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Difference between revisions of "Hall of Eternity"
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[[Category:Guild Hideout Dungeons]] | [[Category:Guild Hideout Dungeons]] | ||
+ | |||
+ | |||
+ | {{Infobox_Dungeon | ||
+ | |backgroundcolor=#136 | ||
+ | |fontcolor=#fff | ||
+ | |Location=[[Guild Hideout]] | ||
+ | |Name=Hall of Eternity | ||
+ | |Image=[[File:Hall of Eternity.png]] | ||
+ | |MinLevel=1 | ||
+ | |Level=1-86 | ||
+ | |MLevel=1-86 | ||
+ | |Boss={{Monster link|class=boss|Princess of Frozen Sorrow}} | ||
+ | }} | ||
+ | ==Description== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Map== | ||
+ | <span style="display:none">{{</span> | ||
+ | {| class="wikitable" | ||
+ | ! colspan="3"| Map | ||
+ | |- | ||
+ | |style="padding:10px; text-align:center;"| | ||
+ | |||
+ | {| style="line-height:1;padding:0px;margin:0px;border-collapse:collapse;border-spacing:0;font-size: 100%;" | ||
+ | ! || A || B || C | ||
+ | |- | ||
+ | !1 ||{{Map Blank}}||{{Map Boss}}||{{Map Blank}} | ||
+ | |- | ||
+ | !2 ||{{Map S}}||{{Map NE}}||{{Map SW}} | ||
+ | |- | ||
+ | !3 ||{{Map NSE}}||{{Map EW}}||{{Map NSW}} | ||
+ | |- | ||
+ | !4 ||{{Map NE}}||{{Map W}}||{{Map N}} | ||
+ | |} | ||
+ | |||
+ | |style="text-align:right; border-style:none; padding:10px;"| | ||
+ | '''Starting zones:'''<br/> | ||
+ | '''Boss zones:'''<br/> | ||
+ | '''Hell Mode:'''<br/> | ||
+ | '''Min. Fatigue:'''<br/> | ||
+ | '''Max. Fatigue:'''<br/> | ||
+ | |style="border-style:none; padding-right:10px; "| | ||
+ | B4<br/> | ||
+ | B1<br/> | ||
+ | A4<br/> | ||
+ | 8<br/> | ||
+ | 8<br/> | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | |||
+ | ==Strategy== | ||
+ | *Upon entering the dungeon, players will be notified with the following statement: | ||
+ | ::"The entire castle is protected by a potent magic ward." | ||
+ | :Ward statues in Room B2 prevent players from entering the Boss Room. Players must destroy statues located in Rooms A3 and C4 if they want to proceed to the Boss. | ||
+ | ===Room 1=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|Ghost Spearman}} | ||
+ | *'''Objective:''' Defeat all enemies. | ||
+ | |||
+ | ===Room 2=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|Ghost Bowman}} | ||
+ | **{{Monster link|class=named|Court Archer Captain}} | ||
+ | *'''Objective:''' Defeat all enemies. | ||
+ | *'''Gimmick(s):''' | ||
+ | **Court Archer Captain is invincible while frozen or immobilized. | ||
+ | |||
+ | ===Room 3=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|Ghost Spearman}} | ||
+ | *'''Objective:''' Defeat all enemies. | ||
+ | |||
+ | ===Room 4=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|class=named|Court Red Mage}} | ||
+ | *'''Objective:''' Defeat all enemies and destroy the Statue. | ||
+ | *'''Gimmick(s):''' | ||
+ | |||
+ | ===Room 5=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|Ghost Spearman}} | ||
+ | **{{Monster link|Ghost Bowman}} | ||
+ | *'''Objective:''' Defeat all enemies. | ||
+ | |||
+ | ===Room 6=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|class=named|Prince of Blazing Anger}} | ||
+ | *'''Objective:''' Defeat all enemies. | ||
+ | *'''Gimmick(s):''' | ||
+ | |||
+ | ===Room 7=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|class=named|Escort Froy}} | ||
+ | *'''Objective:''' Defeat all enemies and destroy the Statue. | ||
+ | *'''Gimmick(s):''' | ||
+ | |||
+ | ===Room 8=== | ||
+ | *'''Monster(s):''' None | ||
+ | |||
+ | ===Room 9=== | ||
+ | *'''Monster(s):''' None | ||
+ | *'''Gimmick(s):''' | ||
+ | **A Ward Statue blocks the way to the Boss. If not already having done so, destroy the statues in Rooms 4 and 7 to proceed to the Boss Room. | ||
+ | |||
+ | ===Room 10=== | ||
+ | *'''Monster(s):''' | ||
+ | **{{Monster link|class=boss|Princess of Frozen Sorrow}} | ||
+ | *'''Objective:''' Defeat the boss. | ||
+ | *'''Gimmick(s):''' | ||
+ | **Princess of Frozen Sorrow is ''Freeze Immune''. | ||
+ | **When you enter the room, the Princess is in her crying animation. Note that she becomes invincible while in this state; indicated by her model becoming blue and blood dripping from her mask. She uses this skill more often as her HP drops below 50%. To minimize the occurrences of these invincibility frames, it is recommended to bring a class or supporter that can immobilize or stun the Boss for extended periods of time such as {{IconLink|Ground Quaker}} or {{IconLink|Junk Spin}}. If not interrupted after her crying animation, she goes into a laugh animation and summons 3 golden pentacles around the map (usually one under herself and one under the player). After a brief delay, ice pillars spawn from the pentacles dealing minimal damage but with high upward knockback to players hit. If at 50% health or less, her laugh animation summons a blizzard that pushes players to the side of the room. This can be a potentially deadly combo if the players are unable to fulfill the Ice Orb gimmick. | ||
+ | **When the Princess yells out "Ice Curtain", she summons Ice Orbs that follow nearby players and freeze and drain MP from any player they makes contact with. To get rid of the Ice Orbs, lure them to one of the three snowflake pentacles in the room. Completing this gimmick grants a temporary blue bubble buff to the player that significantly lowers the Princess's Freeze duration. If the Ice Orb is not eliminated within a 6 second interval, it becomes a large Ice Pentacle that constantly freezes any player inside. | ||
+ | **If nearby a Frozen player or a player with an Ice Orb, a blue pentacle will appear underneath the Princess, and she will hold her sword upward. Afterward, she thrusts her sword in the ground causing any Frozen player within the pentacle range to be instant-killed. | ||
+ | **Usually before summoning an Ice Orb or using her instant-kill gimmick, she summons a twister around herself that knocks away/down nearby players. | ||
+ | **'''Basic Attack Pattern:''' | ||
+ | ***Holds rapier from behind -> upward slash -> downward slash: Cast in Super Armor. This attack pattern travels a great distance and has significant knockback. | ||
+ | ***Forward thrust: Cast in Super Armor. This attack covers a great distance and has significant knockback. | ||
+ | |||
+ | ==Monsters== | ||
+ | *{{Spawns|Ghost Spearman}} | ||
+ | *{{Spawns|Ghost Bowman}} | ||
+ | *{{Spawns|class=named|Court Archer Captain}} | ||
+ | *{{Spawns|class=named|Court Red Mage}} | ||
+ | *{{Spawns|class=named|Prince of Blazing Anger}} | ||
+ | *{{Spawns|class=named|Escort Froy}} | ||
+ | *{{Spawns|class=boss|Princess of Frozen Sorrow}} | ||
+ | |||
+ | ==Notes== | ||
+ | *Hall of Eternity can only be unlocked and accessed if the Guild has 50% or more purification in both [[Cave of Grief]] and [[Maze of Betrayal]]. | ||
+ | *Upon gaining 100% purification in Hall of Eternity, [[Courtier Regin]] appears in the Guild Hideout for a set period. |
Latest revision as of 18:37, 13 January 2017
(UNDER CONSTRUCTION)
Hall of Eternity | |
---|---|
Location | Guild Hideout |
Min. Level | 1 |
Level | 1-86 |
Monster Level | 1-86 |
End Boss | Princess of Frozen Sorrow |
Contents
Description
Map
Map | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Starting zones: |
B4 |
Strategy
- Upon entering the dungeon, players will be notified with the following statement:
- "The entire castle is protected by a potent magic ward."
- Ward statues in Room B2 prevent players from entering the Boss Room. Players must destroy statues located in Rooms A3 and C4 if they want to proceed to the Boss.
Room 1
- Monster(s):
- Objective: Defeat all enemies.
Room 2
- Monster(s):
- Objective: Defeat all enemies.
- Gimmick(s):
- Court Archer Captain is invincible while frozen or immobilized.
Room 3
- Monster(s):
- Objective: Defeat all enemies.
Room 4
- Monster(s):
- Objective: Defeat all enemies and destroy the Statue.
- Gimmick(s):
Room 5
- Monster(s):
- Objective: Defeat all enemies.
Room 6
- Monster(s):
- Objective: Defeat all enemies.
- Gimmick(s):
Room 7
- Monster(s):
- Objective: Defeat all enemies and destroy the Statue.
- Gimmick(s):
Room 8
- Monster(s): None
Room 9
- Monster(s): None
- Gimmick(s):
- A Ward Statue blocks the way to the Boss. If not already having done so, destroy the statues in Rooms 4 and 7 to proceed to the Boss Room.
Room 10
- Monster(s):
- Objective: Defeat the boss.
- Gimmick(s):
- Princess of Frozen Sorrow is Freeze Immune.
- When you enter the room, the Princess is in her crying animation. Note that she becomes invincible while in this state; indicated by her model becoming blue and blood dripping from her mask. She uses this skill more often as her HP drops below 50%. To minimize the occurrences of these invincibility frames, it is recommended to bring a class or supporter that can immobilize or stun the Boss for extended periods of time such as Ground Quaker or Junk Spin. If not interrupted after her crying animation, she goes into a laugh animation and summons 3 golden pentacles around the map (usually one under herself and one under the player). After a brief delay, ice pillars spawn from the pentacles dealing minimal damage but with high upward knockback to players hit. If at 50% health or less, her laugh animation summons a blizzard that pushes players to the side of the room. This can be a potentially deadly combo if the players are unable to fulfill the Ice Orb gimmick.
- When the Princess yells out "Ice Curtain", she summons Ice Orbs that follow nearby players and freeze and drain MP from any player they makes contact with. To get rid of the Ice Orbs, lure them to one of the three snowflake pentacles in the room. Completing this gimmick grants a temporary blue bubble buff to the player that significantly lowers the Princess's Freeze duration. If the Ice Orb is not eliminated within a 6 second interval, it becomes a large Ice Pentacle that constantly freezes any player inside.
- If nearby a Frozen player or a player with an Ice Orb, a blue pentacle will appear underneath the Princess, and she will hold her sword upward. Afterward, she thrusts her sword in the ground causing any Frozen player within the pentacle range to be instant-killed.
- Usually before summoning an Ice Orb or using her instant-kill gimmick, she summons a twister around herself that knocks away/down nearby players.
- Basic Attack Pattern:
- Holds rapier from behind -> upward slash -> downward slash: Cast in Super Armor. This attack pattern travels a great distance and has significant knockback.
- Forward thrust: Cast in Super Armor. This attack covers a great distance and has significant knockback.
Monsters
- Ghost Spearman
- Ghost Bowman
- Court Archer Captain
- Court Red Mage
- Prince of Blazing Anger
- Escort Froy
- Princess of Frozen Sorrow
Notes
- Hall of Eternity can only be unlocked and accessed if the Guild has 50% or more purification in both Cave of Grief and Maze of Betrayal.
- Upon gaining 100% purification in Hall of Eternity, Courtier Regin appears in the Guild Hideout for a set period.