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Difference between revisions of "Get On Fire Upgrade"
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− | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
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{{!}} <!--Lv Req--> {{#expr: 70+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+5*({{#var:i}}-1)}} |
Latest revision as of 22:35, 26 April 2021
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 70 |
Prerequisite Skills: | Get On Fire Lv1 |
Alternate Names: | Korean: 겟 온 파이어 강화 |
Description
Increases Get On Fire Atk.
- Atk. per Level: +10%
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. |
---|---|---|
1 | 70 | +10% |
2 | 75 | +20% |
3 | 80 | +30% |
4 | 85 | +40% |
5 | 90 | +50% |
6 | 95 | +60% |
7 | 100 | +70% |
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |