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Difference between revisions of "Hammer Kick"
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− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 해머 킥 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=wOaIkH0TW7U|400 | ||
+ | |Video2= | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Command={{Up}} (hold) {{Z}} | ||
+ | |PrerequisiteLevel=1 | ||
+ | |Description=Fiercely throws a kick, pushing enemies backwards. | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|3 sec.}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
− | + | *Can be improved with [[File:Hammer Kick Upgrade.png]] [[File:Hammer Kick Upgrade (Male).png]] [[Hammer Kick Upgrade]]. | |
− | [[ | + | *Shares the same animation of the last hit in female fighter's normal attack combo. |
− | + | *Shares the same animation of the third hit in the male fighter's normal attack combo. | |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | * | ||
*Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot. | *Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot. | ||
− | * | + | *Female Fighter's Hammer Kick can kick downed enemies. Male Fighter's Hammer Kick '''can not'''. |
− | + | |SkillGrowth= | |
− | == | + | <span style="display:none">{{</span> |
− | + | <small> | |
− | {| | + | {{tabs |
− | |- {{ | + | |name=Gender |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | + | <span style="display:none">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk. | ||
+ | !Launching Strength | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}} | ||
+ | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1151|8042|60}}% | ||
+ | {{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|100|201.8|60|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk | + | !Physical Atk. |
− | ! | + | !Launching Strength |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|216|1974|60}}% | |
− | + | {{!}} <!--Launching Strength--> {{Calc|{{#var:i}}|100|201.8|60|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 13:52, 25 April 2022
Active Skill | |
Class: | |
Command: | (hold) |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 해머 킥 |
Description
Fiercely throws a kick, pushing enemies backwards.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3 sec.
- Basic Attack Cancelable Skill
Notes
- Can be improved with Hammer Kick Upgrade.
- Shares the same animation of the last hit in female fighter's normal attack combo.
- Shares the same animation of the third hit in the male fighter's normal attack combo.
- Distance of the kick can be adjusted by pressing left and right key. Should a user press the back key, the kick will be activated on that spot.
- Female Fighter's Hammer Kick can kick downed enemies. Male Fighter's Hammer Kick can not.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. | Launching Strength |
---|---|---|---|---|
1 | 1 | 10 | 1151% | 100% |
2 | 3 | 11 | 1268% | 101.7% |
3 | 5 | 13 | 1385% | 103.5% |
4 | 7 | 14 | 1501% | 105.2% |
5 | 9 | 16 | 1618% | 106.9% |
6 | 11 | 17 | 1735% | 108.6% |
7 | 13 | 19 | 1852% | 110.4% |
8 | 15 | 20 | 1969% | 112.1% |
9 | 17 | 22 | 2085% | 113.8% |
10 | 19 | 23 | 2202% | 115.5% |
11 | 21 | 25 | 2319% | 117.3% |
12 | 23 | 26 | 2436% | 119% |
13 | 25 | 28 | 2553% | 120.7% |
14 | 27 | 29 | 2669% | 122.4% |
15 | 29 | 31 | 2786% | 124.2% |
16 | 31 | 32 | 2903% | 125.9% |
17 | 33 | 34 | 3020% | 127.6% |
18 | 35 | 35 | 3137% | 129.3% |
19 | 37 | 37 | 3253% | 131.1% |
20 | 39 | 38 | 3370% | 132.8% |
21 | 41 | 39 | 3487% | 134.5% |
22 | 43 | 41 | 3604% | 136.2% |
23 | 45 | 42 | 3721% | 138% |
24 | 47 | 44 | 3837% | 139.7% |
25 | 49 | 45 | 3954% | 141.4% |
26 | 51 | 47 | 4071% | 143.1% |
27 | 53 | 48 | 4188% | 144.9% |
28 | 55 | 50 | 4305% | 146.6% |
29 | 57 | 51 | 4421% | 148.3% |
30 | 59 | 53 | 4538% | 150% |
31 | 61 | 54 | 4655% | 151.8% |
32 | 63 | 56 | 4772% | 153.5% |
33 | 65 | 57 | 4888% | 155.2% |
34 | 67 | 59 | 5005% | 156.9% |
35 | 69 | 60 | 5122% | 158.7% |
36 | 71 | 62 | 5239% | 160.4% |
37 | 73 | 63 | 5356% | 162.1% |
38 | 75 | 65 | 5472% | 163.8% |
39 | 77 | 66 | 5589% | 165.6% |
40 | 79 | 68 | 5706% | 167.3% |
41 | 81 | 69 | 5823% | 169% |
42 | 83 | 70 | 5940% | 170.7% |
43 | 85 | 72 | 6056% | 172.5% |
44 | 87 | 73 | 6173% | 174.2% |
45 | 89 | 75 | 6290% | 175.9% |
46 | 91 | 76 | 6407% | 177.6% |
47 | 93 | 78 | 6524% | 179.4% |
48 | 95 | 79 | 6640% | 181.1% |
49 | 97 | 81 | 6757% | 182.8% |
50 | 99 | 82 | 6874% | 184.5% |
51 | 101 | 84 | 6991% | 186.3% |
52 | 103 | 85 | 7108% | 188% |
53 | 105 | 87 | 7224% | 189.7% |
54 | 107 | 88 | 7341% | 191.4% |
55 | 109 | 90 | 7458% | 193.2% |
56 | 111 | 91 | 7575% | 194.9% |
57 | 113 | 93 | 7692% | 196.6% |
58 | 115 | 94 | 7808% | 198.3% |
59 | 117 | 96 | 7925% | 200.1% |
60 | 119 | 97 | 8042% | 201.8% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |