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Difference between revisions of "Multi Headshot"
(Created page with '{{FutureContent}} Category: SkillsCategory:Ranger SkillsCategory:Stylish <oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_72.flv" th...') |
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<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_72.flv" thumb="true" width="225" height="179"/> | <oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_72.flv" thumb="true" width="225" height="179"/> | ||
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+ | == Description == | ||
+ | |||
+ | [[Image:MultiHeadShot.png|left]] Fires consecutive head shot at a target. Press directional key for each shot to adjust the direction of fire. Lands maximum of 5 hits. Can't be used with a hand cannon. | ||
+ | |||
+ | |||
+ | == Details == | ||
+ | *Command Input: {{left}}{{up}}{{right}} + Z | ||
+ | *<font color="Red">This skill consumes '''1''' clear cube fragment.</font> | ||
+ | *Fixed attack range of 600px. | ||
+ | *The user stays in super armor during activation. | ||
+ | *Lands hit against any mid-air, standing, and downed target. | ||
+ | *Be aware that it only lands hit against '''one''' random target within the attack range. Can be troublesome against multiple monsters. | ||
+ | *Unlike normal [[Headshot]], it can get stuck. | ||
+ | *Increases duration of hit stun as the skill level rises. |
Revision as of 06:43, 15 September 2009
<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_72.flv" thumb="true" width="225" height="179"/>
Description
Fires consecutive head shot at a target. Press directional key for each shot to adjust the direction of fire. Lands maximum of 5 hits. Can't be used with a hand cannon.
Details
- Command Input:
+ Z
- This skill consumes 1 clear cube fragment.
- Fixed attack range of 600px.
- The user stays in super armor during activation.
- Lands hit against any mid-air, standing, and downed target.
- Be aware that it only lands hit against one random target within the attack range. Can be troublesome against multiple monsters.
- Unlike normal Headshot, it can get stuck.
- Increases duration of hit stun as the skill level rises.