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Difference between revisions of "Defensive Instinct"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
− | == | + | |Video= |
− | + | |Class= Knight | |
− | == | + | |Type= Passive |
− | * | + | |Type2= Togglable |
− | {{ | + | |Type3= |
+ | |PrerequisiteLevel= 5 | ||
+ | |PrerequisiteSkill= | ||
+ | |Description= Grants a chance to automatically guard hostile attacks, alleviating damage being taken. | ||
+ | |||
+ | <i>"Knights are capable of fighting on the very front line of the battlefield. Not only because they are disciplined soldiers, but also because they are armed with a trustworthy mate: a durable shield." | ||
+ | |||
+ | "...Two reasons make Knights keep advancing: A, frightened people left behind from the shield. B, a warm-heart that can pity them."</i> | ||
+ | |||
+ | |Attributes= | ||
+ | *{{SP per level|30 initial cost, 15 per level after}} | ||
+ | *{{SkillAttribute|Master Level|5 (10 for Elven Knight)}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Guard Cooldown|15 sec}} | ||
+ | |||
+ | |Notes= | ||
+ | *Only [[Elven Knight]]s are able to rank Defensive Instinct past level 5. | ||
+ | *This passive cannot be used in Arena. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Guard Chance | ||
+ | !Damage Alleviation | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|5|121|10}} | ||
+ | {{!}} <!--Guard--> {{Calc|{{#var:i}}|25|70|10}}% | ||
+ | {{!}} <!--Damage--> -{{Calc|{{#var:i}}|50|95|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 20:57, 11 November 2019
Togglable Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Grants a chance to automatically guard hostile attacks, alleviating damage being taken.
"Knights are capable of fighting on the very front line of the battlefield. Not only because they are disciplined soldiers, but also because they are armed with a trustworthy mate: a durable shield."
"...Two reasons make Knights keep advancing: A, frightened people left behind from the shield. B, a warm-heart that can pity them."
Attributes
- SP per level: 30 initial cost, 15 per level after
- Master Level: 5 (10 for Elven Knight)
- Max Level: 20
- Basic Attack Cancelable Skill
- Guard Cooldown: 15 sec
Notes
- Only Elven Knights are able to rank Defensive Instinct past level 5.
- This passive cannot be used in Arena.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Guard Chance | Damage Alleviation |
---|---|---|---|---|
1 | 5 | 5 | 25% | -50% |
2 | 10 | 18 | 30% | -55% |
3 | 15 | 31 | 35% | -60% |
4 | 20 | 44 | 40% | -65% |
5 | 25 | 57 | 45% | -70% |
6 | 30 | 69 | 50% | -75% |
7 | 35 | 82 | 55% | -80% |
8 | 40 | 95 | 60% | -85% |
9 | 45 | 108 | 65% | -90% |
10 | 50 | 121 | 70% | -95% |
11 | 55 | 134 | 75% | -100% |
12 | 60 | 147 | 80% | -105% |
13 | 65 | 160 | 85% | -110% |
14 | 70 | 173 | 90% | -115% |
15 | 75 | 185 | 95% | -120% |
16 | 80 | 198 | 100% | -125% |
17 | 85 | 211 | 105% | -130% |
18 | 90 | 224 | 110% | -135% |
19 | 95 | 237 | 115% | -140% |
20 | 100 | 250 | 120% | -145% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |