Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Blood Sword Dainsleif"

From DFO World Wiki
Jump to: navigation, search
m (Acquisition)
m (Triva)
 
(5 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
| slot = Weapon
 
| slot = Weapon
 
| weapon type = Katana
 
| weapon type = Katana
| armor weight class =
 
 
| rarity = Epic
 
| rarity = Epic
 
| weight = 2.8
 
| weight = 2.8
Line 11: Line 10:
 
| level = 75
 
| level = 75
 
| class = Slayer, Dark Knight
 
| class = Slayer, Dark Knight
| profession =
 
| profession level =
 
| expiration type =
 
| expiration date =
 
| set =
 
| usage count =
 
 
| weapon physical attack = 893
 
| weapon physical attack = 893
 
| weapon magical attack = 987
 
| weapon magical attack = 987
 
| independent attack = 572
 
| independent attack = 572
| equipment physical defense =
 
| equipment magical defense =
 
 
| strength = 64
 
| strength = 64
 
| intelligence = 97
 
| intelligence = 97
| vitality =
+
| exorcism = 730
| spirit =
 
| exorcism =  
 
| inflict element =
 
| hp maximum =
 
| mp maximum =
 
| hp recovery =
 
| mp recovery =
 
| attack speed =
 
| movement speed =
 
 
| casting speed = 4
 
| casting speed = 4
| all elemental resist =
 
| fire resist =
 
| water resist =
 
| light resist =
 
| shadow resist =
 
| all elemental damage =
 
| fire damage =
 
| water damage =
 
| light damage =
 
| shadow damage =
 
| evasion rate =
 
| weight limit =
 
| hit recovery =
 
| immobility =
 
| jump strength =
 
 
| physical critical chance = 15
 
| physical critical chance = 15
 
| magical critical chance = 15
 
| magical critical chance = 15
 
| hit rate = -1
 
| hit rate = -1
| town movement speed =
+
| stat modifier = Critical Damage +40% on Bleeding enemies
| poison dmg =
+
| description = Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)
| poison level =
 
| poison tolerance =
 
| poison duration =
 
| burn dmg =
 
| burn level =
 
| burn tolerance =
 
| burn duration =
 
| bleeding dmg =
 
| bleeding level =
 
| bleeding tolerance =
 
| bleeding duration =
 
| electrocution dmg =
 
| electrocution level =
 
| electrocution tolerance =
 
| electrocution duration =
 
| blind level =
 
| blind tolerance =
 
| blind duration =
 
| frozen level =
 
| frozen tolerance =
 
| frozen duration =
 
| slow down level =
 
| slow down tolerance =
 
| slow down duration =
 
| immobility level =
 
| immobility tolerance =
 
| immobility duration =
 
| stone curse dmg =
 
| stone curse level =
 
| stone curse tolerance =
 
| stone curse duration =
 
| stun level =
 
| stun tolerance =
 
| stun duration =
 
| confuse level =
 
| confuse tolerance =
 
| confuse duration =
 
| curse level =
 
| curse tolerance =
 
| curse duration =
 
| all abnormal resist =
 
| single skill bonus =
 
| all skill bonus =
 
| skill alteration =
 
| legacy strength =
 
| legacy intelligence =
 
| legacy vitality =
 
| legacy spirit =
 
| aura =  
 
| description = Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)<br><br>
 
 
 
Bleeding enemies receive 40% Critical damage.<br><br>
 
 
 
* Multiple Critical Bonus does not stack. Only the highest value of bonus applies. (Applicable with only Critical Damage)
 
 
| flavor text = The stench of blood on a blade never goes away.
 
| flavor text = The stench of blood on a blade never goes away.
| availability =
+
| altname = Korean: 혈검 다인슬라이프
| categorize =  
 
 
}}
 
}}
  
Line 119: Line 31:
  
 
* Lv 73 - 82 Hell Mode Monster Hunt
 
* Lv 73 - 82 Hell Mode Monster Hunt
 +
 +
=== Shop ===
 +
 +
{{Shop list}}
  
 
=== Container ===
 
=== Container ===
Line 124: Line 40:
 
{{Contained in}}
 
{{Contained in}}
  
=== Raid ===
+
==Triva==
 
+
* [https://en.wikipedia.org/wiki/Dáinsleif Dáinsleif] in Norse Mythology is a sword wielded by ''King Högni'' during an endless battle known as ''Hjaðningavíg''.
* Anton Raid: Anton Subjugation Attack Unit Reward
+
* The sword's Korean name written in Hanja is 血劍 다인슬라이프; 血劍 meaning "blood sword" and 다인슬라이프 being the phonetic reading of the name "Dainsleif."

Latest revision as of 15:08, 31 August 2021

Katana-Epic-75.png
Blood Sword Dainsleif
Slot
Weapon
Weapon type
Katana
Rarity
Epic
Weight
2.8 kg
Value
23328 Gold
Binding
Untradable
Req. level
75
Req. class
Slayer, Dark Knight

Physical Atk.
893
Magical Atk.
987
Indep. Atk.
572
Strength
64
Intelligence
97
Exorcism
730
Casting Speed
+4%
Physical Crit.
+15%
Magical Crit.
+15%
Hit Rate
-1%

Alt. Name
Korean: 혈검 다인슬라이프

The stench of blood on a blade never goes away.
Critical Damage +40% on Bleeding enemies

Attacks create a 5% chance of Bleeding enemies, inflicting damage with 1000 Atk. every 0.5 seconds for 7 seconds. (This chance and effect decrease if the targets are Lv. 82 or above, and increase if Lv. 81 or below. Cooldown: 2 sec.)

Acquisition

Dropped by

  • Lv 73 - 82 Hell Mode Monster Hunt

Shop

NPC Cost
Magar Rosenbach 76 Epic Soul.png Epic Soul

Container

Triva

  • Dáinsleif in Norse Mythology is a sword wielded by King Högni during an endless battle known as Hjaðningavíg.
  • The sword's Korean name written in Hanja is 血劍 다인슬라이프; 血劍 meaning "blood sword" and 다인슬라이프 being the phonetic reading of the name "Dainsleif."