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Flame Krave

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Icon-Flame Krave.png
Flame Krave
Named Monster
AntonEclipse.gif
Type
TypeSpirit.png
Family
Tartan

Move List

Krave will be initially invincible. He will also be fought alongside six, slow-moving Resurrected Anton Subjugators. These adds can permanently grab players until they are hit. If knocked down, they will stay as such for an extended period of time. During this time, they cannot take damage.

  • Pillars of Light: There will be four pentacles scattered across the arena. Furthermore, there will be a persistant cast bar on the lower portion of the screen. Once this cast bar resolves, Krave summons four Pillars of Light at each pentacle, which will eventually deal massive party-wide damage and revive all Resurrected Anton Subjugators. However, if a Resurrected Anton Subjugator enters or is within a Pillar of Light, it will dissipate. All four pillars must be resolved in order to prevent damage.
    • Once this resolves, Krave will become vulnerable.
  • Zombification: Players who fall below 25% health will receive a debuff. If they are below 50% health after a set duration, they will turn into a Resurrected Anton Subjugator.
    • Players can turn back to normal if they touch a red orb that is left behind when Resurrected Anton Subjugators are knocked down.
    • Zombified players can sacrifice themselves to resolve a Pillar of Light.
  • Lava Crack: Krave will occasionally reveal cracks of lava throughout the arena, which deal a large amount of damage upon contact.
  • Swing: Krave will periodically swing his weapon directly in front of him, knocking back and dealing minor damage to all players caught in the attack.

Strategy

  • Ensure that the party has at least one character that has at least one skill (or preferrably more) that they can use to effectively reposition the Resurrected Anton Subjugators.
  • Pre-position the Resurrected Anton Subjugators into the pentacles before Krave can cast Pillars of Light.
  • One party member can bait or position Krave away from the rest of the party in order to keep his swing attack away from the rest of the party, giving plenty of breathing space for the rest of the party to deal with the other mechanics.

Appearances

Drops