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Difference between revisions of "Rising Cut (Thief)"
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− | + | {{SkillPage | |
+ | |Name=Rising Cut | ||
+ | |Video=zwhWlYZXPcY | ||
+ | |Class=Thief | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=1 | ||
+ | |Command={{Z}} | ||
+ | |Description=Launches enemies into the air with an upward slash.<br>You can also use this skill while airborne, and the longer you press the key, the higher your jump height.<p>You can use Contact Points to deliver additional blows using {{IconLink|Hit End}}. | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=2 sec.}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
+ | *Grants {{IconLink|Super Armor (Status)}}. | ||
+ | *Can be improved with {{IconLink|Rising Cut Upgrade}}, increasing the skill's Atk. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | == | + | |name=Skill Growths |
− | + | |tab1=Dungeon | |
− | Level 1+ | + | |contents1=<span style="display: none;">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | == | + | {|{{SkillTableHeader}} |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|Atk. | |
− | * | + | !rowspan=2|Launching Strength |
− | + | !colspan=2|{{IconLink|Hit End}} | |
− | + | |- | |
− | == | + | !Atk.||Launching Strength |
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|115|230|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|100|108.9|10|1|1}}% | ||
+ | <!--Hit End--> | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|44|87|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|100|166.7|10|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|Atk. | ||
+ | !rowspan=2|Launching Strength | ||
+ | !colspan=2|{{IconLink|Hit End}} | ||
+ | |- | ||
+ | !Atk.||Launching Strength | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|148|164|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|116.5|120.4|10|1|1}}% | ||
+ | <!--Hit End--> | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|32|43|10}}% | ||
+ | {{!}} <!--Launch--> {{Calc|{{#var:i}}|173.3|179.3|10|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 09:29, 28 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Description
Launches enemies into the air with an upward slash.
You can also use this skill while airborne, and the longer you press the key, the higher your jump height.
You can use Contact Points to deliver additional blows using Hit End.
Attributes
- SP per level: 15
- Master Level: 10
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 2 sec.
- Basic Attack Cancelable Skill
Notes
- Grants Super Armor (Status).
- Can be improved with Rising Cut Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Launching Strength | Hit End | |
---|---|---|---|---|---|
Atk. | Launching Strength | ||||
1 | 1 | 115% | 100% | 44% | 100% |
2 | 4 | 128% | 101% | 49% | 107.4% |
3 | 7 | 141% | 102% | 54% | 114.8% |
4 | 10 | 153% | 103% | 58% | 122.2% |
5 | 13 | 166% | 104% | 63% | 129.6% |
6 | 16 | 179% | 104.9% | 68% | 137.1% |
7 | 19 | 192% | 105.9% | 73% | 144.5% |
8 | 22 | 204% | 106.9% | 77% | 151.9% |
9 | 25 | 217% | 107.9% | 82% | 159.3% |
10 | 28 | 230% | 108.9% | 87% | 166.7% |
11 | 31 | 243% | 109.9% | 92% | 174.1% |
12 | 34 | 256% | 110.9% | 97% | 181.5% |
13 | 37 | 268% | 111.9% | 101% | 188.9% |
14 | 40 | 281% | 112.9% | 106% | 196.3% |
15 | 43 | 294% | 113.8% | 111% | 203.8% |
16 | 46 | 307% | 114.8% | 116% | 211.2% |
17 | 49 | 319% | 115.8% | 120% | 218.6% |
18 | 52 | 332% | 116.8% | 125% | 226% |
19 | 55 | 345% | 117.8% | 130% | 233.4% |
20 | 58 | 358% | 118.8% | 135% | 240.8% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |