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Difference between revisions of "Backstreet Fighting Trick"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
− | + | |Video=piz5VaFcy3E | |
− | + | |Gender=Male | |
− | + | |Class=Brawler | |
− | + | |Type=Active | |
− | + | |PrerequisiteLevel=20 | |
− | + | |Command={{Up}}{{Up}}{{Space}} | |
− | + | |Description=Increases Atk. for Basic attacks, {{IconLink|Sand Splash}}, and the Advanced Class skills.<br>{{IconLink|Sand Splash}}, {{IconLink|Block Throw}}, {{IconLink|Poison Throw}}, {{IconLink|Needle Throw}}, and Throwing items throw 2 weapons in a row at the cost of 2 Throwing items. {{IconLink|Poison Throw}} throws a Firebomb for the second throw when {{IconLink|Back Pocket}} is turned on.<br>Also increases the explosion/poison pillar sizes of {{IconLink|Explosive Hook}} / [[File: Venom Mine (Male).png]] [[Venom Mine]].<br>{{IconLink|Strengthened Throw}} precedes this skill when used together with it. | |
− | + | ||
− | | | + | |Attributes= |
− | + | *{{SP per level|20}} | |
− | | | + | *{{SkillAttribute|Master Level|10}} |
− | | | + | *{{SkillAttribute|Max Level|20}} |
− | | | + | *{{CastTime|Dungeon=0.6 sec}} |
− | | | + | *{{Cooldown|Dungeon=5 sec|Arena=40 sec}} |
− | | | + | *{{SkillAttribute|Duration|Dungeon=- sec.|Arena=varies}} |
− | | | + | *{{SkillAttribute|{{IconLink|Sand Splash}} Atk.|Dungeon=-50%|Arena=varies}} |
− | | | + | *{{SkillAttribute|{{IconLink|Needle Throw}} Atk.|Dungeon=-10%|Arena=varies}} |
− | | | + | *{{SkillAttribute|{{IconLink|Poison Throw}} / {{IconLink|Block Throw}} Atk.|Dungeon=-40%|Arena=varies}} |
− | + | *{{SkillAttribute|{{IconLink|Explosive Hook}} Explosion Size|Dungeon=varies|Arena=-%}} | |
− | | | + | *{{SkillAttribute|[[File: Venom Mine (Male).png]] [[Venom Mine]] Poison Pillar Size|Dungeon=varies|Arena=-%}} |
− | | | + | *{{SkillAttribute|Basic Attack / {{IconLink|Sand Splash}} / Advanced Class Skill Atk.|Dungeon=varies|Arena=-%}} |
− | | | + | |
− | + | |Notes= | |
− | | | + | *Note that each cast of a Throwing item will will use 2 charges, matching the animation. |
− | | | + | **You will only throw one item like normal if you have only 1 charge of {{IconLink|Poison Throw}}, {{IconLink|Needle Throw}}, {{IconLink|Block Throw}}, i.e. only 1 of the Throwing item. |
− | | | + | *This skill does not work in combination with the {{IconLink|Strengthened Throw}} buff, with {{IconLink|Strengthened Throw}} preceding {{IconLink|Backstreet Fighting Trick}} when used together with it. |
− | |-{{ | + | *{{IconLink|Net Throw}} can '''NOT''' be thrown twice with this skill, despite being a Throwing item. |
− | + | * Throwing Weapons (example: [[File:Boomerang.png]] [[Throwing Weapons#Boomerang|Boomerang]] and [[File:Combat Boomerang.png]] [[Throwing Weapons#Combat Boomerang|Combat Boomerang]]) can be double-thrown while under the effects of {{IconLink|Backstreet Fighting Trick}}, ignoring the item's cooldown. | |
− | + | ||
− | | | + | |SkillGrowth= |
− | | | + | <span style="display:none">{{</span> |
− | | | + | <small> |
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !{{IconLink|Explosive Hook}} Explosion Size | ||
+ | ![[File:Venom Mine (Male).png]] [[Venom Mine]] Poison Pillar Size | ||
+ | !Basic Attack / {{IconLink|Sand Splash}} / Advanced Class Skill Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|194|629|10}} + {{Calc|{{#var:i}}|1.6|5.2|10|1|1}} per Sec. | ||
+ | {{!}} <!--Explosive Hook--> +{{Calc|{{#var:i}}|21|30|10}}% | ||
+ | {{!}} <!--Venom Mine--> +{{Calc|{{#var:i}}|11|20|10}}% | ||
+ | {{!}} <!--Basic Attack--> +{{Calc|{{#var:i}}|7|25|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Duration | ||
+ | !{{IconLink|Sand Splash}} Atk. | ||
+ | !{{IconLink|Needle Throw}} Atk. | ||
+ | !{{IconLink|Poison Throw}} / {{IconLink|Block Throw}} Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|24|92|10}} | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|8.5|10.3|10|1|1}} sec. | ||
+ | {{!}} <!--Sand Splash--> -{{Calc|{{#var:i}}|81|63|10}}% | ||
+ | {{!}} <!--Needle Throw--> -{{Calc|{{#var:i}}|51|33|10}}% | ||
+ | {{!}} <!--Poison/Block--> -{{Calc|{{#var:i}}|51|33|10}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 10:31, 29 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Increases Atk. for Basic attacks, Sand Splash, and the Advanced Class skills.
Sand Splash, Block Throw, Poison Throw, Needle Throw, and Throwing items throw 2 weapons in a row at the cost of 2 Throwing items. Poison Throw throws a Firebomb for the second throw when Back Pocket is turned on.
Also increases the explosion/poison pillar sizes of Explosive Hook / Venom Mine.
Strengthened Throw precedes this skill when used together with it.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.6 sec
- Cooldown: 5 sec (40 sec in Arena )
- Duration: - sec. (varies in Arena )
- Sand Splash Atk.: -50% (varies in Arena )
- Needle Throw Atk.: -10% (varies in Arena )
- Poison Throw / Block Throw Atk.: -40% (varies in Arena )
- Explosive Hook Explosion Size: varies (-% in Arena )
- Venom Mine Poison Pillar Size: varies (-% in Arena )
- Basic Attack / Sand Splash / Advanced Class Skill Atk.: varies (-% in Arena )
Notes
- Note that each cast of a Throwing item will will use 2 charges, matching the animation.
- You will only throw one item like normal if you have only 1 charge of Poison Throw, Needle Throw, Block Throw, i.e. only 1 of the Throwing item.
- This skill does not work in combination with the Strengthened Throw buff, with Strengthened Throw preceding Backstreet Fighting Trick when used together with it.
- Net Throw can NOT be thrown twice with this skill, despite being a Throwing item.
- Throwing Weapons (example: Boomerang and Combat Boomerang) can be double-thrown while under the effects of Backstreet Fighting Trick, ignoring the item's cooldown.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosive Hook Explosion Size | Venom Mine Poison Pillar Size | Basic Attack / Sand Splash / Advanced Class Skill Atk. |
---|---|---|---|---|---|
1 | 20 | 194 + 1.6 per Sec. | +21% | +11% | +7% |
2 | 23 | 242 + 2 per Sec. | +22% | +12% | +9% |
3 | 26 | 291 + 2.4 per Sec. | +23% | +13% | +11% |
4 | 29 | 339 + 2.8 per Sec. | +24% | +14% | +13% |
5 | 32 | 387 + 3.2 per Sec. | +25% | +15% | +15% |
6 | 35 | 436 + 3.6 per Sec. | +26% | +16% | +17% |
7 | 38 | 484 + 4 per Sec. | +27% | +17% | +19% |
8 | 41 | 532 + 4.4 per Sec. | +28% | +18% | +21% |
9 | 44 | 581 + 4.8 per Sec. | +29% | +19% | +23% |
10 | 47 | 629 + 5.2 per Sec. | +30% | +20% | +25% |
11 | 50 | 677 + 5.6 per Sec. | +31% | +21% | +27% |
12 | 53 | 726 + 6 per Sec. | +32% | +22% | +29% |
13 | 56 | 774 + 6.4 per Sec. | +33% | +23% | +31% |
14 | 59 | 822 + 6.8 per Sec. | +34% | +24% | +33% |
15 | 62 | 871 + 7.2 per Sec. | +35% | +25% | +35% |
16 | 65 | 919 + 7.6 per Sec. | +36% | +26% | +37% |
17 | 68 | 967 + 8 per Sec. | +37% | +27% | +39% |
18 | 71 | 1016 + 8.4 per Sec. | +38% | +28% | +41% |
19 | 74 | 1064 + 8.8 per Sec. | +39% | +29% | +43% |
20 | 77 | 1112 + 9.2 per Sec. | +40% | +30% | +45% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |