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Difference between revisions of "Blood Memory"
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− | + | {{SkillPage | |
+ | |Name=Blood Memory | ||
+ | |AltName=Korean: 선혈의 추억 | ||
+ | |Class=Berserker | ||
+ | |Type=Passive | ||
+ | |Type2=Awakening | ||
+ | |PrerequisiteLevel=48 | ||
+ | |Description= {{IconLink|Bleeding}} enemies temporarily increases {{IconLink|Independent Atk.}}, {{IconLink|Hit Rate}}, and {{IconLink|Physical Critical Chance}}. | ||
− | = | + | |Attributes= |
+ | *{{SP per level|45}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{SkillAttribute|Buff Duration|20 sec.}} | ||
− | + | |Notes= | |
+ | *The first level is automatically granted upon Awakening, and cannot be reset to level 0. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | <!-- START: TABLE HEADERS --> | |
− | + | !Level | |
− | {| | + | !Lv Req |
− | | | + | !Independent Atk. |
− | ! | + | !Hit Rate |
− | ! | + | !Physical Critical Chance |
− | ! | + | <!-- END: TABLE HEADERS --> |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 30| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 40| {{MaxSkillRow}} }} |
− | ! | + | <!-- START: SKILL DATA EXPRESSIONS --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Independent Atk.--> +{{Calc|{{#var:i}}|12.9|71.4|40|1|1}}% | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.6|12.3|40|1|1}}% | |
− | + | {{!}} <!--Physical Critical Chance--> +{{Calc|{{#var:i}}|3|26.4|40|1|1}}% | |
− | | | + | {{!}}- |
− | | | + | <!-- END: SKILL DATA EXPRESSIONS --> |
− | | | + | }} |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 02:32, 20 January 2021
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 선혈의 추억 |
Description
Bleeding enemies temporarily increases Independent Atk., Hit Rate, and Physical Critical Chance.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Buff Duration: 20 sec.
Notes
- The first level is automatically granted upon Awakening, and cannot be reset to level 0.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Independent Atk. | Hit Rate | Physical Critical Chance |
---|---|---|---|---|
1 | 48 | +12.9% | +0.6% | +3% |
2 | 51 | +14.4% | +0.9% | +3.6% |
3 | 54 | +15.9% | +1.2% | +4.2% |
4 | 57 | +17.4% | +1.5% | +4.8% |
5 | 60 | +18.9% | +1.8% | +5.4% |
6 | 63 | +20.4% | +2.1% | +6% |
7 | 66 | +21.9% | +2.4% | +6.6% |
8 | 69 | +23.4% | +2.7% | +7.2% |
9 | 72 | +24.9% | +3% | +7.8% |
10 | 75 | +26.4% | +3.3% | +8.4% |
11 | 78 | +27.9% | +3.6% | +9% |
12 | 81 | +29.4% | +3.9% | +9.6% |
13 | 84 | +30.9% | +4.2% | +10.2% |
14 | 87 | +32.4% | +4.5% | +10.8% |
15 | 90 | +33.9% | +4.8% | +11.4% |
16 | 93 | +35.4% | +5.1% | +12% |
17 | 96 | +36.9% | +5.4% | +12.6% |
18 | 99 | +38.4% | +5.7% | +13.2% |
19 | 102 | +39.9% | +6% | +13.8% |
20 | 105 | +41.4% | +6.3% | +14.4% |
21 | 108 | +42.9% | +6.6% | +15% |
22 | 111 | +44.4% | +6.9% | +15.6% |
23 | 114 | +45.9% | +7.2% | +16.2% |
24 | 117 | +47.4% | +7.5% | +16.8% |
25 | 120 | +48.9% | +7.8% | +17.4% |
26 | 123 | +50.4% | +8.1% | +18% |
27 | 126 | +51.9% | +8.4% | +18.6% |
28 | 129 | +53.4% | +8.7% | +19.2% |
29 | 132 | +54.9% | +9% | +19.8% |
30 | 135 | +56.4% | +9.3% | +20.4% |
31 | 138 | +57.9% | +9.6% | +21% |
32 | 141 | +59.4% | +9.9% | +21.6% |
33 | 144 | +60.9% | +10.2% | +22.2% |
34 | 147 | +62.4% | +10.5% | +22.8% |
35 | 150 | +63.9% | +10.8% | +23.4% |
36 | 153 | +65.4% | +11.1% | +24% |
37 | 156 | +66.9% | +11.4% | +24.6% |
38 | 159 | +68.4% | +11.7% | +25.2% |
39 | 162 | +69.9% | +12% | +25.8% |
40 | 165 | +71.4% | +12.3% | +26.4% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Berserker Skills | |
---|---|
Active: | Blood Scratch Blood Sword Bloody Twister Cruel Engagement Derange Diehard Enrage Frenzy Outrage Break Raging Fury Thirst |
Passive: | Bloody Cross Insanity Vim and Vigor |
Awakening: | Blood Memory Blood Snatch Brutal Crusher Extreme Overkill Poignant Madness |
2nd Awakening: | Blood Boom Blood Incarnate Blood Riven Fatal Blood |
Neo: Awakening: | Blood Majin Strike: Destruction Rampant Madness Ruthlessness |
General TP Skills | |
---|---|
Basic Training Upgrade |