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Difference between revisions of "Floor Smasher"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 단층지격 |
− | |Video | + | |Video= |
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|Class=Exorcist | |Class=Exorcist | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=20 | |PrerequisiteLevel=20 | ||
− | | | + | |Command={{Right}}{{Down}}+{{Z}} |
+ | |Description= | ||
+ | Swings his Giant Weapon and hammers the ground with it to attack enemies. <br> | ||
+ | {{IconLink|Lurking Dragon}} increases this skill's Atk. and attack range (if fully charged in the Arena).<br> | ||
+ | {{IconLink|Passion Chakra}} pulls the enemies hit by the shock wave to the center of the shock wave.<br><br> | ||
+ | |||
+ | '''[Special Function]'''<br> | ||
+ | [Lurking Dragon Effect]<br> | ||
+ | - Chargeable<br> | ||
− | + | '''[Passion Chakra Mode]'''<br> | |
− | + | - The shock wave pulls enemies to its center. | |
− | |||
− | |||
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|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|20}} |
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
*{{Cooldown|4.5 sec}} | *{{Cooldown|4.5 sec}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Pull Range|170%}} | ||
|Notes= | |Notes= | ||
− | * | + | * This skill's damage is defaulted to Physical damage. |
* Floor Smasher is best used to keep enemies in a more "organized" manner in PVE, or as a snare in PVP. | * Floor Smasher is best used to keep enemies in a more "organized" manner in PVE, or as a snare in PVP. | ||
* In a party, Floor Smasher can be used to move enemies towards team members' attacks, or to pull enemies away from more fragile team members. | * In a party, Floor Smasher can be used to move enemies towards team members' attacks, or to pull enemies away from more fragile team members. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | {| {{SkillTableHeader}} | ||
− | |||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
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!Slam Atk. | !Slam Atk. | ||
!Shockwave Atk. | !Shockwave Atk. | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|32|343|60}} | |
− | + | {{!}} <!--Swing Atk.--> {{Calc|{{#var:i}}|78|551|60}}% | |
− | + | {{!}} <!--Slam Atk.--> {{Calc|{{#var:i}}|710|4966|60}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|789|5518|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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}} | }} |
Latest revision as of 17:52, 5 December 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 단층지격 |
Description
Swings his Giant Weapon and hammers the ground with it to attack enemies.
Lurking Dragon increases this skill's Atk. and attack range (if fully charged in the Arena).
Passion Chakra pulls the enemies hit by the shock wave to the center of the shock wave.
[Special Function]
[Lurking Dragon Effect]
- Chargeable
[Passion Chakra Mode]
- The shock wave pulls enemies to its center.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4.5 sec
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Pull Range: 170%
Notes
- This skill's damage is defaulted to Physical damage.
- Floor Smasher is best used to keep enemies in a more "organized" manner in PVE, or as a snare in PVP.
- In a party, Floor Smasher can be used to move enemies towards team members' attacks, or to pull enemies away from more fragile team members.
- This move is basically a physical combination of Gale Smash and Rising Emblem, but does not launch enemies as high as Rising Emblem does.
- Can be improved with Floor Smasher Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Swing Atk. | Slam Atk. | Shockwave Atk. |
---|---|---|---|---|---|
1 | 20 | 32 | 78% | 710% | 789% |
2 | 22 | 37 | 86% | 782% | 869% |
3 | 24 | 43 | 94% | 854% | 949% |
4 | 26 | 48 | 102% | 926% | 1029% |
5 | 28 | 53 | 110% | 999% | 1110% |
6 | 30 | 58 | 118% | 1071% | 1190% |
7 | 32 | 64 | 126% | 1143% | 1270% |
8 | 34 | 69 | 134% | 1215% | 1350% |
9 | 36 | 74 | 142% | 1287% | 1430% |
10 | 38 | 79 | 150% | 1359% | 1510% |
11 | 40 | 85 | 158% | 1431% | 1591% |
12 | 42 | 90 | 166% | 1503% | 1671% |
13 | 44 | 95 | 174% | 1576% | 1751% |
14 | 46 | 101 | 182% | 1648% | 1831% |
15 | 48 | 106 | 190% | 1720% | 1911% |
16 | 50 | 111 | 198% | 1792% | 1991% |
17 | 52 | 116 | 206% | 1864% | 2071% |
18 | 54 | 122 | 214% | 1936% | 2152% |
19 | 56 | 127 | 222% | 2008% | 2232% |
20 | 58 | 132 | 230% | 2081% | 2312% |
21 | 60 | 137 | 238% | 2153% | 2392% |
22 | 62 | 143 | 246% | 2225% | 2472% |
23 | 64 | 148 | 254% | 2297% | 2552% |
24 | 66 | 153 | 262% | 2369% | 2633% |
25 | 68 | 159 | 270% | 2441% | 2713% |
26 | 70 | 164 | 278% | 2513% | 2793% |
27 | 72 | 169 | 286% | 2586% | 2873% |
28 | 74 | 174 | 294% | 2658% | 2953% |
29 | 76 | 180 | 302% | 2730% | 3033% |
30 | 78 | 185 | 310% | 2802% | 3113% |
31 | 80 | 190 | 319% | 2874% | 3194% |
32 | 82 | 195 | 327% | 2946% | 3274% |
33 | 84 | 201 | 335% | 3018% | 3354% |
34 | 86 | 206 | 343% | 3090% | 3434% |
35 | 88 | 211 | 351% | 3163% | 3514% |
36 | 90 | 216 | 359% | 3235% | 3594% |
37 | 92 | 222 | 367% | 3307% | 3674% |
38 | 94 | 227 | 375% | 3379% | 3755% |
39 | 96 | 232 | 383% | 3451% | 3835% |
40 | 98 | 238 | 391% | 3523% | 3915% |
41 | 100 | 243 | 399% | 3595% | 3995% |
42 | 102 | 248 | 407% | 3668% | 4075% |
43 | 104 | 253 | 415% | 3740% | 4155% |
44 | 106 | 259 | 423% | 3812% | 4236% |
45 | 108 | 264 | 431% | 3884% | 4316% |
46 | 110 | 269 | 439% | 3956% | 4396% |
47 | 112 | 274 | 447% | 4028% | 4476% |
48 | 114 | 280 | 455% | 4100% | 4556% |
49 | 116 | 285 | 463% | 4173% | 4636% |
50 | 118 | 290 | 471% | 4245% | 4716% |
51 | 120 | 296 | 479% | 4317% | 4797% |
52 | 122 | 301 | 487% | 4389% | 4877% |
53 | 124 | 306 | 495% | 4461% | 4957% |
54 | 126 | 311 | 503% | 4533% | 5037% |
55 | 128 | 317 | 511% | 4605% | 5117% |
56 | 130 | 322 | 519% | 4677% | 5197% |
57 | 132 | 327 | 527% | 4750% | 5278% |
58 | 134 | 332 | 535% | 4822% | 5358% |
59 | 136 | 338 | 543% | 4894% | 5438% |
60 | 138 | 343 | 551% | 4966% | 5518% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |