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Difference between revisions of "Flowing Stance - Force"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
− | + | |Video= | |
+ | |AltName=Korean: 류심 강 | ||
+ | |Class=Blade Master | ||
+ | |Type=Active | ||
+ | |Command=(During {{IconLink|Flowing Stance}}) {{Space}} | ||
+ | |PrerequisiteLevel=30 | ||
+ | |PrerequisiteSkill={{IconLink|Flowing Stance}} Lv1 | ||
+ | |Description= | ||
+ | Requires {{IconLink|Flowing Stance}}. Concentrates energy, reinforcing Flowing Stance - Clash/Swift/Rise and increasing {{IconLink|Physical Critical Rate}}.<br> | ||
− | + | '''[Hypervigilance Flowing Stance - Force Mode]'''<br> | |
− | [ | ||
− | + | Learn {{IconLink|Hypervigilance}} and cast Flowing Stance - Force to chain the Flowing Stance attack moves without having to cast Flowing Stance in between.<br> | |
− | + | (Can be toggled on/off in the Flowing Stance window.)<br> | |
+ | '''[Chaining Hotkeys]'''<br> | ||
+ | Clash: X<br> | ||
+ | Swift: C + C/X<br> | ||
+ | Rise: Z | ||
− | == | + | |Attributes= |
− | * | + | *{{SP per level|20}} |
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=5 sec|Arena=10 sec}} | ||
+ | *{{SkillAttribute|Flowing Stance - Force Full Charge Time|0.3 sec}} | ||
+ | *{{SkillAttribute|Max Duration|Dungeon=- sec.|Arena=10 sec}} | ||
− | * | + | |Notes= |
− | + | *Gains additional Critical increase by improving {{IconLink|Flowing Stance - Clash}}, {{IconLink|Flowing Stance - Swift}}, and {{IconLink|Flowing Stance - Rise}}. | |
− | == | + | |SkillGrowth= |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | | | + | |tab1=Dungeon |
− | !rowspan= | + | |contents1=<span style="display:none">{{</span> |
− | !rowspan= | + | <small> |
− | !rowspan= | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> |
− | !rowspan= | + | {|{{SkillTableHeader}} |
− | ! | + | <!-- START: TABLE HEADERS --> |
− | ! | + | !rowspan=2|Level |
− | ! | + | !rowspan=2|Lv Req |
− | ! | + | !rowspan=2|MP Consumption |
− | ! | + | !colspan=3|Flowing Stance Atk. |
− | + | !rowspan=2|Physical Critical Chance | |
− | | | + | |- |
− | | | + | !Clash||Swift||Rise |
− | + | <!-- END: TABLE HEADERS --> | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 20| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> | |
− | | | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} |
− | | | + | {{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|20|168|20}} |
− | | 6 | + | {{!}} <!--Clash--> +{{Calc|{{#var:i}}|22|60|20}}% |
− | | | + | {{!}} <!--Swift--> +{{Calc|{{#var:i}}|22|60|20}}% |
− | | | + | {{!}} <!--Rise--> +{{Calc|{{#var:i}}|22|60|20}}% |
− | |- | + | {{!}} <!--Physical Critical Chance--> {{Calc|{{#var:i}}|5|24|20}}% |
− | | | + | {{!}}- |
− | |-{{ | + | <!-- END: SKILL DATA EXPRESSIONS --> |
− | + | }} | |
− | + | |} | |
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | {{TableNote}} | |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | | | + | {|{{SkillTableHeader}} |
− | | | + | <!-- START: TABLE HEADERS --> |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | | | + | !rowspan=2|MP Consumption |
− | | | + | !colspan=3|Flowing Stance Atk. |
− | + | !rowspan=2|Physical Critical Chance | |
− | + | |- | |
− | + | !Clash||Swift||Rise | |
− | | | + | <!-- END: TABLE HEADERS --> |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 or {{#var:i}} = 20| {{MaxSkillRow}} }} <!-- DEFAULT: Detect levelcap/masterlv/maxlv at specified skill level --> |
− | | | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP Consumption--> {{Calc|{{#var:i}}|20|82|9}} | |
− | + | {{!}} <!--Clash--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}% | |
+ | {{!}} <!--Swift--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}% | ||
+ | {{!}} <!--Rise--> +{{Calc|{{#var:i}}|0.7|1.5|9|1|1}}% | ||
+ | {{!}} <!--Physical Critical Chance--> {{Calc|{{#var:i}}|0.5|4.5|9|1|1}}% | ||
+ | {{!}}- | ||
+ | <!-- END: SKILL DATA EXPRESSIONS --> | ||
+ | }} | ||
|} | |} | ||
− | {{ | + | </small> |
+ | <span style="display:none">}}</span> | ||
+ | {{TableNote}} | ||
+ | }} | ||
+ | }} |
Latest revision as of 18:16, 15 October 2020
Active Skill | |
Class: | |
Command: | (During Flowing Stance) |
Prerequisite Level: | 30 |
Prerequisite Skills: | Flowing Stance Lv1 |
Alternate Names: | Korean: 류심 강 |
Description
Requires Flowing Stance. Concentrates energy, reinforcing Flowing Stance - Clash/Swift/Rise and increasing Physical Critical Rate.
[Hypervigilance Flowing Stance - Force Mode]
Learn Hypervigilance and cast Flowing Stance - Force to chain the Flowing Stance attack moves without having to cast Flowing Stance in between.
(Can be toggled on/off in the Flowing Stance window.)
[Chaining Hotkeys]
Clash: X
Swift: C + C/X
Rise: Z
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 5 sec (10 sec in Arena )
- Flowing Stance - Force Full Charge Time: 0.3 sec
- Max Duration: - sec. (10 sec in Arena )
Notes
- Gains additional Critical increase by improving Flowing Stance - Clash, Flowing Stance - Swift, and Flowing Stance - Rise.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP Consumption | Flowing Stance Atk. | Physical Critical Chance | ||
---|---|---|---|---|---|---|
Clash | Swift | Rise | ||||
1 | 30 | 20 | +22% | +22% | +22% | 5% |
2 | 33 | 28 | +24% | +24% | +24% | 6% |
3 | 36 | 36 | +26% | +26% | +26% | 7% |
4 | 39 | 43 | +28% | +28% | +28% | 8% |
5 | 42 | 51 | +30% | +30% | +30% | 9% |
6 | 45 | 59 | +32% | +32% | +32% | 10% |
7 | 48 | 67 | +34% | +34% | +34% | 11% |
8 | 51 | 75 | +36% | +36% | +36% | 12% |
9 | 54 | 82 | +38% | +38% | +38% | 13% |
10 | 57 | 90 | +40% | +40% | +40% | 14% |
11 | 60 | 98 | +42% | +42% | +42% | 15% |
12 | 63 | 106 | +44% | +44% | +44% | 16% |
13 | 66 | 113 | +46% | +46% | +46% | 17% |
14 | 69 | 121 | +48% | +48% | +48% | 18% |
15 | 72 | 129 | +50% | +50% | +50% | 19% |
16 | 75 | 137 | +52% | +52% | +52% | 20% |
17 | 78 | 145 | +54% | +54% | +54% | 21% |
18 | 81 | 152 | +56% | +56% | +56% | 22% |
19 | 84 | 160 | +58% | +58% | +58% | 23% |
20 | 87 | 168 | +60% | +60% | +60% | 24% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |