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Difference between revisions of "Divine Judgment"
(Cat-a-lot: Removing from Category:God's Wrath) |
(Now removed from the game.) |
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− | + | {{SkillPage | |
− | == Description | + | |Name={{PAGENAME}} |
− | + | |NameTab= | |
− | == | + | |RemovedSkill=Yes |
+ | |NameTab2= | ||
+ | |Video= | ||
+ | |Video2= | ||
+ | |Gender= | ||
+ | |Class=Monk | ||
+ | |Class2= | ||
+ | |Type=Passive | ||
+ | |Type2=2nd Awakening | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=75 | ||
+ | |PrerequisiteSkill= | ||
+ | |||
+ | |Command= | ||
+ | |Description= | ||
+ | Increases weapon damage. Weapon damage can be further increased based on the number of normal attacks and skills during the combo. If the combo is broken, the increased weapon damage will be reset after 1 second. | ||
+ | |||
+ | The gauge is increased by 1 when using normal attacks and skills but skills with long cast times will charge up the gauge more. | ||
+ | |||
+ | |Attributes= | ||
+ | *{{SP per level|80}} | ||
+ | |||
+ | |Notes= | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan="2"|Lv | ||
+ | !rowspan="2"|Lv Req | ||
+ | !rowspan="2"|Weapon Atk Boost | ||
+ | !colspan="6"|Weapon Atk Boost | ||
+ | !colspan="6"|Skill Count | ||
+ | |- | ||
+ | |Lv1 || Lv2 || Lv3 || Lv4 || Lv5 || Lv6 | ||
+ | |Lv1 || Lv2 || Lv3 || Lv4 || Lv5 || Lv6 | ||
+ | |- | ||
+ | | 1 || 75 || 128 | ||
+ | | 25 || 40 || 55 || 65 || 75 || 85 | ||
+ | | 4 || 8 || 12 || 18 || 24 || 32 | ||
+ | |- | ||
+ | | 2 || 78 || 133 | ||
+ | | 26 || 42 || 58 || 68 || 79 || 89 | ||
+ | | 4 || 8 || 12 || 18 || 24 || 32 | ||
+ | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 20:28, 24 October 2016
This article contains content that was removed. |
2nd Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Description
Increases weapon damage. Weapon damage can be further increased based on the number of normal attacks and skills during the combo. If the combo is broken, the increased weapon damage will be reset after 1 second.
The gauge is increased by 1 when using normal attacks and skills but skills with long cast times will charge up the gauge more.
Attributes
- SP per level: 80
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | Weapon Atk Boost | Weapon Atk Boost | Skill Count | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | |||
1 | 75 | 128 | 25 | 40 | 55 | 65 | 75 | 85 | 4 | 8 | 12 | 18 | 24 | 32 |
2 | 78 | 133 | 26 | 42 | 58 | 68 | 79 | 89 | 4 | 8 | 12 | 18 | 24 | 32 |