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Difference between revisions of "Seismic Crash"
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|Class=Fighter | |Class=Fighter | ||
|Class2= | |Class2= |
Revision as of 00:27, 18 October 2015
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Modified Game Description
The Fighter leaps forward and lands on the ground with incredible force, creating a shockwave that damages and knocks down enemies. The landing position can be adjusted with the arrow keys up, forward, and down to be diagonally up, directly forward, or diagonally downwards from the character's starting position respectively. Any enemy directly on the spot where the punch/kick land also takes damage from the punch/kick.
Description
The Fighter leaps forward and lands on the ground with incredible force, creating a shockwave that damages and knocks down enemies.
Additional Inputs
The landing position can be adjusted with the arrow keys up, forward, and down to be diagonally up, directly forward, or diagonally downwards from the character's starting position respectively.
Additional Mechanics
Any target hit by the center of the skill receives additional damage from the punch/kick.
Attributes
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Notes
- Launches targets upon impact
- After skill recovery becomes quicker as skill level increases
- Travel speed and recovery time are affected by attack speed
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP | Punch Physical Weapon Attack Strength |
Shockwave Attack Strength |
Range Expansion | Launch Height | Post-Cast Delay |
---|---|---|---|---|---|---|---|---|
1 | 15 | 20 | 20 | 110% | 3.30 | 100% | 100.0% | 0.45s |
2 | 17 | 23 | 123% | 3.70 | 101% | 102.4% | 0.44s | |
3 | 19 | 26 | 137% | 4.10 | 103% | 104.4% | 0.43s | |
4 | 21 | 29 | 150% | 4.49 | 104% | 106.8% | 0.43s | |
5 | 23 | 32 | 163% | 4.89 | 105% | 108.8% | 0.42s | |
6 | 25 | 35 | 176% | 5.29 | 106% | 111.2% | 0.41s | |
7 | 27 | 38 | 190% | 5.69 | 108% | 113.2% | 0.40s | |
8 | 29 | 41 | 203% | 6.09 | 109% | 115.6% | 0.40s | |
9 | 31 | 44 | 216% | 6.49 | 110% | 117.6% | 0.39s | |
10 | 33 | 47 | 229% | 6.88 | 112% | 120.0% | 0.38s | |
11 | 35 | 50 | 243% | 7.28 | 113% | 122.4% | 0.37s | |
12 | 37 | 53 | 256% | 7.68 | 114% | 124.4% | 0.36s | |
13 | 39 | 56 | 269% | 8.08 | 116% | 126.8% | 0.36s | |
14 | 41 | 59 | 283% | 8.48 | 117% | 128.8% | 0.35s | |
15 | 43 | 62 | 296% | 8.88 | 118% | 131.2% | 0.34s | |
16 | 45 | 65 | 309% | 9.27 | 119% | 133.2% | 0.33s | |
17 | 47 | 68 | 322% | 9.67 | 121% | 135.6% | 0.33s | |
18 | 49 | 72 | 336% | 10.07 | 122% | 137.6% | 0.32s | |
19 | 51 | 75 | 349% | 10.47 | 123% | 140.0% | 0.31s | |
20 | 53 | 78 | 362% | 10.87 | 125% | 142.4% | 0.30s | |
21 | 55 | 81 | 376% | 11.27 | 126% | 144.4% | 0.29s | |
22 | 57 | 84 | 389% | 11.66 | 127% | 146.8% | 0.29s | |
23 | 59 | 87 | 402% | 12.06 | 129% | 148.8% | 0.28s | |
24 | 61 | 90 | 415% | 12.46 | 130% | 151.2% | 0.27s | |
25 | 63 | 93 | 429% | 12.86 | 131% | 153.2% | 0.26s | |
26 | 65 | 96 | 442% | 13.26 | 132% | 155.6% | 0.26s | |
27 | 67 | 99 | 455% | 13.66 | 134% | 157.6% | 0.25s | |
28 | 69 | 102 | 468% | 14.05 | 135% | 160% | 0.24s | |
29 | 71 | 105 | 482% | 14.45 | 136% | 162.4% | 0.23s |
General TP Skills | |
---|---|
Basic Training Upgrade |