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Style Guide
Contents
Special Tools
Data
Items, Monsters, and Skills are kept in a special format.
Skill Data
Creating a new Skill
See Template:SkillPage.
Item Data
Creating a new item
Equipment
See Template:Equipment infobox.
Items
Monster Data
Creating a new Monster
Templates
It is advised that you use special templates for linking in information, especially when talking about a piece of Data
Icons
Key Icons
These icons are used for skill input displays. These keys assume that the player is using the default key-binding. Usually used in the Command field of Template:SkillPage.
Icon | Code | Keybind |
---|---|---|
{{Up}} | Move up | |
{{Down}} | Move down | |
{{Left}} | Move Left | |
{{Right}} | Move Right | |
{{X}} | Attack | |
{{C}} | Jump | |
{{Z}} | Skill1 | |
{{Space}} | Skill2 |
Map Icons
These can be used to construct maps for dungeon pages.
Each icon refers to a room's entrances in North South East West order.
Icon Links
Skill Icon Links
Use {{IconLink|SKILLNAME}} to display a Skill link with its icon in front.
Example:
{{IconLink|Quick Rebound}}
Outputs:
Quick Rebound
- Can be used for stats such as HP and Independent Atk.
- Can be used for status effects such as Super Armor (Status) and Frozen (Status)
For more information and usage, see Template:IconLink.
Item Icon Links
Use {{Item|ITEMNAME}} to display an Item link with its icon in front.
Example:
{{Item|Clear Cube Fragment}}
Outputs:
Clear Cube Fragment
For more information and usage, see Template:Item
Monster Icon Links
Use {{Monster link|MONSTERNAME}} to display a Monster link with its icon in front.
Example:
{{Monster link|Green Dingle}}
Outputs:
Green Dingle
For more information and usage, see Template:Monster link.
Tables
Tables should...