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Looks pretty small. I think just one small works. Why are we displaying up to lv50? Can we even reach that high?
Lv 50 is the skill's "Master Level". It's listed as one of the attributes on the page. Usually skills up to Level 45 have a Master Level of 50, unless they are special buff/passive skills. 1st & 2nd Awakening skills have a Master Level of 30. For skills like Apocalypse and Crux of Victoria, it might even be more beneficial to list up to the Master Level since most players intend to stack levels on the skill for special bonuses. I've seen players with these two skills up to Lv 27 for Beast Dungeon, when the normal obtainable amount is Lv 9.
Normally for Flash, we can only reach up to Lv28 since the level cap is 90 at the moment. Should I reduce the size of the array?
And here i thought "Master Level refers to a soft cap on skill levels." mean max level on skill tree according to character level. I think I prefer my original answer where our skill tree reflect max character level. Thanks to formulas, we can increase the row size easily should neople increase the level limit.
How do we know master level? Is there data mining involved? To get to lv50, you would need a character around lv127 with set bonuses and buff.
"Master Level" and "Max Level" are both provided in game in the Option Description. Here's an image of the skill: Upward Slash.
For buff skills in particular, like Divine Invocation or Valor Blessing, most players strive toward reaching the "Max Level" of the skill. Perhaps we should make a special exception for the main buff skills. These skills are listed here: Buff_Enhancement.