=Both | ||
+ | |Class=Nen Master | ||
+ | |AltName=Korean: 넨 가드 강화 | ||
+ | |Type=Passive | ||
+ | |Type2=TP | ||
+ | |PrerequisiteLevel=55 | ||
+ | |PrerequisiteSkill={{IconLink|Nen Guard}} Lv1 | ||
+ | |Description= | ||
+ | {{tabs | ||
+ | |name=Descriptions | ||
+ | |tab1=Female | ||
+ | |contents1= | ||
+ | Increases {{IconLink|Nen Guard}} range and your Max HP. | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | Increases the {{IconLink|Nen Guard}} duration and adds an explosive property, making the skill inflict Light damage on surrounding enemies upon explosion. | ||
+ | }} | ||
− | == | + | |Attributes= |
− | * | + | {{tabs |
− | * | + | |name=Attributes |
− | * | + | |tab1=Female |
− | * | + | |contents1= |
− | * | + | *{{TP per level|2}} |
+ | *{{SkillAttribute|Master Level|5}} | ||
+ | *{{SkillAttribute|Max Level|7}} | ||
+ | *{{SkillAttribute|Range per Level|+2.5 px}} | ||
+ | *{{SkillAttribute|Max HP per Level|+10%}} | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | *{{TP per level|2}} | ||
+ | *{{SkillAttribute|Master Level|1}} | ||
+ | *{{SkillAttribute|Max Level|3}} | ||
+ | *{{SkillAttribute|Upgraded {{IconLink|Nen Guard}}'s Atk. at Level 1|7700%}} | ||
+ | *{{SkillAttribute|Atk. Bonus per Level|+500%}} | ||
+ | *'''Duration Bonus:''' | ||
+ | **{{SkillAttribute|at Level 1|0.4 sec}} | ||
+ | **{{SkillAttribute|at Level 2+|0.08 sec}} | ||
+ | *'''Cooldown Reduction:''' | ||
+ | **{{SkillAttribute|at Level 1|2 sec}} | ||
+ | **{{SkillAttribute|at Level 2+|0.4 sec}} | ||
+ | }} | ||
− | == | + | |SkillGrowth= |
− | + | {{tabs | |
− | | | + | |name=SkillGrowths |
− | ! | + | |tab1=Female |
+ | |contents1= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | !Range | + | !Range per Level |
− | !Max HP | + | !Max HP per Level |
− | |- {{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | 2|| | + | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} |
− | + | {{!}} <!--Range per Level--> +{{Calc|{{#var:i}}|2.5|17.5|7|1|1}} px | |
− | + | {{!}} <!--Max HP per Level--> +{{#expr: 10*{{#var:i}} round 0}}% | |
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | + | </small> | |
− | {{ | + | <span style="display:none">}}</span> |
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:duration|0.4,0.48,0.56}}<!--Create an array named "duration" and fill it with X values--> | ||
+ | {{#arraydefine:maxrow|1,2,3}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:cooldown|2,2.4,2.8}}<!--Create an array named "cooldown" and fill it with X values--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. Bonus per Level | ||
+ | !Duration Bonus per Level | ||
+ | !Cooldown Reduction per Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk. Bonus per Level--> +{{#expr: 500*{{#var:i}} round 0}}% | ||
+ | {{!}} <!--Duration Bonus per Level--> {{#arrayindex:duration| {{#expr: {{#var:i}}-1 }} }} sec. | ||
+ | {{!}} <!--Cooldown Reduction per Level--> {{#arrayindex:cooldown| {{#expr: {{#var:i}}-1 }} }} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | }} |
Latest revision as of 15:42, 15 November 2020
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Nen Guard Lv1 |
Alternate Names: | Korean: 넨 가드 강화 |
Description
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
- Range per Level: +2.5 px
- Max HP per Level: +10%
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |