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Difference between revisions of "Paratrooper"
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|Video= | |Video= | ||
|Video2= | |Video2= | ||
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|Class=Demonic Lancer | |Class=Demonic Lancer | ||
|Class2= | |Class2= | ||
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|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Command={{ | + | |Command=(During Jump) {{Z}} |
|Description=Dives from the air to strike the ground. | |Description=Dives from the air to strike the ground. | ||
Line 27: | Line 25: | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Paratrooper Upgrade}}, increasing the skill's Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Descending Atk. | ||
+ | !Ground-exploding Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|12|98|46}} | ||
+ | {{!}} <!--Descending Atk.--> {{Calc|{{#var:i}}|1095|6097|46}}% | ||
+ | {{!}} <!--Ground Atk.--> {{Calc|{{#var:i}}|589|3283|46}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Descending Atk. | ||
+ | !Ground-exploding Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|12|98|46}} | ||
+ | {{!}} <!--Descending Atk.--> {{Calc|{{#var:i}}|35|218|38}}% | ||
+ | {{!}} <!--Ground Atk.--> {{Calc|{{#var:i}}|17|107|38}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} | ||
− |
Revision as of 16:07, 17 November 2019
Active Skill | |
Class: | |
Command: | (During Jump) |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Dives from the air to strike the ground.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 4.5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Paratrooper Upgrade, increasing the skill's Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Descending Atk. | Ground-exploding Atk. |
---|---|---|---|---|
1 | 10 | 12 | 1095% | 589% |
2 | 12 | 14 | 1206% | 649% |
3 | 14 | 16 | 1317% | 709% |
4 | 16 | 18 | 1428% | 769% |
5 | 18 | 20 | 1540% | 828% |
6 | 20 | 22 | 1651% | 888% |
7 | 22 | 23 | 1762% | 948% |
8 | 24 | 25 | 1873% | 1008% |
9 | 26 | 27 | 1984% | 1068% |
10 | 28 | 29 | 2095% | 1128% |
11 | 30 | 31 | 2207% | 1188% |
12 | 32 | 33 | 2318% | 1248% |
13 | 34 | 35 | 2429% | 1307% |
14 | 36 | 37 | 2540% | 1367% |
15 | 38 | 39 | 2651% | 1427% |
16 | 40 | 41 | 2762% | 1487% |
17 | 42 | 43 | 2873% | 1547% |
18 | 44 | 44 | 2985% | 1607% |
19 | 46 | 46 | 3096% | 1667% |
20 | 48 | 48 | 3207% | 1726% |
21 | 50 | 50 | 3318% | 1786% |
22 | 52 | 52 | 3429% | 1846% |
23 | 54 | 54 | 3540% | 1906% |
24 | 56 | 56 | 3652% | 1966% |
25 | 58 | 58 | 3763% | 2026% |
26 | 60 | 60 | 3874% | 2086% |
27 | 62 | 62 | 3985% | 2146% |
28 | 64 | 64 | 4096% | 2205% |
29 | 66 | 66 | 4207% | 2265% |
30 | 68 | 67 | 4319% | 2325% |
31 | 70 | 69 | 4430% | 2385% |
32 | 72 | 71 | 4541% | 2445% |
33 | 74 | 73 | 4652% | 2505% |
34 | 76 | 75 | 4763% | 2565% |
35 | 78 | 77 | 4874% | 2624% |
36 | 80 | 79 | 4985% | 2684% |
37 | 82 | 81 | 5097% | 2744% |
38 | 84 | 83 | 5208% | 2804% |
39 | 86 | 85 | 5319% | 2864% |
40 | 88 | 87 | 5430% | 2924% |
41 | 90 | 88 | 5541% | 2984% |
42 | 92 | 90 | 5652% | 3044% |
43 | 94 | 92 | 5764% | 3103% |
44 | 96 | 94 | 5875% | 3163% |
45 | 98 | 96 | 5986% | 3223% |
46 | 100 | 98 | 6097% | 3283% |
47 | 102 | 100 | 6208% | 3343% |
48 | 104 | 102 | 6319% | 3403% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Demonic Lancer Skills | |
---|---|
Active: | Ankle Cut (Demonic Lancer) Double Throw (Demonic Lancer) Endure Helm Shot Hook and Throw Paratrooper Partisan Suit Quick Punto Side Slash Surround Break |
Passive: | None! Please add appropriate skills to Category: Demonic Lancer Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |