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Difference between revisions of "Rising Cut (Thief)"

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[[Category: Skills]] [[Category: Thief Skills]] [[Category: Rogue Skills]]
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{{SkillPage
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|Name=Rising Cut
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|Video=zwhWlYZXPcY
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|Class=Thief
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|Type=Active
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|PrerequisiteLevel=1
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|Command={{Z}}
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|Description=Launches enemies into the air with an upward slash.<br>You can also use this skill while airborne, and the longer you press the key, the higher your jump height.<p>You can use Contact Points to deliver additional blows using {{IconLink|Hit End}}.
  
{{youtube tn|B49bFcraqUg}}
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|Attributes=
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*{{SP per level|15}}
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*{{SkillAttribute|Master Level|10}}
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*{{SkillAttribute|Max Level|20}}
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*{{CastTime|Dungeon=Instant Cast}}
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*{{Cooldown|Dungeon=2 sec.}}
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*{{Cancelable}}
  
__Toc__
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|Notes=
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*Grants {{IconLink|Super Armor (Status)}}.
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*Can be improved with {{IconLink|Rising Cut Upgrade}}, increasing the skill's Atk.
  
==Description==
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|SkillGrowth=
 
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<span style="display:none">{{</span>
[[Image:RisingCut.gif|left]] Launching skill for the [[Thief]] class. When holding down the skill button, you will rise much higher and cause more damage, allowing for follow ups. Can be followed by a [[Rogue]]'s [[Hit End]]
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<small>
 
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{{tabs
==Prerequisite==
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|name=Skill Growths
 
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|tab1=Dungeon
Level 1+ Thief
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|contents1=<span style="display: none;">{{</span>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
== Details ==
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{|{{SkillTableHeader}}
 
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!rowspan=2|Level
* Command Input: Z
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!rowspan=2|Lv Req
* Downtime: 1.8-2.2+ seconds, slower as skill levels up.
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!rowspan=2|Atk.
* Super armor effect during activation
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!rowspan=2|Launching Strength
* Rogue's [[Hit End]] grants a Strength and Movement Speed Bonus.
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!colspan=2|{{IconLink|Hit End}}
 
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|-
==Skill Growth==
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!Atk.||Launching Strength
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|115|230|10}}%
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{{!}} <!--Launch--> {{Calc|{{#var:i}}|100|108.9|10|1|1}}%
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<!--Hit End-->
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|44|87|10}}%
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{{!}} <!--Launch--> {{Calc|{{#var:i}}|100|166.7|10|1|1}}%
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{{!}}-
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}}
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|}
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<span style="display: none;">}}</span>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!rowspan=2|Level
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!rowspan=2|Lv Req
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!rowspan=2|Atk.
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!rowspan=2|Launching Strength
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!colspan=2|{{IconLink|Hit End}}
 +
|-
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!Atk.||Launching Strength
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|148|164|10}}%
 +
{{!}} <!--Launch--> {{Calc|{{#var:i}}|116.5|120.4|10|1|1}}%
 +
<!--Hit End-->
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|32|43|10}}%
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{{!}} <!--Launch--> {{Calc|{{#var:i}}|173.3|179.3|10|1|1}}%
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{{!}}-
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}}
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|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 09:29, 28 December 2019


Rising Cut (Thief).png Rising Cut

Active Skill
Class:

Thief

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

Launches enemies into the air with an upward slash.
You can also use this skill while airborne, and the longer you press the key, the higher your jump height.

You can use Contact Points to deliver additional blows using Hit End.png Hit End.

Attributes

  • SP per level: 15
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Atk. Launching Strength Hit End.png Hit End
Atk. Launching Strength
1 1 115% 100% 44% 100%
2 4 128% 101% 49% 107.4%
3 7 141% 102% 54% 114.8%
4 10 153% 103% 58% 122.2%
5 13 166% 104% 63% 129.6%
6 16 179% 104.9% 68% 137.1%
7 19 192% 105.9% 73% 144.5%
8 22 204% 106.9% 77% 151.9%
9 25 217% 107.9% 82% 159.3%
10 28 230% 108.9% 87% 166.7%
11 31 243% 109.9% 92% 174.1%
12 34 256% 110.9% 97% 181.5%
13 37 268% 111.9% 101% 188.9%
14 40 281% 112.9% 106% 196.3%
15 43 294% 113.8% 111% 203.8%
16 46 307% 114.8% 116% 211.2%
17 49 319% 115.8% 120% 218.6%
18 52 332% 116.8% 125% 226%
19 55 345% 117.8% 130% 233.4%
20 58 358% 118.8% 135% 240.8%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism