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Difference between revisions of "Get On Fire"
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|Attributes= | |Attributes= | ||
+ | *{{SP per level|70}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{CastTime|Dungeon=Instant Cast}} | |
− | *{{CastTime|Dungeon=Instant}} | + | *{{Cooldown|Dungeon=50 sec.}} |
− | *{{Cooldown|Dungeon=50 sec}} | ||
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Finishing Shot Multi-hit Count|4}} | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !First Shot Atk. |
− | ! | + | !Second Shot Atk. |
− | ! | + | !Finishing Shot Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
+ | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|400|712|11}} | ||
+ | {{!}} <!--First Shot Atk.--> {{Calc|{{#var:i}}|5044|10162|11}}% | ||
+ | {{!}} <!--Second Shot Atk.--> {{Calc|{{#var:i}}|7567|15244|11}}% | ||
+ | {{!}} <!--Finishing Shot Atk.--> {{Calc|{{#var:i}}|3153|6351|11}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:29, 2 June 2019
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 70 |
Prerequisite Skills: | None |
Description
Loads and fires high-destructive bullets at the area in front of him.
First throws 2 powerful bullets into the air, and then fires at the area in front of him.
Afterward, he quickly grabs and loads the falling bullets to his gun, and then shoots both of them at once, inflicting finishing Physical damage. The finishing shot inflicts multi-hit damage and causes severe recoil, pushing the Troubleshooter backward.
Press the Forward key during the finishing shot to minimize the Knockback effect.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 2
Clear Cube Fragments.
- Basic Attack Cancelable Skill
- Finishing Shot Multi-hit Count: 4
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | First Shot Atk. | Second Shot Atk. | Finishing Shot Atk. |
---|---|---|---|---|---|
1 | 70 | 400 | 5044% | 7567% | 3153% |
2 | 72 | 431 | 5556% | 8335% | 3473% |
3 | 74 | 462 | 6068% | 9102% | 3793% |
4 | 76 | 494 | 6579% | 9870% | 4112% |
5 | 78 | 525 | 7091% | 10638% | 4432% |
6 | 80 | 556 | 7603% | 11406% | 4752% |
7 | 82 | 587 | 8115% | 12173% | 5072% |
8 | 84 | 618 | 8627% | 12941% | 5392% |
9 | 86 | 650 | 9138% | 13709% | 5711% |
10 | 88 | 681 | 9650% | 14476% | 6031% |
11 | 90 | 712 | 10162% | 15244% | 6351% |
12 | 92 | 743 | 10674% | 16012% | 6671% |
13 | 94 | 774 | 11186% | 16779% | 6991% |
14 | 96 | 806 | 11697% | 17547% | 7310% |
15 | 98 | 837 | 12209% | 18315% | 7630% |
16 | 100 | 868 | 12721% | 19083% | 7950% |
17 | 102 | 899 | 13233% | 19850% | 8270% |
18 | 104 | 930 | 13745% | 20618% | 8590% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[show]Troubleshooter TP Skills |
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[hide]Agent Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
[show]Agent TP Skills |
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[show]General TP Skills |
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