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Difference between revisions of "Rising Emblem Upgrade"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=
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|AltName=Korean: 승천진 강화
 
|Gender=Male
 
|Gender=Male
 
|Class=Priest
 
|Class=Priest
|Class2=
 
 
|Type=Passive
 
|Type=Passive
 
|Type2=TP
 
|Type2=TP
|Type3=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
*{{IconLink|Rising Emblem}} Level 10
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*{{IconLink|Rising Emblem}} Level 1
|Command=
 
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
 
 
Increases the Atk. and Launch Speed of {{IconLink|Rising Emblem}}.
 
Increases the Atk. and Launch Speed of {{IconLink|Rising Emblem}}.
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
*{{SkillAttribute|Atk. per Level|8%}}
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*{{SkillAttribute|Master Level|5}}
*{{SkillAttribute|Launch Magnitude per Level|3%}}
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*{{SkillAttribute|Max Level|7}}
 
 
|Notes=
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
!Launch Magnitude
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!Launching Strength.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 50 || 8% || 3%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
| 2|| 55 || 16% || 6%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
| 3|| 60 || 24% || 9%
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{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
|-{{SkillRow}}
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{{!}} <!--Atk.--> +{{#expr: 3*{{#var:i}} round 0}}%
| 4|| 65 || 32% || 12%
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{{!}}-
|-{{MaxSkillRow}}
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}}
| 5 (M)|| 70 || 40% || 15%
 
 
|}
 
|}
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 19:19, 19 May 2022


Rising Emblem Upgrade.png Rising Emblem Upgrade

No Video
TP Passive Skill
Class:

Male Priest

Command: None
Prerequisite Level: 50
Prerequisite Skills:
Alternate Names: Korean: 승천진 강화

Description

Increases the Atk. and Launch Speed of Rising Emblem.png Rising Emblem.

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk. Launching Strength.
1 50 +8% +3%
2 55 +16% +6%
3 60 +24% +9%
4 65 +32% +12%
5 70 +40% +15%
6 75 +48% +18%
7 80 +56% +21%

}}

Male Priest TP Skills
Cure Upgrade.png Cure Upgrade Furious Grab Upgrade.png Furious Grab Upgrade Giant Weapon Launcher Upgrade.png Giant Weapon Launcher Upgrade Lucky Straight Punch Upgrade.png Lucky Straight Punch Upgrade Phoenix Hammer Upgrade.png Phoenix Hammer Upgrade Rising Emblem Upgrade.png Rising Emblem Upgrade Second Uppercut Upgrade.png Second Uppercut Upgrade Slow Heal Upgrade.png Slow Heal Upgrade Smasher Upgrade.png Smasher Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade