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Monster template

Fragment of a discussion from User talk:JunEcho
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That is actually not a problem. Font color and category can be done by setting the class parameter only.

Before I change that, do you remember if there are any named monsters that can also appear without the green nametag ingame (excluding boss encounters)? If there aren't any, I'll move the named classification from the Spawns template over to the Infobox template.

16:01, 23 March 2016

I can think of at least one instance: Poison Yaksha. But then again, maybe she's not even considered as a Named mob, cuz there's no instance where she DOES appear with the green name tag.

There are many instances where Bosses can be Named or not named at all, but for a Named mob to be displayed as not named, I can't think of any cases aside from Poison Yaksha, which we may just need to classify as normal to begin with. Because just because they have a special name doesn't mean they are Named mobs (such as Aquarius, Flame Hulk, etc, although those are now Bosses due to Forgotten Forest).

16:09, 23 March 2016

Perhaps we can also add a class=friendly, for mobs that can be fought as enemies but can also be friendly, like Baby Ice Dragon. The text color would be that light-ish blue; try to match the in-game one XD

14:45, 24 March 2016

Okay, I've removed the "named" classification from the Spawns template and moved it over to the infobox template. I don't know which dungeon's you've done so far, but those have to be changed.

In the Spawns template, you can set "class" to "ally" and it will display the monster in blue. Monster will then also show up as allies on the monster page in the Appearances section.

In the Monster Infobox template, by specifying "class", it will display that the monster is an APC and will add the monster to the Automated Player Character family without having to set it in the family property.

15:46, 24 March 2016

All right, I've changed the named stuff in all the Abnova dungeons.

16:04, 24 March 2016

Nice, thanks!

20:44, 24 March 2016