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Difference between revisions of "Soul Render"
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|Type=Passive | |Type=Passive | ||
|Type2=Awakening | |Type2=Awakening | ||
− | |PrerequisiteLevel= | + | |PrerequisiteLevel=50 |
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Description=Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage. | |Description=Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage. | ||
Line 12: | Line 12: | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|45}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | |||
*{{SkillAttribute|Soul Render Max Stacks|1}} | *{{SkillAttribute|Soul Render Max Stacks|1}} | ||
*{{SkillAttribute|Soul Render Buff Duration|30 sec.}} | *{{SkillAttribute|Soul Render Buff Duration|30 sec.}} | ||
Line 30: | Line 30: | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
+ | !Level | ||
+ | !Lv Req | ||
+ | !Basic/Skill Atk. | ||
+ | !Spirit Mark Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Basic Atk./Sword/Palm Skill Atk.--> +{{#expr: 9+((31.5-9)/(16-1))*({{#var:i}}-1) round 1}}% | ||
+ | {{!}} <!--Spirit Mark Duration--> {{#expr: 10+((16.3-10)/(16-1))*({{#var:i}}-1) round 1}} sec. | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:53, 30 April 2019
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
Enemies with the Spirit mark on them increase your Basic/skill Atk. when they receive Critical damage. Additional Critical attacks during this buff renew its duration.
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Soul Render Max Stacks: 1
- Soul Render Buff Duration: 30 sec.
- Spirit Mark Regeneration Delay: 0.1 sec
Notes
- Automatically acquired upon awakening as a Noblesse
- The Spirit Mark will also appear on invisible enemies.
- When the buff expires, a purple cross will flash on the Noblesse.
- A Soul Render counter will be displayed in the skill buff area in the bottom left, above your item quick slot.
- A counter for each stack gain will also flash above your combo meter in Hanja/Chinese characters for each stack gained until the maximum number of stacks have been reached.
- The characters that appear above your combo meter are, 一斬,二斬,三斬,四斬, and 五斬. Here "斬" (Zhǎn) means "cut" and the preceding symbols are the numbers one through five.
- In the skill icon and marked on enemies, "魂"(Hún) means "Soul."
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. | Spirit Mark Duration |
---|---|---|---|
1 | 48 | +9% | 10 sec. |
2 | 51 | +10.5% | 10.4 sec. |
3 | 54 | +12% | 10.8 sec. |
4 | 57 | +13.5% | 11.3 sec. |
5 | 60 | +15% | 11.7 sec. |
6 | 63 | +16.5% | 12.1 sec. |
7 | 66 | +18% | 12.5 sec. |
8 | 69 | +19.5% | 12.9 sec. |
9 | 72 | +21% | 13.4 sec. |
10 | 75 | +22.5% | 13.8 sec. |
11 | 78 | +24% | 14.2 sec. |
12 | 81 | +25.5% | 14.6 sec. |
13 | 84 | +27% | 15 sec. |
14 | 87 | +28.5% | 15.5 sec. |
15 | 90 | +30% | 15.9 sec. |
16 | 93 | +31.5% | 16.3 sec. |
17 | 96 | +33% | 16.7 sec. |
18 | 99 | +34.5% | 17.1 sec. |
19 | 102 | +36% | 17.6 sec. |
20 | 105 | +37.5% | 18 sec. |
21 | 108 | +39% | 18.4 sec. |
22 | 111 | +40.5% | 18.8 sec. |
23 | 114 | +42% | 19.2 sec. |
24 | 117 | +43.5% | 19.7 sec. |
25 | 120 | +45% | 20.1 sec. |
26 | 123 | +46.5% | 20.5 sec. |
27 | 126 | +48% | 20.9 sec. |
28 | 129 | +49.5% | 21.3 sec. |
29 | 132 | +51% | 21.8 sec. |
30 | 135 | +52.5% | 22.2 sec. |
31 | 138 | +54% | 22.6 sec. |
32 | 141 | +55.5% | 23 sec. |
33 | 144 | +57% | 23.4 sec. |
34 | 147 | +58.5% | 23.9 sec. |
35 | 150 | +60% | 24.3 sec. |
36 | 153 | +61.5% | 24.7 sec. |
37 | 156 | +63% | 25.1 sec. |
38 | 159 | +64.5% | 25.5 sec. |
39 | 162 | +66% | 26 sec. |
40 | 165 | +67.5% | 26.4 sec. |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |