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Difference between revisions of "Cursed Quake"
(Created page with "Category: SkillsCategory: M. Brawler SkillsCategory: Awakening SkillsCategory: Dirty == Description == == Prerequisite == == Details == == Skill Growth ==") |
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− | [[ | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |Video=61TVl2RYcCc | ||
+ | |Gender=Male | ||
+ | |Class=Brawler | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |PrerequisiteLevel=50 | ||
+ | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
+ | |Description=Creates an explosion by dragging a hook across the ground and dropping a large stone, dealing significant damage to enemies. The explosion creates a flaming area, [[File:Burn (Status).png]] [[Status Effect#Burn|Burning]] enemies within range.<br> | ||
+ | When this skill reaches certain skill ranks it gains bonus properties: | ||
+ | *Level 3: The flaming area also [[File:Poison (Status).png]] [[Status Effects#Poison|Poisons]] its targets. | ||
+ | *Level 6: Makes you [[File:Invincibility (Status).png]] [[Status Effects#Invincibility|Invincible]] for its duration, and [[File:Bleeding (Status).png]] [[Status Effects#Bleeding|Bleeds]] the enemies caught up in the initial explosion. | ||
+ | *Level 9: Fully loads your projectiles. | ||
− | == | + | |Attributes= |
+ | *{{SP per level|0}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|145 sec.}} | ||
+ | *{{CubeCost|5}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{SkillAttribute|Flaming Area Duration|6 sec.}} | ||
+ | *{{SkillAttribute|[[File:Burn (Status).png]] [[Status Effect#Burn|Burn]] Chance|100%}} | ||
+ | *{{SkillAttribute|[[File:Poison (Status).png]] [[Status Effect#Poison|Poison]] Chance|100%}} | ||
+ | *{{SkillAttribute|[[File:Bleeding (Status).png]] [[Status Effect#Bleeding|Bleeding]] Chance|100%}} | ||
+ | *{{SkillAttribute|[[File:Bleeding (Status).png]] [[Status Effect#Bleeding|Bleeding]] Duration|6 sec.}} | ||
− | = | + | |Notes= |
+ | *The first explosion tosses enemies towards the center of the move, so you don't have to try to catch enemies in the middle. | ||
+ | **However, this drag effect only applies to non-[[File:Super Armor (Status).png]] [[Status Effects#Super Armor|Super Armored]] enemies. | ||
+ | * The chains used in the move are non-damaging. | ||
+ | * This skill is not limited by terrain. | ||
+ | *The level 9 effect fully loads {{IconLink|Poison Throw}}, {{IconLink|Needle Throw}}, {{IconLink|Block Throw}}, and {{IconLink|Net Throw}} upon casting {{IconLink|Cursed Quake}}. | ||
+ | **The automatic reload will not apply to any Throwing skill that is currently on cooldown. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | = | + | <small> |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Ground<br>Explosion Atk. | ||
+ | !Stone-falling<br>Atk. | ||
+ | ![[File:Burn (Status).png]] [[Status Effect#Burn|Burn]] Atk.<br>per Sec. | ||
+ | ![[File:Poison (Status).png]] [[Status Effect#Poison|Poison]] Atk.<br>per Sec. | ||
+ | ![[File:Bleeding (Status).png]] [[Status Effect#Bleeding|Bleeding]]<br>Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|900|2436|10}} | ||
+ | {{!}} <!--Ground--> {{Calc|{{#var:i}}|16423|50701|10}}% | ||
+ | {{!}} <!--Stone--> {{Calc|{{#var:i}}|23405|72248|10}}% | ||
+ | {{!}} <!--Burn--> {{Calc|{{#var:i}}|100|211|10|3}}% | ||
+ | {{!}} <!--Poison--> {{#ifexpr: {{#var:i}} < 3 | - |{{Calc|{{#var:i}}|100|211|10|3}} }}% | ||
+ | {{!}} <!--Bleed--> {{#ifexpr: {{#var:i}} < 6 | - |{{Calc|{{#var:i}}|886|1267|10|6}} }}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 20:49, 2 January 2020
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Creates an explosion by dragging a hook across the ground and dropping a large stone, dealing significant damage to enemies. The explosion creates a flaming area, Burning enemies within range.
When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: The flaming area also
Poisons its targets.
- Level 6: Makes you
Invincible for its duration, and
Bleeds the enemies caught up in the initial explosion.
- Level 9: Fully loads your projectiles.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5
Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Flaming Area Duration: 6 sec.
Burn Chance: 100%
Poison Chance: 100%
Bleeding Chance: 100%
Bleeding Duration: 6 sec.
Notes
- The first explosion tosses enemies towards the center of the move, so you don't have to try to catch enemies in the middle.
- However, this drag effect only applies to non-
Super Armored enemies.
- However, this drag effect only applies to non-
- The chains used in the move are non-damaging.
- This skill is not limited by terrain.
- The level 9 effect fully loads
Poison Throw,
Needle Throw,
Block Throw, and
Net Throw upon casting
Cursed Quake.
- The automatic reload will not apply to any Throwing skill that is currently on cooldown.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Ground Explosion Atk. |
Stone-falling Atk. |
![]() per Sec. |
![]() per Sec. |
![]() Atk. |
---|---|---|---|---|---|---|---|
1 | 50 | 900 | 16423% | 23405% | 68% | -% | -% |
2 | 55 | 1071 | 20232% | 28832% | 84% | -% | -% |
3 | 60 | 1241 | 24040% | 34259% | 100% | 100% | -% |
4 | 65 | 1412 | 27849% | 39686% | 116% | 116% | -% |
5 | 70 | 1583 | 31658% | 45113% | 132% | 132% | -% |
6 | 75 | 1753 | 35466% | 50540% | 148% | 148% | 886% |
7 | 80 | 1924 | 39275% | 55967% | 163% | 163% | 981% |
8 | 85 | 2095 | 43084% | 61394% | 179% | 179% | 1077% |
9 | 90 | 2265 | 46892% | 66821% | 195% | 195% | 1172% |
10 | 95 | 2436 | 50701% | 72248% | 211% | 211% | 1267% |
11 | 100 | 2607 | 54510% | 77675% | 227% | 227% | 1362% |
12 | 105 | 2777 | 58318% | 83102% | 243% | 243% | 1458% |
13 | 110 | 2948 | 62127% | 88529% | 259% | 259% | 1553% |
14 | 115 | 3119 | 65936% | 93956% | 274% | 274% | 1648% |
15 | 120 | 3289 | 69744% | 99383% | 290% | 290% | 1743% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[show]Male Brawler TP Skills |
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[show]Male Fighter TP Skills |
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[show]General TP Skills |
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