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Difference between revisions of "Ascent"
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|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Command={{Left}}{{Right}}{{Right}}{{Z}} | |Command={{Left}}{{Right}}{{Right}}{{Z}} | ||
− | |||
|Description=Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash. | |Description=Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash. | ||
Line 16: | Line 15: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|8 sec.}} | + | *{{Cooldown|Dungeon=8 sec.|Arena=12 sec.}} |
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
Line 22: | Line 21: | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Ascent Upgrade}}, increasing the skill's Atk. | ||
*This is {{IconLink|Charge Crash}}'s counterpart. | *This is {{IconLink|Charge Crash}}'s counterpart. | ||
Line 27: | Line 27: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 40: | Line 44: | ||
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Dash Atk.--> {{ | + | {{!}} <!--Dash Atk.--> {{Calc|{{#var:i}}|693|3298|38}}% |
− | {{!}} <!--Upward Slash Atk.--> {{ | + | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1306|6210|38}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Dash Atk. | ||
+ | !Upward Slash Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Dash Atk.--> {{Calc|{{#var:i}}|49|200|31}}% | ||
+ | {{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|75|196|31}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 13:14, 30 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash.
Attributes
- SP per level: 25
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 8 sec. (12 sec. in Arena )
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Dash Attack Multi-hit Count: 4
Notes
- Can be improved with Ascent Upgrade, increasing the skill's Atk.
- This is Charge Crash's counterpart.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Dash Atk. | Upward Slash Atk. |
---|---|---|---|---|
1 | 25 | 30 | 693% | 1306% |
2 | 27 | 35 | 763% | 1439% |
3 | 29 | 41 | 834% | 1571% |
4 | 31 | 46 | 904% | 1704% |
5 | 33 | 52 | 975% | 1836% |
6 | 35 | 57 | 1045% | 1969% |
7 | 37 | 62 | 1115% | 2101% |
8 | 39 | 68 | 1186% | 2234% |
9 | 41 | 73 | 1256% | 2366% |
10 | 43 | 79 | 1327% | 2499% |
11 | 45 | 84 | 1397% | 2631% |
12 | 47 | 89 | 1467% | 2764% |
13 | 49 | 95 | 1538% | 2896% |
14 | 51 | 100 | 1608% | 3029% |
15 | 53 | 106 | 1679% | 3162% |
16 | 55 | 111 | 1749% | 3294% |
17 | 57 | 116 | 1819% | 3427% |
18 | 59 | 122 | 1890% | 3559% |
19 | 61 | 127 | 1960% | 3692% |
20 | 63 | 133 | 2031% | 3824% |
21 | 65 | 138 | 2101% | 3957% |
22 | 67 | 143 | 2172% | 4089% |
23 | 69 | 149 | 2242% | 4222% |
24 | 71 | 154 | 2312% | 4354% |
25 | 73 | 160 | 2383% | 4487% |
26 | 75 | 165 | 2453% | 4620% |
27 | 77 | 170 | 2524% | 4752% |
28 | 79 | 176 | 2594% | 4885% |
29 | 81 | 181 | 2664% | 5017% |
30 | 83 | 187 | 2735% | 5150% |
31 | 85 | 192 | 2805% | 5282% |
32 | 87 | 197 | 2876% | 5415% |
33 | 89 | 203 | 2946% | 5547% |
34 | 91 | 208 | 3016% | 5680% |
35 | 93 | 214 | 3087% | 5812% |
36 | 95 | 219 | 3157% | 5945% |
37 | 97 | 224 | 3228% | 6077% |
38 | 99 | 230 | 3298% | 6210% |
39 | 101 | 235 | 3368% | 6343% |
40 | 103 | 241 | 3439% | 6475% |
41 | 105 | 246 | 3509% | 6608% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |