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Difference between revisions of "Thread:User talk:Altair/NPCDialog template/reply"

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(Reply to NPCDialog template)
 
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Yeah. About eight months ago, we had discussed the same thing. It does look nice, but when you consider some quests have multiple NPCs talking, it may become a bit long like you said. We also have to consider special class specific quest dialogue as well, which may become repetitive and tedious since I don't have all the classes either. Also some NPCs tend not to have portraits either...
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Yeah. About eight months ago, we had discussed the same thing. It does look nice, but when you consider some quests have multiple NPCs talking, it may become a bit long like you said. We also have to consider special class specific quest dialogue as well, which may become repetitive and tedious since I don't have all the classes. Also some NPCs tend not to have portraits either...
  
 
As an alternative, I recall we referenced this page, [[Beginning an Adventure]] to base off the template.
 
As an alternative, I recall we referenced this page, [[Beginning an Adventure]] to base off the template.
  
 
I'm for it, since it takes away from the text pure blandness. However, we need more opinions other than our own. We should ask around, especially [[User:Gardios|Gardios]] and [[User:Dfoplayer|Dfoplayer]]. If anything, we can use it after the quest pages are done. Space isn't necessarily an issue, since we can always hide the text like in [[Vilmark - Area 50 (Epic Quests)]].  I'll ask [[User:Kalkervic|Kalkervic]] to help me out with the Briefing and Upon Completion Dialogue again to help speed up the process.
 
I'm for it, since it takes away from the text pure blandness. However, we need more opinions other than our own. We should ask around, especially [[User:Gardios|Gardios]] and [[User:Dfoplayer|Dfoplayer]]. If anything, we can use it after the quest pages are done. Space isn't necessarily an issue, since we can always hide the text like in [[Vilmark - Area 50 (Epic Quests)]].  I'll ask [[User:Kalkervic|Kalkervic]] to help me out with the Briefing and Upon Completion Dialogue again to help speed up the process.

Latest revision as of 17:31, 18 May 2016

Yeah. About eight months ago, we had discussed the same thing. It does look nice, but when you consider some quests have multiple NPCs talking, it may become a bit long like you said. We also have to consider special class specific quest dialogue as well, which may become repetitive and tedious since I don't have all the classes. Also some NPCs tend not to have portraits either...

As an alternative, I recall we referenced this page, Beginning an Adventure to base off the template.

I'm for it, since it takes away from the text pure blandness. However, we need more opinions other than our own. We should ask around, especially Gardios and Dfoplayer. If anything, we can use it after the quest pages are done. Space isn't necessarily an issue, since we can always hide the text like in Vilmark - Area 50 (Epic Quests). I'll ask Kalkervic to help me out with the Briefing and Upon Completion Dialogue again to help speed up the process.