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Difference between revisions of "Break Shot"

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m (G123u moved page Brake Shot to Break Shot: Skill name changed in-game)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|AltName=
+
|AltName=Korean: 브레이크 샷
|NameTab=
 
|NameTab2=
 
|Video=
 
|Video2=
 
 
|Class=Troubleshooter
 
|Class=Troubleshooter
|Class2=
 
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=20
 
|PrerequisiteLevel=20
 
|PrerequisiteSkill={{IconLink|Double Barrels}} Lv1
 
|PrerequisiteSkill={{IconLink|Double Barrels}} Lv1
|Command={{left}}{{right}}{{z}}
+
|Command={{left}}{{right}}+{{z}}
|Description=Strikes enemies in the leg with his sword.<br>The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.<br>
+
|Description=Strikes enemies in the leg with his sword.<br>
Use with the Forward key to slide forward as you attack.
+
The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.
 +
 
 +
Use with the Forward key to slide forward as you attack.<br><br>
 +
'''[Special Function]'''<br>
 +
- Press the skill key again to shotgun.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=5 sec|Arena=6 sec}}
+
*{{Cooldown|5 sec.}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|Brake Shot Upgrade}}, increasing its Atk.
+
*Can be improved with {{IconLink|Brake Shot Upgrade}}.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
{{tabs
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|name=Skill Growths
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|265|38}}
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|752|3578|38}}%
+
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|654|3111|38}}%
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1756|8349|38}}%
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{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|1527|7260|38}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!MP
 
!Sword Strike Atk.
 
!Shooting Atk.
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 20+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|253|36}}
 
{{!}} <!--Sword Strike Atk.--> {{Calc|{{#var:i}}|29|124|33}}%
 
{{!}} <!--Shooting Atk.--> {{Calc|{{#var:i}}|68|290|33}}%
 
{{!}}-
 
}}
 
|}
 
<span style="display: none;">}}</span>
 
}}
 
 
{{TableNote}}</small>
 
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 00:03, 27 April 2021


Break Shot.png Break Shot

No Video
Active Skill
Class:

Troubleshooter

Command: Leftkey.pngRightkey.png+Z.png
Prerequisite Level: 20
Prerequisite Skills: Double Barrels.png Double Barrels Lv1
Alternate Names: Korean: 브레이크 샷

Description

Strikes enemies in the leg with his sword.
The enemies are sent flying away from the Troubleshooter, spinning. After the strike, press the skill key again to shoot a shotgun.

Use with the Forward key to slide forward as you attack.

[Special Function]
- Press the skill key again to shotgun.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Sword Strike Atk. Shooting Atk.
1 20 40 654% 1527%
2 22 46 720% 1682%
3 24 52 787% 1837%
4 26 58 853% 1992%
5 28 64 920% 2147%
6 30 70 986% 2302%
7 32 76 1052% 2457%
8 34 83 1119% 2612%
9 36 89 1185% 2767%
10 38 95 1252% 2922%
11 40 101 1318% 3076%
12 42 107 1384% 3231%
13 44 113 1451% 3386%
14 46 119 1517% 3541%
15 48 125 1584% 3696%
16 50 131 1650% 3851%
17 52 137 1716% 4006%
18 54 143 1783% 4161%
19 56 149 1849% 4316%
20 58 156 1916% 4471%
21 60 162 1982% 4626%
22 62 168 2049% 4781%
23 64 174 2115% 4936%
24 66 180 2181% 5091%
25 68 186 2248% 5246%
26 70 192 2314% 5401%
27 72 198 2381% 5556%
28 74 204 2447% 5711%
29 76 210 2513% 5865%
30 78 216 2580% 6020%
31 80 222 2646% 6175%
32 82 229 2713% 6330%
33 84 235 2779% 6485%
34 86 241 2845% 6640%
35 88 247 2912% 6795%
36 90 253 2978% 6950%
37 92 259 3045% 7105%
38 94 265 3111% 7260%
39 96 271 3177% 7415%
40 98 277 3244% 7570%
41 100 283 3310% 7725%
42 102 289 3377% 7880%
43 104 295 3443% 8035%
44 106 301 3509% 8190%
45 108 308 3576% 8345%
46 110 314 3642% 8500%
47 112 320 3709% 8655%
48 114 326 3775% 8809%
49 116 332 3841% 8964%
50 118 338 3908% 9119%
51 120 344 3974% 9274%
52 122 350 4041% 9429%
53 124 356 4107% 9584%
54 126 362 4173% 9739%
55 128 368 4240% 9894%
56 130 374 4306% 10049%
57 132 381 4373% 10204%
58 134 387 4439% 10359%
59 136 393 4506% 10514%
60 138 399 4572% 10669%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Troubleshooter Skills
Active:Break Shot.png Break Shot Diffusion Burst.png Diffusion Burst Disastrous Quake.png Disastrous Quake Double Barrels.png Double Barrels G-CTF.png G-CTF Igniting Slash.png Igniting Slash Oppression.png Oppression Rolling Move.png Rolling Move Surprise Present.png Surprise Present Swashbuckler's Refreshment.png Swashbuckler's Refreshment Sword Bomb.png Sword Bomb
Passive:Handle Explosives.png Handle Explosives Square Sword Mastery.png Square Sword Mastery Veteran's Combat Technique.png Veteran's Combat Technique
Awakening:Firepower Reinforcement.png Firepower Reinforcement G-Widow.png G-Widow Get On Fire.png Get On Fire Perfect Batting.png Perfect Batting
2nd Awakening:Incredible.png Incredible Outlaw of the Wilderness.png Outlaw of the Wilderness The Nine Barrels.png The Nine Barrels Violent Smash.png Violent Smash
Neo: Awakening:Climax.png Climax Hard-boiled.png Hard-boiled Terminating Slugger.png Terminating Slugger

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism