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Difference between revisions of "Flash"
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|PrerequisiteSkill= {{IconLink|Magic Sword Medley}} Lv1 | |PrerequisiteSkill= {{IconLink|Magic Sword Medley}} Lv1 | ||
|Command={{Up}}{{Up}}{{Up}}{{Z}} | |Command={{Up}}{{Up}}{{Up}}{{Z}} | ||
− | + | |Description=Musters up her strength and quickly shoots a massive spirit sword 3 times. Has a chance of creating a unique effect, depending on your current elemental sword. | |
− | |Description= | ||
|Attributes= | |Attributes= | ||
Line 17: | Line 16: | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
*{{CastTime|Dungeon=Instant Cast}} | *{{CastTime|Dungeon=Instant Cast}} | ||
− | *{{Cooldown|Dungeon=15 sec.}} | + | *{{Cooldown|Dungeon=15 sec.|Arena=18 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Spirit Sword Flying Distance|400 px}} | + | *{{SkillAttribute|Spirit Sword Flying Distance|Dungeon=400 px|Arena=300 px}} |
− | *{{SkillAttribute|Burn Atk.|10%}} | + | *{{SkillAttribute|Burn Atk.|Dungeon=10%|Arena=varies}} |
− | *{{SkillAttribute|Shock Atk.|10%}} | + | *{{SkillAttribute|Shock Atk.|Dungeon=10%|Arena=varies}} |
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Flash Upgrade}}, increasing the skill's Atk. | ||
+ | *Inside the Arena, your weapon's attack attribute does not affect this skill's. | ||
*Bonus Frozen & Shadow Dark Flame damage scale with your Independent Attack. | *Bonus Frozen & Shadow Dark Flame damage scale with your Independent Attack. | ||
*Burn and Shock Abnormal Status Level scales with your level. | *Burn and Shock Abnormal Status Level scales with your level. | ||
Line 33: | Line 34: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 59: | Line 64: | ||
{{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 110+((523-110)/(31-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 110+((523-110)/(31-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Spirit Sword Physical Atk.--> {{ | + | {{!}} <!--Spirit Sword Physical Atk.--> {{Calc|{{#var:i}}|2197|9332|33}}% |
<!-- --> | <!-- --> | ||
<!-- Fire Element --> | <!-- Fire Element --> | ||
Line 69: | Line 74: | ||
{{!}} <!--Chance--> {{#expr: 25+((26.5-25)/(31-1))*({{#var:i}}-1) round 1}}% | {{!}} <!--Chance--> {{#expr: 25+((26.5-25)/(31-1))*({{#var:i}}-1) round 1}}% | ||
{{!}} <!--Duration--> {{#expr: 1.5+((3.9-1.5)/(31-1))*({{#var:i}}-1) round 1}} sec. | {{!}} <!--Duration--> {{#expr: 1.5+((3.9-1.5)/(31-1))*({{#var:i}}-1) round 1}} sec. | ||
− | {{!}} <!--Additional Damage on Frozen Enemies--> {{ | + | {{!}} <!--Additional Damage on Frozen Enemies--> {{Calc2|{{#var:i}}|1323|1971|8533|33}} |
<!-- --> | <!-- --> | ||
<!-- Light Element --> | <!-- Light Element --> | ||
Line 79: | Line 84: | ||
{{!}} <!--Chance--> {{#expr: 100+((97-100)/(31-1))*({{#var:i}}-1) round 1}}% | {{!}} <!--Chance--> {{#expr: 100+((97-100)/(31-1))*({{#var:i}}-1) round 1}}% | ||
{{!}} <!--Duration--> {{#expr: 2+((2.5-2)/(31-1))*({{#var:i}}-1) round 1}} sec. | {{!}} <!--Duration--> {{#expr: 2+((2.5-2)/(31-1))*({{#var:i}}-1) round 1}} sec. | ||
− | {{!}} <!--Additional Atk.--> {{ | + | {{!}} <!--Additional Atk.--> {{Calc2|{{#var:i}}|1323|662|2844|33}} |
{{!}} <!--Additional Duration--> +{{#expr: 4+((5-4)/(31-1))*({{#var:i}}-1) round 1}} sec. | {{!}} <!--Additional Duration--> +{{#expr: 4+((5-4)/(31-1))*({{#var:i}}-1) round 1}} sec. | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with 10 values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan="3"|Level | ||
+ | !rowspan="3"|Lv Req | ||
+ | !rowspan="3"|MP | ||
+ | !rowspan="3"|Spirit Sword<br>Physical Atk. | ||
+ | !colspan="3" style="background: #FF6666;"|Fire Element | ||
+ | !colspan="4" style="background: #00CCFF;"|Water Element | ||
+ | !colspan="3" style="background: #FFFF99;"|Light Element | ||
+ | !colspan="5" style="background: #CC33FF;"|Shadow Element | ||
+ | |- | ||
+ | !colspan="3"|{{IconLink|Burn (Status)}} | ||
+ | !colspan="3"|{{IconLink|Freeze (Status)}}||rowspan="2"|Additional Damage<br>on Frozen Enemies | ||
+ | !colspan="3"|{{IconLink|Shock (Status)}} | ||
+ | !colspan="3"|{{IconLink|Blind (Status)}}||colspan="2"|Shadow Dark Flame | ||
+ | |- | ||
+ | !Chance||Attack||Duration | ||
+ | !Level||Chance||Duration | ||
+ | !Chance||Attack||Duration | ||
+ | !Level||Chance||Duration||Additional Atk.||Additional Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect max level at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 110+((523-110)/(31-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Spirit Sword Physical Atk.--> {{Calc|{{#var:i}}|45|163|26}}% x3 | ||
+ | <!-- --> | ||
+ | <!-- Fire Element --> | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|30|32.5|26|1|1}}% | ||
+ | {{!}} <!--Attack--> {{Calc|{{#var:i}}|4|16|26}}% | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|1.5|3.5|26|1|1}} sec. | ||
+ | <!-- --> | ||
+ | <!-- Water Element --> | ||
+ | {{!}} <!--Level--> {{#expr: 35+2*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|13.4|14|26|1|1}}% | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|0.5|1.2|26|1|1}} sec. | ||
+ | {{!}} <!--Additional Damage on Frozen Enemies--> {{Calc2|{{#var:i}}|1218|284|1023|26}} | ||
+ | <!-- --> | ||
+ | <!-- Light Element --> | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|30|31.5|26|1|1}}% | ||
+ | {{!}} <!--Attack--> {{Calc|{{#var:i}}|10|35|26}}% | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|2|2.4|26|1|1}} sec. | ||
+ | <!-- --> | ||
+ | <!-- Shadow Element --> | ||
+ | {{!}} <!--Level--> {{#expr: 35+2*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Chance--> {{Calc|{{#var:i}}|100|97.5|26|1|1}}% | ||
+ | {{!}} <!--Duration--> {{Calc|{{#var:i}}|2|2.4|26|1|1}} sec. | ||
+ | {{!}} <!--Additional Atk.--> {{Calc2|{{#var:i}}|1218|95|341|26}} | ||
+ | {{!}} <!--Additional Duration--> +{{Calc|{{#var:i}}|4|4.9|26|1|1}} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 11:56, 30 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | Magic Sword Medley Lv1 |
Description
Musters up her strength and quickly shoots a massive spirit sword 3 times. Has a chance of creating a unique effect, depending on your current elemental sword.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec. (18 sec. in Arena )
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Spirit Sword Flying Distance: 400 px (300 px in Arena )
- Burn Atk.: 10% (varies in Arena )
- Shock Atk.: 10% (varies in Arena )
Notes
- Can be improved with Flash Upgrade, increasing the skill's Atk.
- Inside the Arena, your weapon's attack attribute does not affect this skill's.
- Bonus Frozen & Shadow Dark Flame damage scale with your Independent Attack.
- Burn and Shock Abnormal Status Level scales with your level.
- Burn Damage & Shock Damage scale with your Abnormal Status Damage (which in turn, scales with your level at a fixed percentage).
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Spirit Sword Physical Atk. |
Fire Element | Water Element | Light Element | Shadow Element | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn (Status) | Freeze (Status) | Additional Damage on Frozen Enemies |
Shock (Status) | Blind (Status) | Shadow Dark Flame | |||||||||||
Chance | Duration | Level | Chance | Duration | Chance | Duration | Level | Chance | Duration | Additional Atk. | Additional Duration | |||||
1 | 35 | 110 | 2197% | 30% | 1.5 sec. | 38 | 25% | 1.5 sec. | 1.49 max-width:200px 100
|
30% | 1.5 sec. | 37 | 100% | 2 sec. | 0.5 max-width:200px 100
|
+4 sec. |
2 | 37 | 124 | 2420% | 30.1% | 1.6 sec. | 40 | 25.1% | 1.6 sec. | 1.64 max-width:200px 100
|
30.1% | 1.6 sec. | 39 | 99.9% | 2 sec. | 0.55 max-width:200px 100
|
+4 sec. |
3 | 39 | 138 | 2643% | 30.2% | 1.7 sec. | 42 | 25.1% | 1.7 sec. | 1.8 max-width:200px 100
|
30.1% | 1.7 sec. | 41 | 99.8% | 2 sec. | 0.6 max-width:200px 100
|
+4.1 sec. |
4 | 41 | 151 | 2866% | 30.3% | 1.7 sec. | 44 | 25.2% | 1.7 sec. | 1.95 max-width:200px 100
|
30.2% | 1.7 sec. | 43 | 99.7% | 2.1 sec. | 0.65 max-width:200px 100
|
+4.1 sec. |
5 | 43 | 165 | 3089% | 30.4% | 1.8 sec. | 46 | 25.2% | 1.8 sec. | 2.11 max-width:200px 100
|
30.2% | 1.8 sec. | 45 | 99.6% | 2.1 sec. | 0.71 max-width:200px 100
|
+4.1 sec. |
6 | 45 | 179 | 3312% | 30.5% | 1.9 sec. | 48 | 25.3% | 1.9 sec. | 2.26 max-width:200px 100
|
30.3% | 1.9 sec. | 47 | 99.5% | 2.1 sec. | 0.76 max-width:200px 100
|
+4.2 sec. |
7 | 47 | 193 | 3535% | 30.6% | 2 sec. | 50 | 25.3% | 2 sec. | 2.42 max-width:200px 100
|
30.4% | 2 sec. | 49 | 99.4% | 2.1 sec. | 0.81 max-width:200px 100
|
+4.2 sec. |
8 | 49 | 206 | 3758% | 30.7% | 2.1 sec. | 52 | 25.4% | 2.1 sec. | 2.57 max-width:200px 100
|
30.4% | 2.1 sec. | 51 | 99.3% | 2.1 sec. | 0.86 max-width:200px 100
|
+4.2 sec. |
9 | 51 | 220 | 3981% | 30.8% | 2.1 sec. | 54 | 25.4% | 2.1 sec. | 2.73 max-width:200px 100
|
30.5% | 2.1 sec. | 53 | 99.2% | 2.1 sec. | 0.91 max-width:200px 100
|
+4.3 sec. |
10 | 53 | 234 | 4204% | 30.9% | 2.2 sec. | 56 | 25.5% | 2.2 sec. | 2.88 max-width:200px 100
|
30.5% | 2.2 sec. | 55 | 99.1% | 2.2 sec. | 0.96 max-width:200px 100
|
+4.3 sec. |
11 | 55 | 248 | 4427% | 31% | 2.3 sec. | 58 | 25.5% | 2.3 sec. | 3.04 max-width:200px 100
|
30.6% | 2.3 sec. | 57 | 99% | 2.2 sec. | 1.02 max-width:200px 100
|
+4.3 sec. |
12 | 57 | 261 | 4650% | 31.1% | 2.4 sec. | 60 | 25.6% | 2.4 sec. | 3.19 max-width:200px 100
|
30.7% | 2.4 sec. | 59 | 98.9% | 2.2 sec. | 1.07 max-width:200px 100
|
+4.4 sec. |
13 | 59 | 275 | 4873% | 31.2% | 2.5 sec. | 62 | 25.6% | 2.5 sec. | 3.35 max-width:200px 100
|
30.7% | 2.5 sec. | 61 | 98.8% | 2.2 sec. | 1.12 max-width:200px 100
|
+4.4 sec. |
14 | 61 | 289 | 5096% | 31.3% | 2.5 sec. | 64 | 25.7% | 2.5 sec. | 3.5 max-width:200px 100
|
30.8% | 2.5 sec. | 63 | 98.7% | 2.2 sec. | 1.17 max-width:200px 100
|
+4.4 sec. |
15 | 63 | 303 | 5319% | 31.4% | 2.6 sec. | 66 | 25.7% | 2.6 sec. | 3.66 max-width:200px 100
|
30.8% | 2.6 sec. | 65 | 98.6% | 2.2 sec. | 1.22 max-width:200px 100
|
+4.5 sec. |
16 | 65 | 317 | 5542% | 31.5% | 2.7 sec. | 68 | 25.8% | 2.7 sec. | 3.81 max-width:200px 100
|
30.9% | 2.7 sec. | 67 | 98.5% | 2.3 sec. | 1.27 max-width:200px 100
|
+4.5 sec. |
17 | 67 | 330 | 5765% | 31.6% | 2.8 sec. | 70 | 25.8% | 2.8 sec. | 3.97 max-width:200px 100
|
31% | 2.8 sec. | 69 | 98.4% | 2.3 sec. | 1.33 max-width:200px 100
|
+4.5 sec. |
18 | 69 | 344 | 5987% | 31.7% | 2.9 sec. | 72 | 25.9% | 2.9 sec. | 4.12 max-width:200px 100
|
31% | 2.9 sec. | 71 | 98.3% | 2.3 sec. | 1.38 max-width:200px 100
|
+4.6 sec. |
19 | 71 | 358 | 6210% | 31.8% | 2.9 sec. | 74 | 25.9% | 2.9 sec. | 4.28 max-width:200px 100
|
31.1% | 2.9 sec. | 73 | 98.2% | 2.3 sec. | 1.43 max-width:200px 100
|
+4.6 sec. |
20 | 73 | 372 | 6433% | 31.9% | 3 sec. | 76 | 26% | 3 sec. | 4.43 max-width:200px 100
|
31.1% | 3 sec. | 75 | 98.1% | 2.3 sec. | 1.48 max-width:200px 100
|
+4.6 sec. |
21 | 75 | 385 | 6656% | 32% | 3.1 sec. | 78 | 26% | 3.1 sec. | 4.59 max-width:200px 100
|
31.2% | 3.1 sec. | 77 | 98% | 2.3 sec. | 1.53 max-width:200px 100
|
+4.7 sec. |
22 | 77 | 399 | 6879% | 32.1% | 3.2 sec. | 80 | 26.1% | 3.2 sec. | 4.74 max-width:200px 100
|
31.3% | 3.2 sec. | 79 | 97.9% | 2.4 sec. | 1.58 max-width:200px 100
|
+4.7 sec. |
23 | 79 | 413 | 7102% | 32.2% | 3.3 sec. | 82 | 26.1% | 3.3 sec. | 4.9 max-width:200px 100
|
31.3% | 3.3 sec. | 81 | 97.8% | 2.4 sec. | 1.63 max-width:200px 100
|
+4.7 sec. |
24 | 81 | 427 | 7325% | 32.3% | 3.3 sec. | 84 | 26.2% | 3.3 sec. | 5.05 max-width:200px 100
|
31.4% | 3.3 sec. | 83 | 97.7% | 2.4 sec. | 1.69 max-width:200px 100
|
+4.8 sec. |
25 | 83 | 440 | 7548% | 32.4% | 3.4 sec. | 86 | 26.2% | 3.4 sec. | 5.21 max-width:200px 100
|
31.4% | 3.4 sec. | 85 | 97.6% | 2.4 sec. | 1.74 max-width:200px 100
|
+4.8 sec. |
26 | 85 | 454 | 7771% | 32.5% | 3.5 sec. | 88 | 26.3% | 3.5 sec. | 5.36 max-width:200px 100
|
31.5% | 3.5 sec. | 87 | 97.5% | 2.4 sec. | 1.79 max-width:200px 100
|
+4.8 sec. |
27 | 87 | 468 | 7994% | 32.6% | 3.6 sec. | 90 | 26.3% | 3.6 sec. | 5.52 max-width:200px 100
|
31.6% | 3.6 sec. | 89 | 97.4% | 2.4 sec. | 1.84 max-width:200px 100
|
+4.9 sec. |
28 | 89 | 482 | 8217% | 32.7% | 3.7 sec. | 92 | 26.4% | 3.7 sec. | 5.67 max-width:200px 100
|
31.6% | 3.7 sec. | 91 | 97.3% | 2.5 sec. | 1.89 max-width:200px 100
|
+4.9 sec. |
29 | 91 | 495 | 8440% | 32.8% | 3.7 sec. | 94 | 26.4% | 3.7 sec. | 5.83 max-width:200px 100
|
31.7% | 3.7 sec. | 93 | 97.2% | 2.5 sec. | 1.94 max-width:200px 100
|
+4.9 sec. |
30 | 93 | 509 | 8663% | 32.9% | 3.8 sec. | 96 | 26.5% | 3.8 sec. | 5.98 max-width:200px 100
|
31.7% | 3.8 sec. | 95 | 97.1% | 2.5 sec. | 2 max-width:200px 100
|
+5 sec. |
31 | 95 | 523 | 8886% | 33% | 3.9 sec. | 98 | 26.5% | 3.9 sec. | 6.14 max-width:200px 100
|
31.8% | 3.9 sec. | 97 | 97% | 2.5 sec. | 2.05 max-width:200px 100
|
+5 sec. |
32 | 97 | 537 | 9109% | 33.1% | 4 sec. | 100 | 26.6% | 4 sec. | 6.29 max-width:200px 100
|
31.9% | 4 sec. | 99 | 96.9% | 2.5 sec. | 2.1 max-width:200px 100
|
+5 sec. |
33 | 99 | 551 | 9332% | 33.2% | 4.1 sec. | 102 | 26.6% | 4.1 sec. | 6.45 max-width:200px 100
|
31.9% | 4.1 sec. | 101 | 96.8% | 2.5 sec. | 2.15 max-width:200px 100
|
+5.1 sec. |
34 | 101 | 564 | 9555% | 33.3% | 4.1 sec. | 104 | 26.7% | 4.1 sec. | 6.6 max-width:200px 100
|
32% | 4.1 sec. | 103 | 96.7% | 2.6 sec. | 2.2 max-width:200px 100
|
+5.1 sec. |
35 | 103 | 578 | 9778% | 33.4% | 4.2 sec. | 106 | 26.7% | 4.2 sec. | 6.76 max-width:200px 100
|
32% | 4.2 sec. | 105 | 96.6% | 2.6 sec. | 2.25 max-width:200px 100
|
+5.1 sec. |
36 | 105 | 592 | 10001% | 33.5% | 4.3 sec. | 108 | 26.8% | 4.3 sec. | 6.91 max-width:200px 100
|
32.1% | 4.3 sec. | 107 | 96.5% | 2.6 sec. | 2.3 max-width:200px 100
|
+5.2 sec. |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |