Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Diving Arrow"

From DFO World Wiki
Jump to: navigation, search
 
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{youtube tn|gCC2lU65xMw}}
+
{{SkillPage
 +
|Name=Diving Arrow
 +
|Video=
 +
|Class=Thief
 +
|Type=Active
 +
|PrerequisiteLevel=15
 +
|Command={{Down}}{{Z}}
 +
|Description=Dives from the sky, performing quick kicks and a finishing attack that creates a shockwave. The shockwave launches enemies into the air, dealing Neutral Phyiscal Damage.<p>Press the {{X}} key while airborne to perform extra kicks, press the {{Z}} key before the consecutive kicks are done to perform the finishing attack.
  
[[Image:DivingArrow.gif]]
+
|Attributes=
 +
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Dungeon=Instant}}
 +
*{{Cooldown|Dungeon=6 sec.|Arena=9 sec.}}
 +
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Multi-kick Count|Dungeon=3 - 6}}
  
Performs a combo in mid-air. Alternatively, if the spell key is pressed at the correct time, the thief will perform a finishing move that can damage multiple enemies and launch them into the air.
+
|Notes=
 +
*Can be improved with {{IconLink|Diving Arrow Upgrade}}.
  
==Details==
+
|SkillGrowth=
*Can be improved with [[Diving Arrow Upgrade]]
+
<span style="display:none">{{</span>
 
+
<small>
[[Category: Skills]] [[Category: Thief Skills]] [[Category: Rogue Skills]] [[Category: Swiftness]]
+
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Multi-kick Atk.
 +
!Finishing Atk.
 +
!Finishing Attack<br>Launching Strength Rate
 +
!Shock Wave Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|21|165|41}}
 +
{{!}} <!--Multi--> {{Calc|{{#var:i}}|154|893|41}}%
 +
{{!}} <!--Finishing--> {{Calc|{{#var:i}}|308|1787|41}}%
 +
{{!}} <!--Launching--> {{Calc|{{#var:i}}|100|169|41}}%
 +
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|254|1482|41}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Multi-kick Atk.
 +
!Finishing Atk.
 +
!Finishing Attack<br>Launching Strength Rate
 +
!Shock Wave Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|21|165|41}}
 +
{{!}} <!--Multi--> {{Calc|{{#var:i}}|18|95|36}}%
 +
{{!}} <!--Finishing--> {{Calc|{{#var:i}}|36|191|36}}%
 +
{{!}} <!--Launching--> {{Calc|{{#var:i}}|100|160|36}}%
 +
{{!}} <!--Shockwave--> {{Calc|{{#var:i}}|37|191|36}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 21:29, 27 December 2019


Diving Arrow.png Diving Arrow

No Video
Active Skill
Class:

Thief

Command: Downkey.pngZ.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Dives from the sky, performing quick kicks and a finishing attack that creates a shockwave. The shockwave launches enemies into the air, dealing Neutral Phyiscal Damage.

Press the X.png key while airborne to perform extra kicks, press the Z.png key before the consecutive kicks are done to perform the finishing attack.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant
  • Cooldown: 6 sec. (9 sec. in Arena )
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-kick Count: 3 - 6

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Multi-kick Atk. Finishing Atk. Finishing Attack
Launching Strength Rate
Shock Wave Atk.
1 15 21 154% 308% 100% 254%
2 17 25 172% 345% 102% 285%
3 19 28 191% 382% 103% 315%
4 21 32 209% 419% 105% 346%
5 23 35 228% 456% 107% 377%
6 25 39 246% 493% 109% 408%
7 27 43 265% 530% 110% 438%
8 29 46 283% 567% 112% 469%
9 31 50 302% 604% 114% 500%
10 33 53 320% 641% 116% 530%
11 35 57 339% 678% 117% 561%
12 37 61 357% 715% 119% 592%
13 39 64 376% 752% 121% 622%
14 41 68 394% 789% 122% 653%
15 43 71 413% 826% 124% 684%
16 45 75 431% 863% 126% 715%
17 47 79 450% 900% 128% 745%
18 49 82 468% 937% 129% 776%
19 51 86 487% 974% 131% 807%
20 53 89 505% 1011% 133% 837%
21 55 93 524% 1048% 135% 868%
22 57 97 542% 1084% 136% 899%
23 59 100 560% 1121% 138% 929%
24 61 104 579% 1158% 140% 960%
25 63 107 597% 1195% 141% 991%
26 65 111 616% 1232% 143% 1022%
27 67 115 634% 1269% 145% 1052%
28 69 118 653% 1306% 147% 1083%
29 71 122 671% 1343% 148% 1114%
30 73 125 690% 1380% 150% 1144%
31 75 129 708% 1417% 152% 1175%
32 77 133 727% 1454% 153% 1206%
33 79 136 745% 1491% 155% 1236%
34 81 140 764% 1528% 157% 1267%
35 83 143 782% 1565% 159% 1298%
36 85 147 801% 1602% 160% 1329%
37 87 151 819% 1639% 162% 1359%
38 89 154 838% 1676% 164% 1390%
39 91 158 856% 1713% 166% 1421%
40 93 161 875% 1750% 167% 1451%
41 95 165 893% 1787% 169% 1482%
42 97 169 911% 1824% 171% 1513%
43 99 172 930% 1861% 172% 1543%
44 101 176 948% 1898% 174% 1574%
45 103 179 967% 1935% 176% 1605%
46 105 183 985% 1972% 178% 1636%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism