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Difference between revisions of "Shield Defense"
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− | + | {{SkillPage | |
− | {{ | + | |Name={{PAGENAME}} |
− | == | + | |Video= |
− | + | |Class= Knight | |
− | + | |Type= Active | |
+ | |PrerequisiteLevel= 10 | ||
+ | |Command= {{Down}}{{Down}}{{X}} | ||
+ | |Description=Blocks enemy attacks with the shield. After successful Guard, counterattack can be done with the Basic Attack key, inflicting {{IconLink|Stun (Status)}} to enemy target. Press the direction keys and Basic Attack key together to perform sword counter. Hold down the keys for sword counter to immobilize enemy.<p>Grab Adjudication:<br>Can Grab enemies in the {{IconLink|Super Armor (Status)}} and Guard state, but some enemies may be immune to Grabs.<p><i>"Parrying with a sword or covering with a shield. The wise choose the latter."</i> | ||
− | * | + | |Attributes= |
− | {{ | + | *{{SP per level|20}} |
+ | *{{SkillAttribute|Master Level|5}} | ||
+ | *{{SkillAttribute|Max Level|7}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=2 sec}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Sword Counter Max Holding Time|Dungeon=3 sec|Arena=0.8 sec}} | ||
+ | *{{SkillAttribute|Shield Counter Stun Chance|Dungeon=100%|Arena=50%}} | ||
+ | *{{SkillAttribute|Shield Counter Stun Duration|Dungeon=varies|Arena=1.2 sec}} | ||
+ | |||
+ | |Notes= | ||
+ | *The [[Knight]] cannot learn this skill if she advances into a [[Lightbringer]]. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Damage Alleviation | ||
+ | !Sword Counter Atk. | ||
+ | !Shield Counter Atk. | ||
+ | !Shield Counter Stun Level | ||
+ | !Shield Counter Stun Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|150|5}} | ||
+ | {{!}} <!--DmgAllev--> -{{Calc|{{#var:i}}|40|80|5}}% | ||
+ | {{!}} <!--Sword Atk.--> {{Calc|{{#var:i}}|172|954|5}}% | ||
+ | {{!}} <!--Shield Atk.--> {{Calc|{{#var:i}}|258|1430|5}}% | ||
+ | {{!}} <!--StunLv--> {{Calc|{{#var:i}}|45|85|5}} | ||
+ | {{!}} <!--StunDur--> {{Calc|{{#var:i}}|2|2.4|5|1|1}} sec | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Damage Alleviation | ||
+ | !Sword Counter Atk. | ||
+ | !Shield Counter Atk. | ||
+ | !Shield Counter Stun Level | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|150|5}} | ||
+ | {{!}} <!--DmgAllev--> -{{Calc|{{#var:i}}|40|80|5}}% | ||
+ | {{!}} <!--Sword Atk.--> {{Calc|{{#var:i}}|21|119|5}}% | ||
+ | {{!}} <!--Shield Atk.--> {{Calc|{{#var:i}}|32|178|5}}% | ||
+ | {{!}} <!--StunLv--> {{Calc|{{#var:i}}|45|85|5}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:45, 12 November 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Blocks enemy attacks with the shield. After successful Guard, counterattack can be done with the Basic Attack key, inflicting Stun (Status) to enemy target. Press the direction keys and Basic Attack key together to perform sword counter. Hold down the keys for sword counter to immobilize enemy.
Grab Adjudication:
Can Grab enemies in the Super Armor (Status) and Guard state, but some enemies may be immune to Grabs.
"Parrying with a sword or covering with a shield. The wise choose the latter."
Attributes
- SP per level: 20
- Master Level: 5
- Max Level: 7
- Casting Time: Instant Cast
- Cooldown: 2 sec
- Basic Attack Cancelable Skill
- Sword Counter Max Holding Time: 3 sec (0.8 sec in Arena )
- Shield Counter Stun Chance: 100% (50% in Arena )
- Shield Counter Stun Duration: varies (1.2 sec in Arena )
Notes
- The Knight cannot learn this skill if she advances into a Lightbringer.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Damage Alleviation | Sword Counter Atk. | Shield Counter Atk. | Shield Counter Stun Level | Shield Counter Stun Duration |
---|---|---|---|---|---|---|---|
1 | 10 | 10 | -40% | 172% | 258% | 45 | 2 sec |
2 | 15 | 45 | -50% | 368% | 551% | 55 | 2.1 sec |
3 | 20 | 80 | -60% | 563% | 844% | 65 | 2.2 sec |
4 | 25 | 115 | -70% | 759% | 1137% | 75 | 2.3 sec |
5 | 30 | 150 | -80% | 954% | 1430% | 85 | 2.4 sec |
6 | 35 | 185 | -90% | 1150% | 1723% | 95 | 2.5 sec |
7 | 40 | 220 | -100% | 1345% | 2016% | 105 | 2.6 sec |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |