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Difference between revisions of "Guild"
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*Attains a guild emblem at level 2. | *Attains a guild emblem at level 2. | ||
*Able to participate in Guild Faction battle at level 3. | *Able to participate in Guild Faction battle at level 3. | ||
− | *Will at some point in the future attain | + | *Will at some point in the future attain headquarters and a guild storage chest. |
*Attains a life coin bonus for each guild level up. | *Attains a life coin bonus for each guild level up. | ||
*Attains EXP & Stat bonus from guild specific skills. | *Attains EXP & Stat bonus from guild specific skills. |
Revision as of 16:53, 26 December 2010
Contents
Basic Overview
- Bucken in Hendon Myre can register a guild for 300,000 gold.
- There's no restriction imposed on character for establishing a guild. Anyone with sufficient funds can form one.
- A player who pays the fund becomes the Guild Master immediately.
Guild Benefits
- Attains a separate web page.
- Attains a private guild chat channel.
- Attains a guild emblem at level 2.
- Able to participate in Guild Faction battle at level 3.
- Will at some point in the future attain headquarters and a guild storage chest.
- Attains a life coin bonus for each guild level up.
- Attains EXP & Stat bonus from guild specific skills.
- No Noob-o-Meter penalty between guild members.
Guild Management
- Recruitment & Disbandment
- Maximum of 300 members can be accepted.
- Only the high-ranked officers can send invitation to players.
- Other players can request to join a guild, however it must be authorized by the guild master.
- A player who left or has been kicked from a guild can't join another guild immediately until 3 days has passed.
- Gold spent on the guild can't be retrieved.
- Guild Level
- Every fatigue point spent by a guild member counts as a guild experience point.
- Once sufficient exp accumulated, the Guild Master or a Guild Officer can pay Bucken to level up a guild.
- Each guild level up yields 1 GSP(Guild Skill Point), which can be utilized for leveling up guild skills.
- Only the Guild Master or a Guild Officer can decide on guild skill.
- Guild EXP only applies when a guild member clears a dungeon within his level range.
- Running a dungeon with the level differences of -5 to +3 yields a guild EXP equivalent to the amount of fatigue points spent.
- Guild EXP may take time to be displayed on the system, depending on the server's condition.
- Failing a dungeon run doesn't yield a single guild EXP. One must successfully clear the dungeon.
- KNOWN BUG: With the content update that came along with Rare Avatars/Level cap raise on Aug. 18th, 2010, few guildmasters who upgraded the guild level during the 24-hour period between the maintenance reported that the guild upgrade/skill gain cost them 2x the usual.
Guild Lv | Total Required Guild EXP |
Required Gold | Reward |
---|---|---|---|
1 | - | 300,000G | Guild Chat |
2 | 1350 | 300,000G |
|
3 | 4,894 | 500,000G |
|
4 | 12,150 | 1,000,000G |
|
5 | 25,175 | 1,400,000G |
|
6 | 46,738 | 1,800,000G |
|
7 | 80,547 | 2,400,000G |
|
8 | 131,545 | 3,100,000G |
|
9 | 206,299 | 3,900,000G |
|
10 | 313,498 | 4,900,000G |
|
Guild Skills
Guild: Enhancing Individual Ability
Passive Skill
Increases STR, INT, VIT, SPR of all qualifying guild members.
- Only applies for those with guild rank of Jr. Member or higher.
- Requires 100,000G for each level up.
Lv | Required Guild Lv |
Required GSP | Details |
---|---|---|---|
1 | 2 | 1 | STR, INT, VIT, SPR + 5 |
2 | 4 | 1 | STR, INT, VIT, SPR + 9 |
3 | 6 | 1 | STR, INT, VIT, SPR + 15 |
4 | 8 | 1 | STR, INT, VIT, SPR + 22 |
5 | 10 | 1 | STR, INT, VIT, SPR + 30 |
Guild: Advice for Fast Growth
Passive Skill
Increases obtained EXP of all qualifying guild members.
- Only applies for those with guild rank of Jr. Member or higher.
- Requires 100,000G for each level up.
Lv | Required Guild Lv |
Required GSP | Details |
---|---|---|---|
1 | 2 | 1 | + 1% EXP |
2 | 4 | 1 | + 2% EXP |
3 | 6 | 1 | + 3% EXP |
4 | 8 | 1 | + 4% EXP |
5 | 10 | 1 | + 5% EXP |