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Difference between revisions of "Apocalypse (Male Crusader)"

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m (Arrol moved page Apocalypse to Apocalypse (Male Crusader))
 
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|Type2= Awakening
 
|Type2= Awakening
 
|PrerequisiteLevel= 50
 
|PrerequisiteLevel= 50
|PrerequisiteSkill=
 
 
 
|Command= {{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
 
|Command= {{Up}}{{Up}}{{Down}}{{Down}}{{Z}}
|Description= Casts a Crystal of Light that releases holy power, improving party members' fighting abilities. The light orb changes to a shadow orb after a while, shooting powerful laser beams at enemies.
+
|Description= Casts a Crystal of Light that releases holy power, improving party members' fighting abilities. The light orb changes to a shadow orb after a while, shooting powerful laser beams at enemies.<br>
 
+
Your Vitality affects this skill's Strength and Physical Def., and your Spirit affects its Intelligence and Magic Def.<br>
Your Vitality affects this skill's Strength and Physical Def., and your Spirit affects its Intelligence and Magic Def.
+
The Strength and Intelligence bonuses can't be applied to you.<br>
 
+
This skill's buff effect can't be used in conjunction with that of {{IconLink|Crux of Victoria}} (Female Crusader) or {{IconLink|Marionette}} (Enchantress).<br>
 
When this skill reaches certain skill ranks it gains bonus properties:
 
When this skill reaches certain skill ranks it gains bonus properties:
 
*Level 3: Increases the laser Atk. and decreases post-casting delay.
 
*Level 3: Increases the laser Atk. and decreases post-casting delay.
 
*Level 6: Increases the orb's attack range
 
*Level 6: Increases the orb's attack range
 
*Level 9: Increases the orb's buff/attack duration, and decreases multi-hit intervals.
 
*Level 9: Increases the orb's buff/attack duration, and decreases multi-hit intervals.
 +
 +
{{IconLink|Holy Ghost Mace}} immediately activates the laser attack and increases Atk. and Attack Speed.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Master Level|30}}
 
*{{SkillAttribute|Max Level|40}}
 
*{{SkillAttribute|Max Level|40}}
*{{CastTime|Dungeon=1 sec.}}
+
*{{CastTime|1 sec.}}
*{{Cooldown|Dungeon=170 sec.}}
+
*{{Cooldown|170 sec.}}
 
*{{CubeCost|5}}
 
*{{CubeCost|5}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
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*Basic attack cancelable only while wielding {{IconLink|Thunder Hammer : Jupiter}}.
 
*Basic attack cancelable only while wielding {{IconLink|Thunder Hammer : Jupiter}}.
 
* Apocalypse has a short casting delay before activation, leaving the Crusader vulnerable and open to attack. It is extremely important to avoid getting interrupted during casting, especially in raids.
 
* Apocalypse has a short casting delay before activation, leaving the Crusader vulnerable and open to attack. It is extremely important to avoid getting interrupted during casting, especially in raids.
* Apocalypse does not stack with {{IconLink| Crux of Victoria}}.
 
 
* While under the effects of {{IconLink| Holy Ghost Mace}}, Apocalypse will immediately shift into the attack phase and will not provide buffs to party members. During this effect, Apocalypse will deal 30% more damage.
 
* While under the effects of {{IconLink| Holy Ghost Mace}}, Apocalypse will immediately shift into the attack phase and will not provide buffs to party members. During this effect, Apocalypse will deal 30% more damage.
  
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<span style="display: none;">{{</span>
 
<span style="display: none;">{{</span>
 
<small>
 
<small>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:strint|43,57,74,91,111,131,153,176,201,228,255,284,315,346,379}}<!--Create an array named "strint" and fill it with X values-->{{#arraydefine:pmdef|848,1049,1269,1510,1772,2055,2358,2683,3027,3394,3779,4186,4300,4603,4907,5210,5514,5818,6121,6424,6728,7031}}<!--Create an array named "pmdef" and fill it with X values-->
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:strint|43,57,74,91,111,131,153,176,201,228,255,284,315,346,379,414,449,487,526,567,608,651,696,741,789,838,888,939,993,1047,1103,1160,1219,1278,1340,1403,1467,1533,1600,1668}}<!--Create an array named "strint" and fill it with X values-->{{#arraydefine:pmdef|848,1049,1269,1510,1772,2055,2358,2683,3027,3394,3779,4186,4300,4603,4907,5210,5514,5818,6121,6424,6728,7031,7334,7638,7942,8245,8549,8852,9155,9459,9762,10066,10370,10673,10976,11280,11583,11886,12190,12494}}<!--Create an array named "pmdef" and fill it with X values-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!rowspan=2|Level
 
!rowspan=2|Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
{{!}} <!--MP--> {{#expr: 1200+((4387-1200)/(15-1))*({{#var:i}}-1) round 0}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|1200|10080|40}}
 
<!-- Buff Effect -->
 
<!-- Buff Effect -->
 
{{!}} <!--STR/INT--> +{{#arrayindex:strint| {{#expr: {{#var:i}}-1 }} }}
 
{{!}} <!--STR/INT--> +{{#arrayindex:strint| {{#expr: {{#var:i}}-1 }} }}
 
{{!}} <!--Physical/Magical Def.--> +{{#arrayindex:pmdef| {{#expr: {{#var:i}}-1 }} }}
 
{{!}} <!--Physical/Magical Def.--> +{{#arrayindex:pmdef| {{#expr: {{#var:i}}-1 }} }}
{{!}} <!--Attack/Movement Speed--> +{{#expr: 5+((23-5)/(15-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Attack/Movement Speed--> +{{Calc|{{#var:i}}|5|56|40}}%
 
<!-- -->
 
<!-- -->
 
<!-- Damage Effect -->
 
<!-- Damage Effect -->
{{!}} <!--Multi-hit Atk.--> {{AbsoluteDamage|{{#expr: (1705/317)+(((36896/1614)-(1705/317))/(15-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Multi-hit Atk.--> {{Calc2|{{#var:i}}|100|538|5408|40}}
{{!}} <!--Explosion Atk.--> {{AbsoluteDamage|{{#expr: (58892/317)+(((1273268/1614)-(58892/317))/(15-1))*({{#var:i}}-1)}}|1}}
+
{{!}} <!--Explosion Atk.--> {{Calc2|{{#var:i}}|100|18578|186588|40}}
{{!}} <!--Attack Duration--> {{#ifexpr:{{#var:i}} < 9 | 5 | {{#expr: 6+((6.6-6)/(15-9))*({{#var:i}}-9) round 1}} }} sec.
+
{{!}} <!--Attack Duration--> {{#ifexpr:{{#var:i}} < 9 | 5 | {{Calc|{{#var:i}}|6|6.6|15|9|1}} }} sec.
{{!}} <!--Multi-hit Interval--> {{#ifexpr:{{#var:i}} < 9 | 0.3 | {{#expr: 0.27+((0.24-0.27)/(15-9))*({{#var:i}}-9) round 2}} }} sec.
+
{{!}} <!--Multi-hit Interval--> {{#ifexpr:{{#var:i}} < 9 | 0.3 | {{Calc|{{#var:i}}|0.27|0.24|15|9|2}} }} sec.
 
<!-- -->
 
<!-- -->
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
{{TableNote}}</small>
</small>
 
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}

Latest revision as of 22:40, 13 November 2020


Apocalypse (Male Crusader).png Apocalypse

Awakening Active Skill
Class:

Male Crusader

Command: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
Prerequisite Level: 50
Prerequisite Skills: None

Description

Casts a Crystal of Light that releases holy power, improving party members' fighting abilities. The light orb changes to a shadow orb after a while, shooting powerful laser beams at enemies.
Your Vitality affects this skill's Strength and Physical Def., and your Spirit affects its Intelligence and Magic Def.
The Strength and Intelligence bonuses can't be applied to you.
This skill's buff effect can't be used in conjunction with that of Crux of Victoria.png Crux of Victoria (Female Crusader) or Marionette (Enchantress).png Marionette (Enchantress).
When this skill reaches certain skill ranks it gains bonus properties:

  • Level 3: Increases the laser Atk. and decreases post-casting delay.
  • Level 6: Increases the orb's attack range
  • Level 9: Increases the orb's buff/attack duration, and decreases multi-hit intervals.

Holy Ghost Mace.png Holy Ghost Mace immediately activates the laser attack and increases Atk. and Attack Speed.

Attributes

  • SP per level: 0
  • Master Level: 30
  • Max Level: 40
  • Casting Time: 1 sec.
  • Cooldown: 170 sec.
  • This skill consumes 5 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Buff Range: - px
  • Attack Range: 700 px
    • (if Level ≥ 6): Attack Range: 900 px
  • Buff Duration: 17 sec.
    • (if Level ≥ 9): Buff Duration: 20 sec.
  • Holy Ghost Mace Attack Time Reduction: 40%

Notes

  • Buff portion is scaled with stats. Assumed amount is Tooltip*(1+Stat/500) where stat is Vit for the Str and P.Def buff and Spr for the Int and M.Def buff.
  • Basic attack cancelable only while wielding Thunder Hammer- Jupiter.png Thunder Hammer : Jupiter.
  • Apocalypse has a short casting delay before activation, leaving the Crusader vulnerable and open to attack. It is extremely important to avoid getting interrupted during casting, especially in raids.
  • While under the effects of Holy Ghost Mace.png Holy Ghost Mace, Apocalypse will immediately shift into the attack phase and will not provide buffs to party members. During this effect, Apocalypse will deal 30% more damage.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Buff Effect Damage Effect
STR/INT Physical/Magical Def. Attack/Movement Speed Laser Multi-hit Atk. Finishing Atk. Attack Duration Multi-hit Interval
1 50 1200 +43 +848 +5%
5.38
max-width:200px 100
185.78
max-width:200px 100
5 sec. 0.3 sec.
2 55 1428 +57 +1049 +6%
6.63
max-width:200px 100
228.86
max-width:200px 100
5 sec. 0.3 sec.
3 60 1655 +74 +1269 +8%
7.88
max-width:200px 100
271.94
max-width:200px 100
5 sec. 0.3 sec.
4 65 1883 +91 +1510 +9%
9.13
max-width:200px 100
315.02
max-width:200px 100
5 sec. 0.3 sec.
5 70 2111 +111 +1772 +10%
10.37
max-width:200px 100
358.1
max-width:200px 100
5 sec. 0.3 sec.
6 75 2338 +131 +2055 +12%
11.62
max-width:200px 100
401.18
max-width:200px 100
5 sec. 0.3 sec.
7 80 2566 +153 +2358 +13%
12.87
max-width:200px 100
444.26
max-width:200px 100
5 sec. 0.3 sec.
8 85 2794 +176 +2683 +14%
14.12
max-width:200px 100
487.34
max-width:200px 100
5 sec. 0.3 sec.
9 90 3022 +201 +3027 +15%
15.37
max-width:200px 100
530.42
max-width:200px 100
6 sec. 0.27 sec.
10 95 3249 +228 +3394 +17%
16.62
max-width:200px 100
573.5
max-width:200px 100
6.1 sec. 0.27 sec.
11 100 3477 +255 +3779 +18%
17.87
max-width:200px 100
616.57
max-width:200px 100
6.2 sec. 0.26 sec.
12 105 3705 +284 +4186 +19%
19.12
max-width:200px 100
659.65
max-width:200px 100
6.3 sec. 0.26 sec.
13 110 3932 +315 +4300 +21%
20.36
max-width:200px 100
702.73
max-width:200px 100
6.4 sec. 0.25 sec.
14 115 4160 +346 +4603 +22%
21.61
max-width:200px 100
745.81
max-width:200px 100
6.5 sec. 0.25 sec.
15 120 4388 +379 +4907 +23%
22.86
max-width:200px 100
788.89
max-width:200px 100
6.6 sec. 0.24 sec.
16 125 4615 +414 +5210 +25%
24.11
max-width:200px 100
831.97
max-width:200px 100
6.7 sec. 0.24 sec.
17 130 4843 +449 +5514 +26%
25.36
max-width:200px 100
875.05
max-width:200px 100
6.8 sec. 0.23 sec.
18 135 5071 +487 +5818 +27%
26.61
max-width:200px 100
918.13
max-width:200px 100
6.9 sec. 0.23 sec.
19 140 5298 +526 +6121 +29%
27.86
max-width:200px 100
961.21
max-width:200px 100
7 sec. 0.22 sec.
20 145 5526 +567 +6424 +30%
29.11
max-width:200px 100
1004.29
max-width:200px 100
7.1 sec. 0.22 sec.
21 150 5754 +608 +6728 +31%
30.35
max-width:200px 100
1047.37
max-width:200px 100
7.2 sec. 0.21 sec.
22 155 5982 +651 +7031 +32%
31.6
max-width:200px 100
1090.45
max-width:200px 100
7.3 sec. 0.21 sec.
23 160 6209 +696 +7334 +34%
32.85
max-width:200px 100
1133.53
max-width:200px 100
7.4 sec. 0.2 sec.
24 165 6437 +741 +7638 +35%
34.1
max-width:200px 100
1176.61
max-width:200px 100
7.5 sec. 0.2 sec.
25 170 6665 +789 +7942 +36%
35.35
max-width:200px 100
1219.69
max-width:200px 100
7.6 sec. 0.19 sec.
26 175 6892 +838 +8245 +38%
36.6
max-width:200px 100
1262.77
max-width:200px 100
7.7 sec. 0.19 sec.
27 180 7120 +888 +8549 +39%
37.85
max-width:200px 100
1305.85
max-width:200px 100
7.8 sec. 0.18 sec.
28 185 7348 +939 +8852 +40%
39.1
max-width:200px 100
1348.93
max-width:200px 100
7.9 sec. 0.18 sec.
29 190 7575 +993 +9155 +42%
40.34
max-width:200px 100
1392.01
max-width:200px 100
8 sec. 0.17 sec.
30 195 7803 +1047 +9459 +43%
41.59
max-width:200px 100
1435.09
max-width:200px 100
8.1 sec. 0.17 sec.
31 200 8031 +1103 +9762 +44%
42.84
max-width:200px 100
1478.16
max-width:200px 100
8.2 sec. 0.16 sec.
32 205 8258 +1160 +10066 +46%
44.09
max-width:200px 100
1521.24
max-width:200px 100
8.3 sec. 0.16 sec.
33 210 8486 +1219 +10370 +47%
45.34
max-width:200px 100
1564.32
max-width:200px 100
8.4 sec. 0.15 sec.
34 215 8714 +1278 +10673 +48%
46.59
max-width:200px 100
1607.4
max-width:200px 100
8.5 sec. 0.15 sec.
35 220 8942 +1340 +10976 +49%
47.84
max-width:200px 100
1650.48
max-width:200px 100
8.6 sec. 0.14 sec.
36 225 9169 +1403 +11280 +51%
49.09
max-width:200px 100
1693.56
max-width:200px 100
8.7 sec. 0.14 sec.
37 230 9397 +1467 +11583 +52%
50.33
max-width:200px 100
1736.64
max-width:200px 100
8.8 sec. 0.13 sec.
38 235 9625 +1533 +11886 +53%
51.58
max-width:200px 100
1779.72
max-width:200px 100
8.9 sec. 0.13 sec.
39 240 9852 +1600 +12190 +55%
52.83
max-width:200px 100
1822.8
max-width:200px 100
9 sec. 0.12 sec.
40 245 10080 +1668 +12494 +56%
54.08
max-width:200px 100
1865.88
max-width:200px 100
9.1 sec. 0.12 sec.

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism