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Difference between revisions of "Ascent"

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|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
|Command={{Left}}{{Right}}{{Right}}{{Z}}
 
|Command={{Left}}{{Right}}{{Right}}{{Z}}
 
 
|Description=Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash.
 
|Description=Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash.
  
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*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
*{{Cooldown|8 sec.}}
+
*{{Cooldown|Dungeon=8 sec.|Arena=12 sec.}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
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|Notes=
 
|Notes=
 +
*Can be improved with {{IconLink|Ascent Upgrade}}, increasing the skill's Atk.
 
*This is {{IconLink|Charge Crash}}'s counterpart.
 
*This is {{IconLink|Charge Crash}}'s counterpart.
  
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<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Dash Atk.--> {{#expr: 542+((2469-542)/(36-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Dash Atk.--> {{Calc|{{#var:i}}|693|3298|38}}%
{{!}} <!--Upward Slash Atk.--> {{#expr: 1021+((4647-1021)/(36-1))*({{#var:i}}-1) round 0}}%
+
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|1306|6210|38}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Dash Atk.
 +
!Upward Slash Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 30+((219-30)/(36-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Dash Atk.--> {{Calc|{{#var:i}}|49|200|31}}%
 +
{{!}} <!--Upward Slash Atk.--> {{Calc|{{#var:i}}|75|196|31}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 13:14, 30 November 2019


Ascent.png Ascent

No Video
Active Skill
Class:

Sword Master

Command: Leftkey.pngRightkey.pngRightkey.pngZ.png
Prerequisite Level: 25
Prerequisite Skills: None

Description

Launches an enemy into the air with a single-handed upward slash after knocking them back with a shoulder dash.

Attributes

  • SP per level: 25
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 8 sec. (12 sec. in Arena )
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Dash Attack Multi-hit Count: 4

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Dash Atk. Upward Slash Atk.
1 25 30 693% 1306%
2 27 35 763% 1439%
3 29 41 834% 1571%
4 31 46 904% 1704%
5 33 52 975% 1836%
6 35 57 1045% 1969%
7 37 62 1115% 2101%
8 39 68 1186% 2234%
9 41 73 1256% 2366%
10 43 79 1327% 2499%
11 45 84 1397% 2631%
12 47 89 1467% 2764%
13 49 95 1538% 2896%
14 51 100 1608% 3029%
15 53 106 1679% 3162%
16 55 111 1749% 3294%
17 57 116 1819% 3427%
18 59 122 1890% 3559%
19 61 127 1960% 3692%
20 63 133 2031% 3824%
21 65 138 2101% 3957%
22 67 143 2172% 4089%
23 69 149 2242% 4222%
24 71 154 2312% 4354%
25 73 160 2383% 4487%
26 75 165 2453% 4620%
27 77 170 2524% 4752%
28 79 176 2594% 4885%
29 81 181 2664% 5017%
30 83 187 2735% 5150%
31 85 192 2805% 5282%
32 87 197 2876% 5415%
33 89 203 2946% 5547%
34 91 208 3016% 5680%
35 93 214 3087% 5812%
36 95 219 3157% 5945%
37 97 224 3228% 6077%
38 99 230 3298% 6210%
39 101 235 3368% 6343%
40 103 241 3439% 6475%
41 105 246 3509% 6608%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Sword Master Skills
Active:Arcane Sword Blast.png Arcane Sword Blast Ascent.png Ascent Auto Deflect.png Auto Deflect Counter Strike (Sword Master).png Counter Strike (Sword Master) Crescent.png Crescent Elemental Shift (Sword Master).png Elemental Shift (Sword Master) Flash.png Flash Illusion Sword.png Illusion Sword Imperial Swordsmanship.png Imperial Swordsmanship Sentiment Du Fer Critical.png Sentiment Du Fer Critical Swift Demon Slash.png Swift Demon Slash Swift Sword.png Swift Sword Tossing Slash.png Tossing Slash
Passive:Blade Dance.png Blade Dance Crushing Bludgeon Mastery.png Crushing Bludgeon Mastery Elemental Short Sword Mastery.png Elemental Short Sword Mastery Magic Sword Medley.png Magic Sword Medley Magic Sword of Unity.png Magic Sword of Unity Robust Zanbato Mastery.png Robust Zanbato Mastery Swift Katana Mastery.png Swift Katana Mastery Swordplay.png Swordplay
Awakening:Dragon Mortar.png Dragon Mortar Elemental Eradicator.png Elemental Eradicator Soul Render.png Soul Render Ultimate Slayer Technique- Spacetime Cutter.png Ultimate Slayer Technique: Spacetime Cutter
2nd Awakening:Ancient Pledge.png Ancient Pledge Blade Waltz.png Blade Waltz Ultimate Sword- Laevateinn.png Ultimate Sword: Laevateinn Unleash.png Unleash
Neo: Awakening:Boundless Legacy.png Boundless Legacy Supreme Legion.png Supreme Legion Ultimate Magic Sword- Wind Wheel.png Ultimate Magic Sword: Wind Wheel

Female Slayer Skills
Active:Ascending Sword.png Ascending Sword Castigation.png Castigation Cross Slash.png Cross Slash Demonic Slash.png Demonic Slash Flying Tips.png Flying Tips Mountain Press.png Mountain Press Shadow Snake Attack.png Shadow Snake Attack Sliding Slash.png Sliding Slash Spinning Blade.png Spinning Blade Guard.png Sword Barrier
Passive:Composure.png Composure Heaven Cleaver.png Heaven Cleaver

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism