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Difference between revisions of "Elemental Short Sword Mastery"
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|Attributes= | |Attributes= | ||
+ | *{{SP per level|25}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{SkillAttribute|Dual Casting Secondary Magic Sword Atk.|25%}} | |
− | *{{SkillAttribute|Dual Casting Secondary Magic Sword Atk.| | ||
*{{SkillAttribute|Magic Sword Medley Atk.|+50%}} | *{{SkillAttribute|Magic Sword Medley Atk.|+50%}} | ||
Line 25: | Line 25: | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|Weapon Physical Atk. | |
− | + | !rowspan=2|Dual Casting Skill Atk. | |
+ | !rowspan=2|Magic Sword Medley Cooldown | ||
+ | !colspan=2|Flash Abnormal Status | ||
+ | |- | ||
+ | !Chance||Damage | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 27 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Weapon Physical Atk.--> +{{#expr: 3+((29-3)/(27-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Dual Casting Skill Atk.--> +{{#expr: 17.5+((30.5-17.5)/(27-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}} <!--Magic Sword Medley Cooldown--> -{{#expr: 34+((71-34)/(27-1))*({{#var:i}}-1) round 0}}% | ||
+ | <!-- Flash Abnormal Status --> | ||
+ | {{!}} <!--Chance--> +{{#expr: 10+((88-10)/(27-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}} <!--Damage--> +{{#expr: 40+((170-40)/(27-1))*({{#var:i}}-1) round 0}}% | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:25, 1 May 2019
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Description
Increases Physical Atk. for Short Swords and adds special effects to them.
[Special Effects]
- Elemental Shift (Sword Master): Increases the casting chance and allows the Sword Master to summon 2 different elemental swords; the main sword being the one you summoned beforehand and the secondary being the one before that. The secondary sword has a portion of its original Atk.
- Magic Sword Medley: Enhanced Atk. and decreases Cooldown.
- Flash: Increases Abnormal Status Chance and Atk.
Attributes
- SP per level: 25
- Master Level: 30
- Max Level: 40
- Dual Casting Secondary Magic Sword Atk.: 25%
- Magic Sword Medley Atk.: +50%
Notes
- Cannot be used in the Arena.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Weapon Physical Atk. | Dual Casting Skill Atk. | Magic Sword Medley Cooldown | Flash Abnormal Status | |
---|---|---|---|---|---|---|
Chance | Damage | |||||
1 | 15 | +3% | +17.5% | -34% | +10% | +40% |
2 | 18 | +4% | +18% | -35% | +13% | +45% |
3 | 21 | +5% | +18.5% | -37% | +16% | +50% |
4 | 24 | +6% | +19% | -38% | +19% | +55% |
5 | 27 | +7% | +19.5% | -40% | +22% | +60% |
6 | 30 | +8% | +20% | -41% | +25% | +65% |
7 | 33 | +9% | +20.5% | -43% | +28% | +70% |
8 | 36 | +10% | +21% | -44% | +31% | +75% |
9 | 39 | +11% | +21.5% | -45% | +34% | +80% |
10 | 42 | +12% | +22% | -47% | +37% | +85% |
11 | 45 | +13% | +22.5% | -48% | +40% | +90% |
12 | 48 | +14% | +23% | -50% | +43% | +95% |
13 | 51 | +15% | +23.5% | -51% | +46% | +100% |
14 | 54 | +16% | +24% | -53% | +49% | +105% |
15 | 57 | +17% | +24.5% | -54% | +52% | +110% |
16 | 60 | +18% | +25% | -55% | +55% | +115% |
17 | 63 | +19% | +25.5% | -57% | +58% | +120% |
18 | 66 | +20% | +26% | -58% | +61% | +125% |
19 | 69 | +21% | +26.5% | -60% | +64% | +130% |
20 | 72 | +22% | +27% | -61% | +67% | +135% |
21 | 75 | +23% | +27.5% | -62% | +70% | +140% |
22 | 78 | +24% | +28% | -64% | +73% | +145% |
23 | 81 | +25% | +28.5% | -65% | +76% | +150% |
24 | 84 | +26% | +29% | -67% | +79% | +155% |
25 | 87 | +27% | +29.5% | -68% | +82% | +160% |
26 | 90 | +28% | +30% | -70% | +85% | +165% |
27 | 93 | +29% | +30.5% | -71% | +88% | +170% |
28 | 96 | +30% | +31% | -72% | +91% | +175% |
29 | 99 | +31% | +31.5% | -74% | +94% | +180% |
30 | 102 | +32% | +32% | -75% | +97% | +185% |
31 | 105 | +33% | +32.5% | -77% | +100% | +190% |
32 | 108 | +34% | +33% | -78% | +103% | +195% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |