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Difference between revisions of "Tornado Kick"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 질풍각 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=gUBnrvV6kx8 | ||
+ | |Video2= | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=30 | ||
+ | |Command={{Left}}{{Down}}{{Right}}+{{C}} | ||
+ | |Description= | ||
+ | '''Female Fighter Description:''' | ||
+ | : Moves forward while doing a spinning kick. | ||
+ | : This move can be done while on the ground or in the air, and the last kick knocks the hit enemy down. | ||
+ | : The direction can be controlled with the arrow keys and this skill can be canceled by pressing jump. | ||
+ | : Only Strikers can use this skill in the middle of another skill/Basic Attack. | ||
+ | <br> | ||
+ | : '''[Special Function]''' | ||
+ | :- Use the Up/Down key to adjust moving direction. | ||
+ | :- Press Jump to cancel. | ||
− | + | : [For Strikers] | |
+ | :- Cancellable | ||
− | + | '''Male Fighter Description:''' | |
+ | : Increases number of Tornado Kick's attacks. | ||
− | + | : Can be used both in the air and on the ground and pulls enemies closer. | |
+ | :- Cannot move while using Tornado Kick | ||
+ | :- Pressing Jump cancels the skill. | ||
− | + | :*Only Strikers can use this skill in the middle of another skill/Basic Attack. | |
− | * | ||
− | |||
+ | |Attributes= | ||
+ | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|8 sec.}} | ||
+ | *{{Cancelable}} (Strikers only) | ||
+ | *'''Female Fighter:''' | ||
+ | **{{SkillAttribute|Attack Count|4}} | ||
− | = | + | |Notes= |
+ | *Can be improved with {{IconLink|Tornado Kick Upgrade}}. | ||
+ | *Pressing the Jump key during this move cancels the skill early. | ||
+ | *This move can be activated both in the air and while on the ground. | ||
+ | **You become airborne much more quickly than if you were to jump, so the skill can be used to dodge moves that hit along the ground in tight situations. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=SkillGrowths | |
− | + | |tab1=Female | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | * | + | {|{{SkillTableHeader}} |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Physical Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | |
− | |- {{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|366|60}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1206|8425|60}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#vardefine:kick|4}}<!--Create variable "cancelcount" that holds the values of number of cancels--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | ! | + | !Attack Count |
− | |-{{ | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|366|60}} |
− | | | + | {{!}} <!--Atk.--> {{#ifexpr: {{#var:i}} > 60 | {{Calc|{{#var:i}}|3285|3708|70|61}} |
− | | | + | | {{#ifexpr: {{#var:i}} > 50 | {{Calc|{{#var:i}}|3127|3598|60|51}} |
− | | | + | | {{#ifexpr: {{#var:i}} > 40 | {{Calc|{{#var:i}}|2931|3459|50|41}} |
− | | | + | | {{#ifexpr: {{#var:i}} > 30 | {{Calc|{{#var:i}}|2678|3280|40|31}} |
− | | | + | | {{#ifexpr: {{#var:i}} > 20 | {{Calc|{{#var:i}}|2340|3046|30|21}} |
− | | | + | | {{#ifexpr: {{#var:i}} > 10 | {{Calc|{{#var:i}}|1867|2714|20|11}} |
− | | | + | | {{Calc|{{#var:i}}|1160|2217|10}} |
− | | | + | }} |
− | | | + | }} |
− | | | + | }} |
− | | | + | }} |
− | + | }} | |
− | + | }}% | |
− | | 10 | + | <!--Kick Count--> {{#ifexpr: {{#var:i}} mod 10 = 1 | {{!}} rowspan="10"{{!}}{{#var:kick}}{{#vardefine:kick|{{#expr: {{#var:kick}} + 1 }} }} }} |
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 16:42, 25 April 2022
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 질풍각 |
Description
Female Fighter Description:
- Moves forward while doing a spinning kick.
- This move can be done while on the ground or in the air, and the last kick knocks the hit enemy down.
- The direction can be controlled with the arrow keys and this skill can be canceled by pressing jump.
- Only Strikers can use this skill in the middle of another skill/Basic Attack.
- [Special Function]
- - Use the Up/Down key to adjust moving direction.
- - Press Jump to cancel.
- [For Strikers]
- - Cancellable
Male Fighter Description:
- Increases number of Tornado Kick's attacks.
- Can be used both in the air and on the ground and pulls enemies closer.
- - Cannot move while using Tornado Kick
- - Pressing Jump cancels the skill.
- Only Strikers can use this skill in the middle of another skill/Basic Attack.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec.
- Basic Attack Cancelable Skill (Strikers only)
- Female Fighter:
- Attack Count: 4
Notes
- Can be improved with Tornado Kick Upgrade.
- Pressing the Jump key during this move cancels the skill early.
- This move can be activated both in the air and while on the ground.
- You become airborne much more quickly than if you were to jump, so the skill can be used to dodge moves that hit along the ground in tight situations.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. |
---|---|---|---|
1 | 30 | 50 | 1206% |
2 | 32 | 55 | 1328% |
3 | 34 | 61 | 1451% |
4 | 36 | 66 | 1573% |
5 | 38 | 71 | 1695% |
6 | 40 | 77 | 1818% |
7 | 42 | 82 | 1940% |
8 | 44 | 87 | 2062% |
9 | 46 | 93 | 2185% |
10 | 48 | 98 | 2307% |
11 | 50 | 104 | 2430% |
12 | 52 | 109 | 2552% |
13 | 54 | 114 | 2674% |
14 | 56 | 120 | 2797% |
15 | 58 | 125 | 2919% |
16 | 60 | 130 | 3041% |
17 | 62 | 136 | 3164% |
18 | 64 | 141 | 3286% |
19 | 66 | 146 | 3408% |
20 | 68 | 152 | 3531% |
21 | 70 | 157 | 3653% |
22 | 72 | 162 | 3775% |
23 | 74 | 168 | 3898% |
24 | 76 | 173 | 4020% |
25 | 78 | 179 | 4143% |
26 | 80 | 184 | 4265% |
27 | 82 | 189 | 4387% |
28 | 84 | 195 | 4510% |
29 | 86 | 200 | 4632% |
30 | 88 | 205 | 4754% |
31 | 90 | 211 | 4877% |
32 | 92 | 216 | 4999% |
33 | 94 | 221 | 5121% |
34 | 96 | 227 | 5244% |
35 | 98 | 232 | 5366% |
36 | 100 | 237 | 5488% |
37 | 102 | 243 | 5611% |
38 | 104 | 248 | 5733% |
39 | 106 | 254 | 5856% |
40 | 108 | 259 | 5978% |
41 | 110 | 264 | 6100% |
42 | 112 | 270 | 6223% |
43 | 114 | 275 | 6345% |
44 | 116 | 280 | 6467% |
45 | 118 | 286 | 6590% |
46 | 120 | 291 | 6712% |
47 | 122 | 296 | 6834% |
48 | 124 | 302 | 6957% |
49 | 126 | 307 | 7079% |
50 | 128 | 312 | 7201% |
51 | 130 | 318 | 7324% |
52 | 132 | 323 | 7446% |
53 | 134 | 329 | 7569% |
54 | 136 | 334 | 7691% |
55 | 138 | 339 | 7813% |
56 | 140 | 345 | 7936% |
57 | 142 | 350 | 8058% |
58 | 144 | 355 | 8180% |
59 | 146 | 361 | 8303% |
60 | 148 | 366 | 8425% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |